New MM specific offensive enchantment idea. (in General)
Talion
November 14 2007 3:21 PM EST
How about this for an offensive spell idea: Oscillation Field.
The effect is random targeting of the magic missiles on opponents. In other words, incoming magic missiles hit random minions instead of the back minion.
The effect is calculated like AMF, but on the casting character's magic missiles.
Imagine it would be like an oscillation field created around opponents. If the field is powerful enough, it deflects the magic missile to a random enemy minion instead of the back minion.
An effect of 1 deflects the missiles all the time. An effect of 0 never deflects the missiles.
Come one, lets give MM and the SF some much needed love.
QBRanger
November 14 2007 3:29 PM EST
"Come one, lets give MM and the SF some much needed love."
The MM and SF have plenty of love. They fire a concentrated burst, starting the first round of missile.
If someone makes a mage wall to combat this, they they are using a minion to do so, as much as someone can use a minion totally of AMF or EC or evasion.
I hope this is not in reaction to the RBF's super magic protection making most MM's of equal or even 2x MPR useless, for that is another thread.
AdminLamuness
November 14 2007 3:32 PM EST
By popularity:
Fireball> | 17.2% |
Magic Missile | 20.6% |
Cone of Cold | 8.4% |
Decay | 2.3% |
Even if MM is more popular right now, I would have to say from another point of view that people would say it's a waste of xp dilution just to counter MM. This could possibly cause a shift away from MM.
Personally, I would say make the enchantment target all DD instead of a specific one.
Talion
November 14 2007 4:27 PM EST
"I hope this is not in reaction to the RBF's super magic protection making most MM's of equal or even 2x MPR useless, for that is another thread."
The idea did indirectly some from that.
It came because threads keep being created about overpowered tattoos and shields and too many options to counter DD spells. Since magic missile is always the biggest loser in those threads, it keeps popping back into my head all the time.
I think this idea would help make MM more fun and would make people with anti-MM strategies have to become more creative.
And Lamuness, , the reason MM is so popular is because it is very easy and safe to use it as part of a strategy. Easier than FB with friendly damage and CoC with no ranged damage. Creating a new option for MM will not make people shift away from it.
Thats the catch though:
fires in range with no friendly damage. FB has good damage and starts in ranged, but suffers from friendly fire, and CoC has great damage but has no wait a few rounds to fire.
Yes I have a MgS minion to protect against DD, but not specifically MM. I could drop the MgS and train a big AMF, how should the MM mage overwhelm that and my ToE now, even with this new enchantment?
Talion
November 14 2007 8:13 PM EST
"should the MM mage overwhelm that and my ToE now, even with this new enchantment?"
No it wouldn't overwhelm ToE's more than it does now, which is almost never.
It would just mean that equipping everything on your back minion by default would not automatically eliminate MM as it presently does.
Talion
November 14 2007 8:28 PM EST
To add to my last post... placing your mage wall in the back would still reduce MM damage like it does now, but the damage would be dealt to a random minion when casting Oscillation Field. Which means that the mage wall would not necessarily take the hit.
So the skill has some good sides and some bad sides.
Good side example: Deal unpredictable damage.
Bad side example: Damage reducing minion dies more slowly.
Another problem is in a lot of cases the damage reducing minion is also a damage producing minion. In the case of MM, any minion that dies off after a MM or two usually isn't going to be one thats dealing damage anyways.
Not that I disagree with you though. Having a mage wall in the back does help in a big way against MM, although being two minions it doesn't make much since to put my evasion minion in the back =)
I just don't think this spell would help out a MM mage in any way. In the case of MM, it doesn't matter if there is 5 targets or 1, it still hits for the same damage. So a MM mage has to kill damage dealers as quickly as possible in order to survive, which I don't think this spell would help do. Maybe an enchantment that hit the highest str or DD would better serve that purpose.
Talion
November 14 2007 9:26 PM EST
Lets say you have one MM minion and a SF... then the spell becomes interesting because you target more than one minion per round.
In fact, the spell would help with any DD spell combo involving MM. With CoC and FB, since a different target gets hit every round by MM, the FB has more chances of eliminating many minions in one round, thus potentially concentrating the FB faster.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002HKn">New MM specific offensive enchantment idea.</a>