New item ideas. (in General)


deifeln February 22 2008 1:43 PM EST

I think our economy needs some new cash sinks and the game needs some new items. I have added four ideas below. These items are intended to have both positive and negative aspects so the would have to be used strategically.

I do not see these as supporter items, rather as rares that are introduced into auctions.


Elven Buckler - Shield

Base AC : 8
Negative 2% to DX and Skills with 1-handed melee weapons.
Negative 15% to DX and Skills with 2-handed melee weapons.
Negative 3% to Direct Damage Spells, negative 8% to Enchant Offense Spells, negative 8% to Enchant Defense Spells.
Negative 5 to Unarmed Combat.
A PR weight of 0.2
Plus 1% resistance to DD for each point of enchantment. Due to its small size, the effect does not begin until melee and decays by 50% each round after it is first applied. The DD resistance is applied before Elven Hauberk resistance, if any, is applied.
It does not grant AC past the base level of 8.
Does not block damage dealt by Decay.
This item cannot be forged.

(Upgrade curve would be similar to Elven Cloak)


Elven Coif - Headgear

Base AC : 3
A PR weight of 0.2
Plus 0.5% to DX and Skills for each point of enchantment.
Plus 1% to EO spells for each point of enchantment. nullifies any ED spells cast on or by the wearer.
No penalty to Unarmed Combat (UC) used by the wearer.
This item cannot be forged.

(Upgrade curve similar to Corn)



Dragon Scale Shield - Power Shield

Base AC : -10
A PR weight of 0.2
Negaitive 100% to Skills.
Negative 5 to Unarmed Combat
Plus 2% to DD for each point of enchantment. This effect decays by 33% each round after it is first applied.
Cannot be equipped with a weapon.
This item cannot be forged.

(Upgrade curve similar to Corn)

Amulet of Waylaying - Amulet

Base AC : 0
A PR weight of 0.2
Does not confer AC
Has a 4x% chance of canceling the last round of ranged and a 2x% chance of canceling the second to last round of ranged where x is the number of enchantment points.
This item cannot be forged.

(Upgrade curve similar to AoF)

Marlfox [Cult of the Valaraukar] February 22 2008 1:46 PM EST

Dragon Scale Shield (which is built for mages, I presume) has -100% to Skills?
How about -0.5 or so?
Mages kinda need Skills...

winner winner February 22 2008 1:48 PM EST

Dragon Scale Shield already is negative 100% to skills so whats with the negative 5 to UC?

deifeln February 22 2008 1:48 PM EST

Again, this would have to be used strategically, without EVASION.

:o)

deifeln February 22 2008 1:49 PM EST

True SerialKiller. Bad cut and paste job.

8DEOTWP February 22 2008 1:51 PM EST

Sweet, awesome ideas
I dunno, -100% to skills seems reasonable (maybe -60%) with a 22% or so boost to DD.

DrAcO5676 [The Knighthood III] February 22 2008 2:06 PM EST

Yes please... like I have asked in the past... Give me Elven Headgear!

Yukk February 22 2008 2:27 PM EST

I think we need some different stuff.

Orcish shoulder-mounted auto bow of true seeking

Negative 2% to DX and Skills with 1-handed melee weapons.
Negative 15% to DX and Skills with 2-handed melee weapons.
Negative 3% to Direct Damage Spells, negative 8% to Enchant Offense Spells, negative 8% to Enchant Defense Spells.
Negative 5 to Unarmed Combat.
A PR weight of 0.2

This bow fires automatically during ranged and can be used along-side a normal bow thus giving double attacks.
It also fires all through melee, but obviously there are penalties for having a shoulder mounted bow while in combat.


Oddbird's Undies - Power Shield

Base AC : 0
A PR weight of 0.2
Negative 100% to DD
Negative 5 to Unarmed Combat
Plus 2 to AC for each point of enchantment. This effect occurs by stretching the item during forging, it's natural stiffness causing extreme protection against damage.

Cannot be equipped with a tattoo.
This item must be forged. The Dwarf just won't go there.


Amulet of Thunderbolts - Amulet

Base AC : 0
A PR weight of 0.2
Does not confer AC
Has a 4x% chance of causing free DD based ranged attacks in the last round of ranged and a 2x% chance of extending the second to last round of ranged by x turns where x is the number of enchantment points.
This item cannot be forged.

Lord Bob February 22 2008 2:50 PM EST

"Elven Buckler - Shield"

Basically a nerfed Mage Shield.

"Elven Coif - Headgear"

Basically a nerfed Corn. No reason to buy one since Corns aren't that hard to come buy, as they are not supporter items.

"Dragon Scale Shield - Power Shield"

While I'm all for a new "Mage" shield, I'm not sure negative AC and -100% skills are the proper way to go. Besides, a shield that decreases defense makes no sense logically.

