thinking of a strat change, anyone offer advice? (in General)

PotatoHead February 15 2008 3:39 PM EST

First off a little background. My character waters' minion blowfish used to be a UC minion. I then changed him to an RoBF/HP/Evasion minion, which was effective but utterly boring. So I kept the HP and Evasion on him and put my SF back on him. I was thinking of turning him into an Archer using the archer items I have on my NCB Houndofhell. I don't know though if that would be a good idea, and if so which Tat I should use. I was thinking of maybe putting the RoBF on blowfish as an archer, but at the same time maybe just moving my SF to Dude with a stick and keeping my archer tat free keeping him pure archery. I do know that the archery items are going to need upgrades to be useful considering the change in in rank between the two characters, houndofhell is only: Score / PR / MPR: 132,744 / 89,300 / 70,189
Whereas Water is only: Score / PR / MPR: 981,305 / 433,109 / 357,221
I'm also thinking of merging my AC wall type tank of houndofhell with my AS minion of waters so that if I can get my hands on an AoL it'll he'll be able to take a punch I'm sorry about the rambling in regards to this post, I'm very tired :(. Here are my minions stats and equip stats:
A Steel Familiar lvl 254,764
A Rune of Balrog Flame lvl 371,144
A Rune of Solitude lvl 45,146

An Elven Long Bow [6x43] (+13) -- For Archer
A Pair of Beleg's Gloves [3] (+10) -- Archer
A Buckler of Mandos [10] (+10) -- Archer (will he be penalized for using shield?)
A Pair of Displacement Boots [0] (+39) --Archer (or MM mage with SF and junction?)
A Katana [74x122] (+11) -- Archer for melee
A Mithril Cuirass [35] (+50) -- Tank if I decide to do so
A Shadow Cloak [11] (+6) -- Tank
A Set of Chain Mail Leggings [18] (+15) -- Tank
A Helm of Durin [9] (+7) -- Tank
A Mithril Cuirass [35] (+32) -- Archer
A Mithril Cuirass [35] (+32) -- MM mage

Minion Stats:

Kill me first:
EXP: 0
HP: 20 AC: 67
ST: 20
DX: 28 / 29 ExP: 102
Decay: 0.5 / 0 ExP: 12,794
Ablative Shield: 131,647 / 134,306 ExP: 3,158,418

EXP: 3
HP: 110,028 AC: 23 ExP: 1,254,091
ST: 20
DX: 421 / 376 ExP: 4,058
Evasion: 48 / 46 ExP: 1,494,013
Cone of Cold: 240 ExP: 10,772
(Just started to train this when I thought about archer Idea)

Dude with a stick:
EXP: 5
HP: 70,285 AC: 124 ExP: 801,021
ST: 20
DX: 39 / 41 ExP: 239
Magic Missile: 96,967 / 108,951 ExP: 2,325,140
Protection: 4 / 4 ExP: 8,643

Cannon Fodder:
EXP: 9
HP: 23,243 AC: 68 ExP: 264,742
ST: 20
DX: 26 / 27 ExP: 79
Antimagic Field: ? / ? ExP: 2,035,973
Guardian Angel: ? / ? ExP: 818,731

Any advice at all would be greatly appreciated. I have never used an archer before prior to my NCB, I know the items need soime upgrading to be effective and I plan to do so soon before actually implementing them into my team, either a CM or a post would be awesome. I just want some input before I go and unlearn all that exp. In advance thank's. I'm also aware of the loss of effectiveness on my AS minion if I were to equip all of those armor items but right now those items add up to an AC of 190 so I think it may be a fair trade in regards.

three4thsforsaken February 15 2008 10:14 PM EST

I'm sorry, but I cannot understand your post. What's your strategy? and what part of it would you like advice on?

Ulord[NK] February 15 2008 11:04 PM EST

Without going into too much details, I think you should start an ncb instead of playing your existing characters. With less than 400k mpr, you are not gonna get anywhere with water. You can get to 1mil mpr in a bit over a month if you buy ba + use RoE. You can get to your current MPR in 2 weeks.

Ulord[NK] February 15 2008 11:11 PM EST

argh.. just realized that you did start an ncb. My bad. My advice woud be to not use mixed form of damage. If you plan to use an elbow, you better have massive concentrated exp into dex and huge amount of cash for your bow's + to hit upgrade. You are going to run into evasion walls and a decentralized tank without EC support has no hope of hitting. I also do not recommend mixed form of damage, ie a tank and a mage on the same team. From experience, such setup ends in poor score pr ratio and bad reward coz you need multiple items to boost your offense and your offense will still be diluted and weak. In fact, to run a successful ncb, you need to use a strategy that minimizes item usage while stilll being effective and can incorporate an RoE. Reward maximization is always most important if you want to be competitive until you hit 6/20. For that reason, I would also suggest against running any walls in our team. The sole exception is you should try to fit as big a weapon as you can under your allowance.
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