NUB fixes (in General)


yoyo December 11 2007 11:36 PM EST

I see in this changemonth that both the NUB forging and money rewards have been fixed. I completely agree that the NUB should work as intended. I do not believe the changes to be a nerf, more a correcting of a broken aspect of the NUB. However, there is another broken aspect of the NUB. Is it even remotely believable that a NUB can reach 95% of the top minion in the game. I understand the need to correct the other broken parts of the NUB and I hope the XP rewards are looked at with the same zeal and vigor that the other bonuses were.

I have looked in the top Minion power ratings and do not thinkラunless I missed somethingラthat a NUB has even come within 75% of the top player. If someone has, please step forward and receive your praise. I never believed that the NUB would bring me within even 80% of the top player, but I believed I was making enough bonus money to at least bring my PR up at a greater rate and thus the lagging MPR was not as big an issue.

Ultimately what am I asking is since the NUB forging and money rewards have been fixed can the XP bonus be addressed too.

モThe goal was to calibrate the bonus such that a character under bonus can achieve 95% of the XP earned by a veteran, given equivalent effort, by the time the NUB is over.ヤ

Thanks for your time

TheHatchetman December 11 2007 11:43 PM EST

"I have looked in the top Minion power ratings and do not thinkラunless I missed somethingラthat a NUB has even come within 75% of the top playe"

You did miss something... How do ya suppose all these January 1st chars are so massively topped in MPR by a char that was "Created October 26, 2005"... Koy was a NUB...

I think the issue is that the 95% of top MPR ability factors in a 100% CB the whole time, which is impossible... I'm not stating the above as a fact, as I don't know... But it seems that way...

yoyo December 11 2007 11:47 PM EST

The goal was to calibrate the bonus such that a character under bonus can achieve 95% of the XP earned by a veteran, given equivalent effort, by the time the NUB is over

If we assume "effort" = challenge rating and BA spend on challenges then a NUB should only have to do the same as the top player to come close to catching them.

Additionally, in the last 5 months has any NUB come within 80% of the top player?

Relic December 11 2007 11:59 PM EST

A 100% Character Bonus is impossible, in fact, just after I reached 800k MPR or so, my CB bonuses started dropping severely due to not having very many targets near but above me. The most I am getting now is around 20% if I am lucky and their score has popped a bit since I last attacked them.

I have missed a few days BA due to RL things, but all in all, I think 3+ mil MPR is impossible at this stage due to not very many players at the top, massive NW at the top, negative bonus exemption of top players, Max Tattoo Levels and not enough HUGE tattoos to go around, and the top spots don't miss BA much at all due to the 6/20 refresh rate.

NUB/NCB is a great idea, I warm up to it more and more, however the cost of a NCB is getting to be around 40 mil CB2, which is around 200 USD, and if you use a RoE, your tattoo doesn't grow which you need to get you to the top, so that part is a catch 22. All in all, there will need to be imo, a revamp of how the bonus works. I suggest a straight bonus to any player below the top spot as a percentage of their MPR to the top MPR. Still give a cash bonus to NUB, but get rid of NCB all together and make it so _any_ character can get to the top, if you retrain you still get hit with the loss of exp (time), but your bonus correspondingly makes up for it and you keep plugging along. Now to make it somewhat fair to those who have put in a ton of time into being the top and staying there, I would keep this bonus in place until they are 97% of the top MPR in the game, at that point, the regular character bonus of fighting up and fighting (potentially) more than the top spots, will get them to the top banana. Because let's face it, no one is dethroning Ranger with the current setup. Also, I propose a periodic reset of all tattoos in the game to base level. This will level a few playing fields and add a wonderful new aspect to the game.

Sickone December 12 2007 3:25 AM EST

Hmm, so you are actually proposing a variable "catch-up" bonus instead of a "new user" bonus ?
Wouldn't that condone "lazyness" (or, better said, slacking off), since it would not matter when you do it, just how much higher in score your targets are ?

Then again, this could work, if you would cut out the "free BA" (should have to purchase, just like anybody else, even if at a discount... just not free, for god's sake).
On the other hand, the "stored BA" maximum could use an increase too, say 24 hour's worth of BA (720 instead of 160) ?
Even make it dependant on BA recharge rate, so those that get 6 BA per tick can only store up to 432 BA instead of the 720 BA a new user would.

If anything, the maximum bonus should be somewhere in between the current NUB value * 1.5 for characters with insignificant PR (compensating for the loss of "free BA") and going down linearly to zero bonus when PR approaches the target value (average of top 5 or top 10, or a certain percentage of it).

Flamey December 12 2007 8:11 PM EST

You can't say specifically NUB, but N*B wise, you can look at Mikel, his character was a NCB, not that long ago. Edyit's character was a NCB. Vistek's character was a NUB and he got fairly close, something like 2/3 of Ranger.

QBRanger December 12 2007 8:14 PM EST

"I suggest a straight bonus to any player below the top spot as a percentage of their MPR to the top MPR.:"

Already been proposed, by myself even.

"Also, I propose a periodic reset of all tattoos in the game to base level. This will level a few playing fields and add a wonderful new aspect to the game."

Are you freaking insane???? This would put all the play/work people put into their characters and lessen them. Let tattoos grow via the method above.

QBRanger December 12 2007 8:15 PM EST

http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002BqM

The thread i proposed this.

horseguy001 [Blender 2021] December 12 2007 8:36 PM EST

As it stands right now it is impossible to get to 95% of the top mpr. It is possible to get top 20 mpr, but to hit even 3 mil mpr won't work under the current system.

Take a look at my NCB. Named RoE the entire time, consistent clan bonus of 13%, I had 100% up to about 900k pr although I'm still getting a positive challenge bonus, and I will be buying 2 minions at the end. I have also missed very little BA, and have bought ALL available BA up until this point (well one day I missed 100, but thats it :D), I even saved up 1600 BA before I started my NCB and spent it all during wacky exp time.

95% of the top mpr is in no way possible under the current N*B system.

Although this isn't meant to be a rant, I am quite content with 2.5 mil mpr before I hire any more minions :)

Relic December 12 2007 8:37 PM EST

I of course would expect that response from you Ranger regarding the Tattoo idea, you have the top tattoo, however (and I hope you will agree) that no one will ever catch your tattoo level in the current system and as such, you have an unbeatable advantage even at equal MPR.

QBRanger December 12 2007 8:39 PM EST

So I should be penalized for having the largest tattoo. Home grown for a lot of time, a timely insta for a good portion also?

Why not just reset everyone and let everyone have a chance to get to the top?

Why not just make all weapons x1000 +50 and let people start anew?

C'Mon, should playing for almost 3 years mean something?

QBRanger December 12 2007 8:40 PM EST

But even so, I still can beat my fightlist with a ROE, so if Jon puts your idea into place, it will be for the "good" of the game.

AdminQBnovice [Cult of the Valaraukar] December 12 2007 8:43 PM EST

What do you mean no one can catch up?
LD came darn close...
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