Decay Familiar? (in General)
January 31 2008 8:36 AM EST
Why don't we got a decay familiar? At first it sounds like it would be the worst tat ever.
But I think that if the Decay Familiar trained like 50% of level into Decay and 50% into HP as well as it got a pretty big endurance aura, I think it actually would be a usable tat.
Maybe changing the HP/Decay rate would be good. But anyways, what do you guys think of this idea?
January 31 2008 8:46 AM EST
Actually sounds like it would add some variation to the game
January 31 2008 8:50 AM EST
I mean, if you junktion a NSC, HoC and then just huge AC gear. It might work as a wall to. Or if that Endurance is a skill you can junction elven gear on the familiar and make it survive longer letting your main damag dealer do more damage. At the same time as the decay will pound those walls or huge archers.
the new familiar would spice up the game very nicely; and would contribute to much needed growth without fudging the game
maybe train evasion instead of endurance?
January 31 2008 10:42 AM EST
That sounds insane.
As is right now, I train a small AMF to stop Decay...because I know most Decay users are unwilling to put a lot into it, given the amount of backlash it can return and the fact that the damage doesn't increase.
A familiar that increases the level of Decay and has HP backing it up as well....and with Endurance? x_x
That's just the first thought that comes to mind. I can't really say if that would be balanced or not. I know this much, though: I'd have to start pumping AMF to keep my vulnerability to Decay down, and that's just not cool. T-T
January 31 2008 12:50 PM EST
This would cause a lot of pain to single minion teams. Although AMF isn't the only way to render decay useless, for single minions it is the only option they have.
January 31 2008 1:31 PM EST
Can we do something that isn't at the expense of the single tank for a change? Pretty please :P
January 31 2008 2:01 PM EST
i think that this is a great idea :) the endurance aura = bad idea ;) how about a passive NW equal NSC effect = to the NW of the tattoo
January 31 2008 2:54 PM EST
I endorse this idea, minus the Evasion, Endurance, or NSC net worth.
No evasion....dear god no more evasion.
January 31 2008 4:44 PM EST
My thoughts exactly.
what's stopping people getting a low level tat and sell to store at like 100k NW? Decay familiar would actually be better at low level if it adds to PR at all.
January 31 2008 8:08 PM EST
just how long do people stay at low level... I don't see your point at all.
January 31 2008 8:10 PM EST
oh you mean using a base decay familiar? That's the same as learning a base decay on one of your character. AMF will render a low level decay useless. Selling tatts to store is not really a way to make money neither, not to mention there isn't enough supply of the tattoo to allow that type of use.
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