Boost RoS (even though no one cares) (in General)


Dark Dreky November 27 2007 2:48 PM EST

Please?

The RoS NEEDS more DM resistance.

As it stands now, the resistance is 1/3rd of the tattoo level (I think... right?) The problem here is that all it takes is a decent sized Dispel to overcome the protection provided by the Rune. What makes this even worse is that any self-respecting RoS team will have multiple ED's that will be weakened by Dispels to an even more detrimental effect.

I do realize that the DM protection was 2/5th of the tattoo level and I am not sure why this changed. Was the RoS overpowered before? Does anyone know the reason why it was nerfed? I remember Mikel had a top 10 team with an RoS (right?), but I didn't think it was being abused or even increased in popularity.

Honestly, I think the Dispel resistance should be more than 2/5th of the tattoo level but any increase would do it justice!

C'mon lets give the Rune of Solitude another shot.

48xVanished48 November 27 2007 2:58 PM EST

Agreed. Same goes for Hal. :)

QBRanger November 27 2007 3:37 PM EST

DD,

If you look into past thread, your idea has been mentioned before numerous times.

I personally believe that the DM resistance should be at least 50%, more towards 75% of its level.

However, when I proposed that I was laughed out of the building.

The ROS right now is a 2nd tier tattoo, with the TOE being far better in almost all cases.

The discussion of the Hal should be in another thread, however.

QBsutekh137 November 27 2007 5:11 PM EST

No, no, Ranger, we were laughing because someone just told a funny joke.

Seriously, doesn't the RoS also do something else, like boost the DE on the minion wearing it (something like that?) Maybe a side benefit can be increased as well? The RBF got a very serious overhaul, so maybe the RoS is next. *smile*

Admindudemus [jabberwocky] November 27 2007 5:16 PM EST

for the ros, and enchantment based teams, to be useful and used again, there needs to be a way to fairly easily protect all of your enchantment spent xp. the ros is the only thing in the game that could do this. make it happen!

horseguy001 November 27 2007 5:49 PM EST

I'd like the RoS to train its own DM spell = to the level of DM resistance. That would free up a good chunk of experience to put into ED spells.

Yukk November 27 2007 6:58 PM EST

Horseguy, you're a genius ! That would be great !
My RoS is so powerful I nearly lose one team off my fightlist if I swap it out for a RoE, but that is quite possibly due to the drain training the right level of DM would cause me.

Talion November 27 2007 8:03 PM EST

I think the RoS is just fine the way it is.

QBRanger November 27 2007 8:26 PM EST

This is the problem I have with the current version of the ROS.

Almost everyone uses it to boost their AS. At a boost of 1/2 its level to AS, you get not a lot of HP from it. Using a TOE would give you far far more "effective" hp due to the damage reduction.

I see people using the ROS without using both DM and AMF/EC. That is really making the ROS far less effective then it can be. But one can only have a DM that is 1/3 your tattoo level. That is too small.

Take a tattoo about 2M. You can only have a 666k DM. While that can be nice, compared to the level of AS/GA one will find at a MTL of 2M, it is rather small. Certainly not as useful as the TOE will be for most characters.

This would be a possible change: Have the ROS boost ALL enchantments on the character by 1/2 its level. Keep the DM resistance where it is. Just a shot to make it more effective.

Fanta [Fanta's Forge] November 27 2007 8:40 PM EST

I like horseguy's idea, so long as the DM resistance is boosted.

Thanatos November 27 2007 9:57 PM EST

I would like to see all the %'s boosted
and though horseguys suggestion is cute I do not want to see it broken and abused. But, able to compete with the other tat's.
But,this seems to be the way of change, complain until Jon does something. Jon hear our plea Boost the dang RoS

Thanatos

QBsutekh137 November 27 2007 10:17 PM EST

Good point, Ranger.

While Jonathan is at increasing the effectiveness of the RoS, he oughtta jack down the ToE a bit...

Otherwise, hey, why not use ToE? PL? TSA? VA? MgS? AMF? Walls?

Oops. I got off topic.

Yukk November 27 2007 10:54 PM EST

What Ranger says is basically correct, but in order to run all those enchantments a team would almost have to be 3 dedicated enchanters plus 1 weak offensive minion, so then what, prop the tank/mage up with $US ?
It's a balancing act like a lot of things and not everyone (e.g. me) can get it exactly right.

Lord Bob November 28 2007 12:54 AM EST

"but in order to run all those enchantments a team would almost have to be 3 dedicated enchanters plus 1 weak offensive minion,"

Seems to be working just fine for me.

