Ammo and explosive shot (in Changelog)
December 27 2007 6:31 PM EST
All ammo costs have been tweaked slightly. Arrows and iron shot changed minimally; you probably won't notice a difference. Bolts got about 15% cheaper. Explosive shot got about 20% more expensive.
The store will now generate significantly more ex shot and less iron shot. "Farming" ex shot is officially legal. (Although I intend to tweak the generation rates as needed to make this unnecessary in practice.)
December 27 2007 6:33 PM EST
December 27 2007 6:38 PM EST
Thanks for the clarification. Time to trade my elbow in for a Sod :)
December 27 2007 6:43 PM EST
Yay to the maker! Not even for the changes so much as for the official word!!!
I say YaY!!!
December 27 2007 6:44 PM EST
yes, "Famring" is legal even though it couldn't be done according to many. snap.
Bringing SOD online......
IS base damage increased!
December 27 2007 9:45 PM EST
Will the big bundles of shot that are being dumped into the store get flushed from the store if they don't sell or will we have a huge chunk of large bundles just sitting there so that no more ex shot can spawn?
December 28 2007 3:13 AM EST
Are people thinking that exshot is not just a TAD too powerful? I mean.... Spread was the ONLY thing magic could do tanks could not... I mean.... Just get rid of mages at this point....
December 28 2007 3:18 AM EST
If I'm a mage I'm getting damage for free. They pay a lot more for spread, no problem whatsoever. If you want to pay for damage go tank, mages have their place.
I'm buying every exp shot in the store that ill come across
December 28 2007 10:06 AM EST
Amazing how the entire community is talking about how an exploit is unfair because of how powerful a certain item is and rather than the exploit fixed or the item is made less powerful, just the opposite in both cases happens. Now the exshot is not even difficult to get AND they are just as powerful. I am not sure I understand the direction Jonathan was hoping for with this change, but hopefully it will manifest itself in time.
December 28 2007 10:15 AM EST
Many a time an item has been thought to be too powerful, yet suffered no nerf or change. Reference the RBF :)
hey hey keep the RoBF out of this one.
December 28 2007 11:05 AM EST
So say the RBF users!
January 3 2008 1:11 PM EST
Hey, why not use the flavor of the year, especially when it only costs 400k and no retraining to do so.
It lets Little Devil use my MH so he cannot be beat by anyone outside of BR.
It also lets others in BR use my spare equipment so it is a win/win for all of BR.
Not that the RBF is not ultra powerful or anything.
So it provides very good protection DD and if you combine it with evasion nothing can touch you. So what?
January 3 2008 1:32 PM EST
Correction: A big enough weapon and/or defensive ammo WILL torch you still. So will a well trained CoC strategy and the all mighty NSC. Everyone should know the counters by now...
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