Mage Weapon Allowance! (in General)

Soxjr February 29 2008 11:16 AM EST

Ok. Hopefully the title got your attention. Here is my rough idea and please run with it as best you want to. I know most mages complain that tanks have this huge WA and that their pr is skewed because of it. I was trying to think of a way that would help mages in this regard.

Here is what I have come up with. Tanks are allowed a weapon allowance so their pr doesn't skyrocket and it's said that because without it there wouldn't be tanks because they need nw to fight but mages only need xp. I agree, but also think that mages should be able to spend that fine earned usd they want or nw they want to make their team better without just having it all go to their pr.

Have a WA based on the DD spell trained. Basically if you have a <x> dd spell you get a <y> amount of nw in items that would be free and not count towards your pr. So as your DD got bigger you would be allowed to allot your gloves, or whatever mages use and upgrade them to whatever you would like and use some weapon allowance also. Since in effect your WA is any item that makes your DD stronger. Make sense. So only items that somehow affect your DD would be allowed to count in the WA number. I hope this made sense and it's just a rough idea ... someone with a lot more math in them can run with it further.

Tell me what you think. If it stinks it stinks, but it's an idea. Oh and it's not just another tanks are better off than mages or some other type of comment like that. So enjoy.

8DEOTWP February 29 2008 11:20 AM EST

I like the idea, Sox. You're probably going to get a lot of, "I run mages, because they're free."

Admindudemus [jabberwocky] February 29 2008 11:23 AM EST

anything that would help mages get a better challenge bonus, or any character for matter, in those slow growth stages would be a welcome change in my mind.

Tezmac February 29 2008 11:26 AM EST

I'd like that as well as the +'s on the items to grant AC again....

Lord Bob February 29 2008 6:02 PM EST

"Have a WA based on the DD spell trained. Basically if you have a <x> dd spell you get a <y> amount of nw in items that would be free and not count towards your pr."

Fine, but we tanks get an armor allowance based on our Strength and Dexterity, since we need BOTH trained stats in order to run a successful team.

The above was sarcasm, but in all honestly I would support a small armor allowance. Maybe like 1/2 MPR or something.

Wasp [C and S Forgery Lmtd.] February 29 2008 6:31 PM EST

Agreed. Any help for mages is very welcome. Bring the + AC back too.

Unappreciated Misnomer February 29 2008 6:33 PM EST

for all intended purposes i own A Pair of Alatar's Gloves [0] (+17) $29,110,336 on blackmage and it only increases my PR from 1,774,106 to 1,854,830. maybe that wouldnt be there if we did have this WA, but as far as outlets go, this is a BS item only, mages would need more items than CoI and AoL that can be forged.

Lord Bob February 29 2008 6:38 PM EST

"Bring the + AC back too."

I'll give you that one.

Lord Bob February 29 2008 6:40 PM EST

"The above was sarcasm, but in all honestly I would support a small armor allowance. Maybe like 1/2 MPR or something."

I should note that I would support an across the board armor allowance, not just one for mages.

Yukk February 29 2008 8:03 PM EST

I don't know. One of my little teams has 115AC and it adds all of 141 PR.
Plain armour is cheap on PR. It's the fancy stuff that makes you more powerful that (oddly enough) adds PR.

Frost February 29 2008 9:30 PM EST

why do people think mages need a boost?

AdminNightStrike February 29 2008 11:23 PM EST

I don't think you fully understand the actual reasoning behind the weapon allowance.

When you add a CoI to a mage, you add power beyond what is reflected in the trained MPR. When you add a weapon to a tank, you are *activating* the power that is reflected by the MPR, not adding to it.

QBsutekh137 March 1 2008 12:02 AM EST

Untrue. You are adding x and +. How is that not additive? In fact, the + is something mages cannot do at all.

Lord Bob March 1 2008 12:15 AM EST

Are you kidding me? Yeah, you don't get + because you ALWAYS HIT! You don't need it at all. So yes, the x and the + are "activating" the MPR we put into ST and DX. Without NW on our weapons, the trained stats themselves are utterly useless.

QBsutekh137 March 1 2008 12:36 AM EST

I'm not kidding anyone, LB. At least I'm not trying to.

Yes, I always hit once. But I can never hit more than once. That's a choice.

Are you for rock/scissors/paper, or no?

By the way, you should see my fights against a big RoBF. I don't hit for 1 every time, I hit for 0 a lot of the time -- no damage.

So, maybe you are the one kidding me?

Lord Bob March 1 2008 12:46 AM EST

You can never hit more than once, but you always hit once. I can't say the same.

Of course I'm all for R/P/S. You either hit for free without NW, but are susceptible to all the things mages hate -- like the Mage Shield! -- or you do pump NW to activate the MPR necessary to maybe hit one or more times, and we're susceptible to all the things tanks hate, like Evasion and DBs. Are you for R/P/S?

The RBF is a problem, I think we can agree.

Unappreciated Misnomer March 1 2008 5:24 AM EST

rock is dead, long live paper and scissors
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