I agree though, the RoS needs another boost. I may be a bit biased here, but I think in this case it's justified.

Flamey November 28 2007 2:43 AM EST

but in order to run all those enchantments a team would almost have to be 3 dedicated enchanters plus 1 weak offensive minion

Sounds like me!

My RoS is so powerful I nearly lose one team off my fightlist if I swap it out for a RoE

I lost about 10 when I switched to the RoE.

I see people using the ROS without using both DM and AMF/EC.

Already done. Not achieving much. Besides, I now own my AMF/EC by 300k or so because I no longer use the RoS and I use the RoE. I was boosting the DM/AS minion with a RoE unaware that I was eating myself.

AdminQBGentlemanLoser [{END}] November 28 2007 3:34 AM EST

Couple of points;

"Almost everyone uses it to boost their AS. At a boost of 1/2 its level to AS, you get not a lot of HP from it. Using a TOE would give you far far more "effective" hp due to the damage reduction. "

It's the dual nature of it.

Use a RoS and not only does it make your AS provide more, it also stops it being useless versus DM teams. Providing more effective HP.

If you don't target and fight DM based teams, tough.

"This would be a possible change: Have the ROS boost ALL enchantments on the character by 1/2 its level. Keep the DM resistance where it is. Just a shot to make it more effective."

Wouldn't that step on the toes of the AoF? Imagine having both on the same minion. Increases All ED cast on the targets by 1/2 the Tattoo level, then another 30%+ from the Amulet...

Aargh [Closer to the Stars] November 28 2007 3:54 AM EST

Why not just give the RoS an 'aura' effect like the ToE, spreading a little bit of it's effect to the other minions?

AdminQBGentlemanLoser [{END}] November 28 2007 4:24 AM EST

Because multi minion teams already get enough?

Flamey November 28 2007 7:07 AM EST

The RoS is a multi-minion team tattoo anyway. You don't see it on 1 or 2 minion teams.

Dark Dreky November 28 2007 11:16 AM EST

"The RoS is a multi-minion team tattoo anyway. You don't see it on 1 or 2 minion teams."

Very true. Maybe you would see them on 1 or 2 minion teams if the RoS also gave a boost to EO's.

Another point to be made is that if the RoS is meant for targeting Dispel teams then it may be the worst tattoo in the game! (besides Hal) Most of the Dispel teams out there (MOST) are single-TOA archers which can do 5 million points of damage a round to a minion... no AS is going to cover that, ever.

Lord Bob November 28 2007 11:28 AM EST

"Why not just give the RoS an 'aura' effect like the ToE, spreading a little bit of it's effect to the other minions?"

I would LOVE that.

Lord Bob November 28 2007 11:33 AM EST

Why not just switch the bonuses and expand the ED to an aura?

DM resistance would be 50% of tattoo level.
ED boost would be 1/3 of level and effect every enchanter on the team.

That gives the rune a much needed boost without making it too overpowered.

QBOddBird November 30 2007 5:04 PM EST

"Good point, Ranger.

While Jonathan is at increasing the effectiveness of the RoS, he oughtta jack down the ToE a bit...

Otherwise, hey, why not use ToE? PL? TSA? VA? MgS? AMF? Walls?

Oops. I got off topic."


Why? Could that cause statements such as this, just pulled from Chat?


<The_Hatchetman> M'Hael. even with 4m ST, you dont scare me with 400 AC, backed by a 2m + ToE and (20) protection. only to have the damage sucked into a PL battery with huge HP and TSA

QBRanger November 30 2007 5:19 PM EST

He would be scary with a huge VB.

It is the counter to TOE/high AC/PL.

DrAcO5676 [The Knighthood III] November 30 2007 8:51 PM EST

Or Juggernaut's Cone of Cold hit A Slinky [1175870] thats with 389 ac ^_^

TheHatchetman November 30 2007 9:47 PM EST

"Most of the Dispel teams out there (MOST) are single-TOA archers which can do 5 million points of damage a round to a minion... no AS is going to cover that, ever."


Check out NWO in 5 years or so ;)

TheHatchetman November 30 2007 9:49 PM EST

And Ranger, I LOVE the VB, so I wouldn't mind helping to influence more higher ups to use it, even at the cost of my own strategy as I have 3 backup strategies stored in my noggin :)


Bring on what you will during the changemonths to come Jon! Muwahahaha!
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