UC+ CGi + Ranged multiplier to evasion = ??? (in General)
January 23 2008 2:41 AM EST
According to the wiki:
"UC's Inherent Evasion. A portion of the Unarmed Combat level trained acts as though it were Evasion levels - this amount changes between Ranged and Melee rounds, and is affected by the Combat Gi. This portion is pre-item-bonus , so adding equipment that increase the UC level/effect doesn't affect the inherent Evasion level - only the Gi affects it, and it does so by increasing it by 1/3. For example: Without the Combat Gi, the 1/3 of the trained UC level acts as though it is Evasion, and 2/3 during Ranged rounds. With the Combat Gi, this increases to 2/3 of the trained UC level during Melee and 3/3, or the full amount of TRAINED UC, during Ranged rounds."
By my figurings, with a Gi, UC minions should be getting 2/3 of trained UC level in Evasion... That's the easy part. this would also lead me to believe, that if UC evasion works the same as regular evasion, UC would get evasion equal to 4.66/3 of trained lvl in round one, 4/3 of it's trained lvl in round 2, 3.34/3 of it's level in round 3, and 2.66/3 of it's level in round four.
So... this brings me to my questions:
Does the ranged multiplier for evasion work differently for UC?
Is the wiki wrong?
Am I crazy?
Why do I post everything that comes to mind?
yeah, I was wondering that too.
I was also wondering how the PTH granted by ToA affects UC, since it effectively has no NW
I was also wondering if the combat GI evasion is multiplied? So for all cases it's treated exactly as evasion during ranged rounds?
And does DB stack weird because of evasion? Or does it stack linearly? That way a evasion take could effectively train all into UC and have a great DB bonus. But that's a but more broken that I'm comfortable with >.>
January 23 2008 3:12 AM EST
"I was also wondering how the PTH granted by ToA affects UC, since it effectively has no NW"
UC is apparently linked to an invisible weapon with it's own upgrade curve... how much PTH you're getting, we will never know without some extremely precise testing...
"And does DB stack weird because of evasion? Or does it stack linearly? That way a evasion take could effectively train all into UC and have a great DB bonus. But that's a but more broken that I'm comfortable with >.>"
DB + is converted to an evasion level, this is added to the trained evasion level to come up with a final effect. Except DBs don't add defensive DX and aren't multiplied in ranged...
January 23 2008 3:34 AM EST
"Grants Evasion equal to one-third of pre-bonus UC"
With that being said, before bonuses, I doubt it'd get multiplied.
"UC is apparently linked to an invisible weapon with it's own upgrade curve... how much PTH you're getting, we will never know without some extremely precise testing... "
Tests have shown the damage to be just over to that of a katana.
January 23 2008 12:22 PM EST
Hatchet - I posted it. The information was correct at the time; however, I do not know how Evasion multipliers now affect inherent UC Evasion. Far as I know, they don't. But then, I haven't used UC in a very, very long time. ;'D
Either the UC-Evasion is affected by ranged multipliers or Evasion is REALLY REALLY REALLY overpowered beyond what I can even imagine.
I currently have (54) trained UC, and I wear a Gi, so that either means I have 36 Evasion, or that I have whatever my 2/3 of my raw skill level equates to in Evasion. That's not terribly a lot, but I manage to dodge a fair number of blows, to the point that I've sought out ToA archers to add them to my fightlist. For this reason, I would suspect that it does undergo ranged multiplication.
well It's good if it's multiplied with ranged rounds
so can I say UC + GI = equal Evasion during ranged rounds?
as for my DB question, I was wondering if the actual stacking was like with evasion (add half the minus to hit instead) with UC. This is opposed to adding the entire DB bonus to a minion that has UC (not technically evasion?)
Also, I find it hard to believe that the damage multiplier is near a katana. Cause it seems to do a lot more damage than just 74 times the effect. I dunno.
uh, and one more question? Does skill boosting items, boost both the endurance and the UC of a JF?
January 23 2008 7:50 PM EST
I think the endurance level in JKF is directly derived from the tattoo's level. Don't think it's a skill or any train-able stat.
And evasion ranged multipliers is counted for UC. Else I would have to get a few people off my fight list :(
endurance has been called a skill by Jon...
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