Idea for Decay (in General)


AdminQBGentlemanLoser [{END}] November 9 2007 2:23 PM EST

Decay has it's use. Mainly as a helper to other attackign methods in the same team.

But I still find it lackluster.

How about the follwoing small change.

Add a small amount of Direct Damage (independant to the 50% loss) per level. Much like an E/AXbow. I'd like this (in addition to being tiny) to also ignore armour like the rest of the Decay damage does.

Would give the only front hitting DD a litte extra 'punch', and give it a real reason to train above base, bar protecting itself from AMF.

And finally, Decay could kill. ;)

deifeln November 9 2007 2:33 PM EST

This would allow for a Decay SM team...not a great thing in my opinion.

QBRanger November 9 2007 3:02 PM EST

Finger of Death anyone?

AdminQBGentlemanLoser [{END}] November 9 2007 3:19 PM EST

Nothing like FoD Ranger.

No where near...

FoD was a percantage chance to instantly kill the target minion.

What I find boring is that Decay is *only* used, base, to agument another attack in your team.

Does anyone use it as anything else? And how many people train it above base?

Talion November 9 2007 3:29 PM EST

"And how many people train it above base?"

Many people do.

Not as much as other DD spells because the effect is not instantly noticeable. But those who stick with it and train it higher up can definitely reap the rewards.

Allowing Decay to deal direct damage on top of its current effect would not be a good idea... in my opinion.

DrAcO5676 [The Knighthood III] November 9 2007 3:38 PM EST

/Me points at Novice, and the biggest Decay in the game... then points out that he uses that Decay to lower the hp of whatever is in front like the tank wearing an Aoi, then mops up with his familiar or GA ^_^

AdminQBnovice [Cult of the Valaraukar] November 9 2007 3:49 PM EST

GL's idea would solve some of the cheap foils decay currently has, it would certainly make it more attractive for the less specialized teams.

QBRanger November 9 2007 3:52 PM EST

Well right now AMF backlash cannot kill a decay mage.

However, in your scenario, would AMF be able to kill the decay minion?

If this DD damage is AMF proof, then in no way would I ever say yes. But if AMF can damage and kill the decay mage, then this may not be a bad thing.

All in the words of "be careful what you wish for".

Cube November 9 2007 3:53 PM EST

Has anyone tried it with RoBF? It seems like that'd be the perfect way to use it considering both attack the same minion ignoring AoI etc.

QBsutekh137 November 9 2007 4:07 PM EST

Ranger beat me to it -- with the ability for AMF to kill the Decay mage, I would be all for it...

However, then it also makes the Decay/DD mage not a lot different from a large MM mage, other than the fact that everything is amplified (damage and backlash alike).

horseguy001 [Blender 2021] November 9 2007 5:44 PM EST

No way to this change...

A decay mage being unable to die from AMF backlash is going to be central to my NCB when I have all my minions *grin* It is the best part of decay, keep that minion safe and it will continually shave off a %age of remaining HP until it is killed.

DrAcO5676 [The Knighthood III] November 9 2007 6:32 PM EST

Currently the only thing you have to worry about with a Decay mage using decay is the GA damage retaled... that damage can easily kill the mage, amf cannot...

QBRanger November 9 2007 7:21 PM EST

I agree 100% with horseguy.

I like the fact that while a decay mage can do a lot of damage, there is no chance for him to die via AMF backlash. This makes using a base decay along with the NS gloves very attractive.

To change things to make it do more damage would complicate things especially if AMF gets involved to the point of being able to kill such a mage.

If it ain't broken, don't fix it. Decay is a very specialized spell, to be used in advanced setups. I see no need to change a thing.
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