Ammo and explosive shot (in Changelog)

AdminJonathan December 27 2007 6:31 PM EST

All ammo costs have been tweaked slightly. Arrows and iron shot changed minimally; you probably won't notice a difference. Bolts got about 15% cheaper. Explosive shot got about 20% more expensive.

The store will now generate significantly more ex shot and less iron shot. "Farming" ex shot is officially legal. (Although I intend to tweak the generation rates as needed to make this unnecessary in practice.)

Colonel Custard December 27 2007 6:32 PM EST

tizzy tizzy tizzight!

AdminG Beee December 27 2007 6:33 PM EST

Ta ;)

Ulord[NK] December 27 2007 6:38 PM EST

Thanks for the clarification. Time to trade my elbow in for a Sod :)

j'bob December 27 2007 6:43 PM EST

Yay to the maker! Not even for the changes so much as for the official word!!!
I say YaY!!!

drudge December 27 2007 6:44 PM EST

yes, "Famring" is legal even though it couldn't be done according to many. snap.

AdminNightStrike December 27 2007 7:53 PM EST

Bringing SOD online......

Colonel Custard December 27 2007 8:15 PM EST

IS base damage increased!

QBJohnnywas December 27 2007 9:45 PM EST

Will the big bundles of shot that are being dumped into the store get flushed from the store if they don't sell or will we have a huge chunk of large bundles just sitting there so that no more ex shot can spawn?

BootyGod December 28 2007 3:13 AM EST

Are people thinking that exshot is not just a TAD too powerful? I mean.... Spread was the ONLY thing magic could do tanks could not... I mean.... Just get rid of mages at this point....

Flamey December 28 2007 3:18 AM EST

If I'm a mage I'm getting damage for free. They pay a lot more for spread, no problem whatsoever. If you want to pay for damage go tank, mages have their place.

Brakke Bres [Ow man] December 28 2007 5:09 AM EST

I'm buying every exp shot in the store that ill come across

Relic December 28 2007 10:06 AM EST

Amazing how the entire community is talking about how an exploit is unfair because of how powerful a certain item is and rather than the exploit fixed or the item is made less powerful, just the opposite in both cases happens. Now the exshot is not even difficult to get AND they are just as powerful. I am not sure I understand the direction Jonathan was hoping for with this change, but hopefully it will manifest itself in time.

QBRanger December 28 2007 10:15 AM EST

Many a time an item has been thought to be too powerful, yet suffered no nerf or change. Reference the RBF :)

Brakke Bres [Ow man] December 28 2007 10:54 AM EST

hey hey keep the RoBF out of this one.

QBRanger December 28 2007 11:05 AM EST

So say the RBF users!

Phoenix [The Forgehood] January 3 2008 1:10 PM EST

*cough* Ranger *cough*

QBRanger January 3 2008 1:11 PM EST

Hey, why not use the flavor of the year, especially when it only costs 400k and no retraining to do so.

It lets Little Devil use my MH so he cannot be beat by anyone outside of BR.

It also lets others in BR use my spare equipment so it is a win/win for all of BR.

Not that the RBF is not ultra powerful or anything.

Brakke Bres [Ow man] January 3 2008 1:24 PM EST

So it provides very good protection DD and if you combine it with evasion nothing can touch you. So what?

Ulord[NK] January 3 2008 1:32 PM EST

Correction: A big enough weapon and/or defensive ammo WILL torch you still. So will a well trained CoC strategy and the all mighty NSC. Everyone should know the counters by now...
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