QBRanger
January 8 2008 11:43 PM EST
As Esoteric pointed out in chat, one can now see your MTL on the character view.
Since this takes into account untrained xp, one can gauge things I suspect.
Esoteric
January 8 2008 11:45 PM EST
This does factor untrained XP, as I played a few matches, updated my character view and my MTL went up without training.
Ulord[NK]
January 8 2008 11:55 PM EST
Wicked cool. Though we could gauge the size of our opponent's tatt from PR before, this definitely helps.
Interesting... that should help with testing others strats vs your own.
QBRanger
January 9 2008 12:06 AM EST
Now if anyone has the formula for VPR:MTL we can figure out other people VPR and untrained xp they are carrying.
Anyone have/know this ratio?
You're better off, I think, going for total XP to MTL, not VPR to MTL. The MPR equations that we have are all approximated using regression equations, and so are not entirely accurate, especially when multiplying them through another function to generate a second regression equation. The inaccuracies will mount.
TheHatchetman
January 9 2008 9:51 PM EST
Yeah... this seems appropriate for the changelog...
Lochnivar
January 9 2008 10:18 PM EST
You mean this formula Ranger?
VPR = 9.515*(MTL^0.8)
accurate within 0.2% I believe...
How about adding weapon allowance stats too?
QBRanger
January 11 2008 1:35 PM EST
Miteke,
I think everyone would love to see that.
MTL is an already-revealed stat, so it made sense to put it on the character display page. Weapon Allowance is in a different league as MTL, as it is not currently revealed anywhere, aside from Jon's original description that it is 2/3 of all trained XP (which from all testing appears inaccurate at best.)
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002Jrb">Max tattoo level displayed</a>