First off a little background. My character waters' minion blowfish used to be a UC minion. I then changed him to an RoBF/HP/Evasion minion, which was effective but utterly boring. So I kept the HP and Evasion on him and put my SF back on him. I was thinking of turning him into an Archer using the archer items I have on my NCB Houndofhell. I don't know though if that would be a good idea, and if so which Tat I should use. I was thinking of maybe putting the RoBF on blowfish as an archer, but at the same time maybe just moving my SF to Dude with a stick and keeping my archer tat free keeping him pure archery. I do know that the archery items are going to need upgrades to be useful considering the change in in rank between the two characters, houndofhell is only:
Score / PR / MPR: 132,744 / 89,300 / 70,189
Whereas Water is only: Score / PR / MPR: 981,305 / 433,109 / 357,221
I'm also thinking of merging my AC wall type tank of houndofhell with my AS minion of waters so that if I can get my hands on an AoL it'll he'll be able to take a punch
I'm sorry about the rambling in regards to this post, I'm very tired :(.
Here are my minions stats and equip stats:
Tatoo's:
A Steel Familiar lvl 254,764
A Rune of Balrog Flame lvl 371,144
A Rune of Solitude lvl 45,146
Equipment:
An Elven Long Bow [6x43] (+13) -- For Archer
A Pair of Beleg's Gloves [3] (+10) -- Archer
A Buckler of Mandos [10] (+10) -- Archer (will he be penalized for using shield?)
A Pair of Displacement Boots [0] (+39) --Archer (or MM mage with SF and junction?)
A Katana [74x122] (+11) -- Archer for melee
A Mithril Cuirass [35] (+50) -- Tank if I decide to do so
A Shadow Cloak [11] (+6) -- Tank
A Set of Chain Mail Leggings [18] (+15) -- Tank
A Helm of Durin [9] (+7) -- Tank
A Mithril Cuirass [35] (+32) -- Archer
A Mithril Cuirass [35] (+32) -- MM mage
Minion Stats:
Water:
Kill me first:
EXP: 0
HP: 20 AC: 67
ST: 20
DX: 28 / 29 ExP: 102
Decay: 0.5 / 0 ExP: 12,794
Ablative Shield: 131,647 / 134,306 ExP: 3,158,418
Blowfish:
EXP: 3
HP: 110,028 AC: 23 ExP: 1,254,091
ST: 20
DX: 421 / 376 ExP: 4,058
Evasion: 48 / 46 ExP: 1,494,013
Cone of Cold: 240 ExP: 10,772
(Just started to train this when I thought about archer Idea)
Dude with a stick:
EXP: 5
HP: 70,285 AC: 124 ExP: 801,021
ST: 20
DX: 39 / 41 ExP: 239
Magic Missile: 96,967 / 108,951 ExP: 2,325,140
Protection: 4 / 4 ExP: 8,643
Cannon Fodder:
EXP: 9
HP: 23,243 AC: 68 ExP: 264,742
ST: 20
DX: 26 / 27 ExP: 79
Antimagic Field: ? / ? ExP: 2,035,973
Guardian Angel: ? / ? ExP: 818,731
Any advice at all would be greatly appreciated. I have never used an archer before prior to my NCB, I know the items need soime upgrading to be effective and I plan to do so soon before actually implementing them into my team, either a CM or a post would be awesome. I just want some input before I go and unlearn all that exp. In advance thank's. I'm also aware of the loss of effectiveness on my AS minion if I were to equip all of those armor items but right now those items add up to an AC of 190 so I think it may be a fair trade in regards.