"Amulet of Waylaying - Amulet"

Why would you want to cancel rounds? I can think of many reasons this is not a great idea, one being more stalemates. Also, it was brought to my attention (back when I suggested the Helm of Clearsight be changed to a percent activation) that anytime an item lets you win by a random factor, it isn't good. I eventually agreed with this. I think there is too much randomness in the game as it is.

deifeln February 22 2008 3:11 PM EST

"Elven Buckler - Shield"

Basically a nerfed Mage Shield.

This shield is not a power shield. Also it begins in melee...would be useful against CoC and would an interesting addition.

"Elven Coif - Headgear"

Basically a nerfed Corn. No reason to buy one since Corns aren't that hard to come buy, as they are not supporter items.

This item had the advantage of adding to dx and skills too.

"Dragon Scale Shield - Power Shield"

While I'm all for a new "Mage" shield, I'm not sure negative AC and -100% skills are the proper way to go. Besides, a shield that decreases defense makes no sense logically.

This could be added to CoI's and AGs to do MASSIVE damage. There has to be a downside.

"Amulet of Waylaying - Amulet"

Why would you want to cancel rounds? I can think of many reasons this is not a great idea, one being more stalemates. Also, it was brought to my attention (back when I suggested the Helm of Clearsight be changed to a percent activation) that anytime an item lets you win by a random factor, it isn't good. I eventually agreed with this. I think there is too much randomness in the game as it is.

I agree the randomness is silly. Perhaps an amulet that always got rid of one ranged round?

Lord Bob February 22 2008 3:38 PM EST

"This shield is not a power shield. Also it begins in melee...would be useful against CoC and would an interesting addition. "

Mage Shields work in melee too, and don't decay, so yeah, it is like a nerfed Mage Shield. The only difference is it can be equipped with a tattoo. I just think this occupies a place already taken up by another item, that's all. If we didn't have Mage Shields, I'd be all for it.

"This item had the advantage of adding to dx and skills too. "

I did mis read that. I thought it said negative like the others.

I would rather see an Elven Helm, or any helm, that adds accuracy to a minions weapons. That's what I now think the Helm of Clearsight should have done: +1 on weapons for every enchantment bonus.

"This could be added to CoI's and AGs to do MASSIVE damage. There has to be a downside."

True, but I was also thinking of a mage item that wasn't just another rehash of "+1 DD per bonus." Though I admit I have no other good ideas at this time.

"Perhaps an amulet that always got rid of one ranged round?"

Always? That's even worse. I'd prefer to see an item that DOES something in a specific round rather than erase it.

Tyriel [123456789] February 22 2008 5:50 PM EST

Why not do something crazy like:

Prismatic Amulet
Has a different effect based on the round of combat:

1st (Must be HoC round): Activates Guardian Angel for this round only. Effect is equal to what the wearing minion would cast if they spent 10% of their XP on Guardian Angel.

2nd: Allows any cast Vampiric Aura to be effective on both Magic and Physical attacks, at half effectiveness.

3rd: Gives a vorpal effect to all DD spells, equivalent to half the vorpalness of a Vorpal Blade.

4th (CoC/Decay HoC round, last ranged round): Gives all minions an extra attack with their spell or weapon.

etc.

I don't know, it's just an idea. But I think we need something completely new, that adds strategy to the game, not just rehashes of old items stuck into new slots.

BootyGod February 22 2008 7:41 PM EST

I want that shield!


Skilless mages, FTW!

Fanta [Fanta's Forge] February 22 2008 10:56 PM EST

"Mage Shields work in melee too, and don't decay, so yeah, it is like a nerfed Mage Shield."

No it's not, it doesn't reduce spells by 100%.

Wizard'sFirstRule February 23 2008 12:26 AM EST

Can we have an item that give you 1 AC permanently with a 0.01% (subject to various multipliers) chance of triggering per battle? maybe you get no cash for the battle or something regardless of whether the AC trigger worked.

three4thsforsaken February 23 2008 12:28 AM EST

sounds like a nerfed T-Shirt

NooneKnows February 27 2008 3:34 AM EST

I like the dragon scale shield idea, but I don't like the idea of taking more AC away from mages, when they barely get any AC from their armor anyway. the -100% to skills part is genius.

as for the amulet, make it prevent all damage dealt to and dealt by (sorry for going all magic the gathering on you) the minion wearing it for one turn of ranged. whether that round should be the first or last of ranged should also be discussed: if it's the first round, it could revive the frontal meat shield. another possibility: at an extremely steep upgrade curve, make further enchantment points prevent damage for additional rounds.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002MIu">New item ideas.</a>