Strat Idea for Black Sophist (in General)


DrAcO5676 [The Knighthood III] March 2 2008 4:18 AM EST

Okay so I feel my strat has hit a wall and I need some ideas.... I was chatting with my Clan m8 Nov about turning my AS minion into a PL battery.... and I was figuring on some expenditures for equipment and what I have and the penalties I will incur... so here is the idea....

I will change my 2.4 mil levels of AS for 1.9 mil HP and the rest into PL.... that makes for about 450k pl with this idea the equipment would either be Tsa + Elvens + MS = 187 AC + 45% to skills + -12.75 to amf Tsa + Elvens + Bom = 170 AC + 48% to skills + -9.75% to amf all that is at my current bonuses and some of it is stuff I have laying around except the Elvens...

With the above I would have 653k PL with an absorb of up to 1.175 mil hit.... I would also incur a penalty to my 1 mil level amf of -127k with my Tsa/Elvens/MS....

Now with the other equipment choice I would have 666k PL absorbing up to a 1.199 mil hit And I would incur a penalty to my 1 mil level amf of 97.5k with my Tsa/Elvens/Bom...

now to obtain all the elvens It would cost about 3 mil for base EB, with 2.5 mil put into it afterwords... EG is 1 mil base + 1.2 put on... and EC is 1 mil base with 1.2 put on. So another 10 mil on Elvens... but anyone like to chime in?

With a PL battery I can also change my tat with very little change to my overall strat.... Very good spread damage to my team against FB... especially the DM type FB teams... also allows for my Evasion minion, to if lucky, tank one hit and push Mikel into Melee with his +150 MH.... that might let me avoid him from there on.

With NWO, Hubbell, FTW, and King of Pain with DM wasting my exp in AS is a lose/lose for me. So a change to native hp would in turn earn me a round or two against these characters... With the way the SF+Aof works for Sut any more rounds will help me from losing 25% of the time which is about where it is now from his change. Also the same for NWO... another round or two with my Msk might just give me enough to beat him....

Input is greatly appreciated!!!!!!

ActionAction March 2 2008 5:54 AM EST

I'm sure you've already thought about it, but why do you have two AMF minions anyway? <__<. I mean, two is always better than one, yes, but AMF is easily reduced by NSCs - although I only see Ant actively using them out of the four you mentioned above.

Now, I may not be a master tactician, but if you're going to use a TSA, why not maximize the amount of HP regen by simply putting your AMF into HP? From the looks of your other AMF minion, it looks like a good chunk of XP is also devoted to AMF there, so I'm unsure as to how much is on which.


Anyway,

Why BoM? ;/. Unless there's another acronym using BoM, and I'm confusing it for something else, I would use a MgS or something - unless you're set on keeping that AMF.

DrAcO5676 [The Knighthood III] March 2 2008 6:26 AM EST

ActionAction, 5:54 AM EST [collapse]
"I'm sure you've already thought about it, but why do you have two AMF minions anyway? <__<. I mean, two is always better than one, yes, but AMF is easily reduced by NSCs - although I only see Ant actively using them out of the four you mentioned above."

Me and Nov did some testing and it seems that NSC kicks off the .xx on whatever Amf you have after it is added together. Strange considering I tried it the other way before and I could have sworn that it took the .xx from both of my Amf.

"Now, I may not be a master tactician, but if you're going to use a TSA, why not maximize the amount of HP regen by simply putting your AMF into HP? From the looks of your other AMF minion, it looks like a good chunk of XP is also devoted to AMF there, so I'm unsure as to how much is on which."

I need all that amf to win most of the time against quite a few mages teams around... I know it might be the smartest thing to have all HP on a minion and use it.... but Pl is also quite important... and I haven't even decided if I really want to use Tsa on him.... its just an idea since otherwise I am not using TsA on anything else atm.

"Anyway,
Why BoM? ;/. Unless there's another acronym using BoM, and I'm confusing it for something else, I would use a MgS or something - unless you're set on keeping that AMF."

BoM because I have it available... MS cause it is cheap AC to dissipate FB... I didn't even go into Buckler... which is another good choice if I want like 30 cheap AC with little to no negatives.

QBRanger March 2 2008 7:54 AM EST

I would wait until changemonth is over to start on a massive overhaul like this.

QBRanger March 2 2008 7:56 AM EST

Another option is to have that last minion be a PL mage wall in back.

That would disperse the FB/COC damage and help stop NWO's MM.

DrAcO5676 [The Knighthood III] March 2 2008 8:29 AM EST

Agreed Ranger.... after Changemonth would be the best bet and that is the ultimate plan... But I was trying to get some more input on the matter while it is still fresh in my mind.

As for a Mage wall in back... even Nwo kills my Tank/mage wall in 2 rounds with all the AC and such and my +40 MgS.... I can't tank 2 mil hits, and thats after AC/MgS reduction

QBRanger March 2 2008 9:01 AM EST

But Draco,

I had assumed the MgS was the ultimate in magic reduction. I am surprised the MgS does not stop NWO's MM for 20 rounds like it seems most people think.

Well perhaps the MgS is not that uber after all.

DrAcO5676 [The Knighthood III] March 2 2008 9:07 AM EST

But Ranger,

It is all that powerful.... cause I can toss one on most of my minions and win just by doing that... As you can see I can beat all the mages in the top just by using one.... /sarcasm

But anyways I have seen my Amf do little to Nwo's MM and my amf is as large as yours if not bigger. I have also seen my Amf do backlash of upwards of 500k a round to someone but then they put Nsc on and it goes all the way down to 200k a round... Thats a 60% reduction.... hmm sounds like even more powerful than MgS to me...

Admindudemus [jabberwocky] March 2 2008 9:12 AM EST

since this thread is becoming a soapbox anyway:

if it is so laughably weak as you guys would have us believe, countering it would make little to no difference as would a counterpart to it, no? i still have a hard time swallowing a 40% reduction for less than 6 million.

give me that kinda cheap weakness for my mage team any day!

DrAcO5676 [The Knighthood III] March 2 2008 9:17 AM EST

Oh yeah... I forgot to mention this person put 8 mil into the item to reduce their damage by 60%

Sounds like a better curve than the MgS to me.

QBRanger March 2 2008 9:17 AM EST

As per my post in your thread.

It is quite useful, which is much different then uber powerful.

Only 1 minion of mine can use it, so if a large CoC or FB attacks that minion alone, he dies very quickly.

If the MgS could be used on all minion, then yes, it is far too powerful. However, it has massive restrictions on its use. Unlike the NSC which any mage can use.

Without the MgS I would lose to 3 of the top mage teams. That item, in combination with the RBF, allows me to disperse the mage damage long enough to win. Without either, I am toast. I know edy, Mikel and Draco have the exact same problems.

It is sad when the top 4 tank teams HAVE to HAVE a RBF and MgS to fight. But that is the state of CB now. Yes, other things can be useful, but I am looking at the top ranks, which I know is a different game, yada yada yada.

Admindudemus [jabberwocky] March 2 2008 9:25 AM EST

and i am not asking for an uber powerful item either, just a useful one as well. even with major limitations on it. it probably would be easier though to just put the mage shield on a different cost curve.

QBRanger March 2 2008 9:29 AM EST

The same cost curve as the NSC, where to get to +18 is 40M and that is the top of reasonable upgrade?

+18 is like spitting in the wind, it does nothing.

Boost the NSC to the same upgrade curve, then bamm, AMF is useless. Everyone would cast for 0.00 except for decay which would be .60.

If you want your orb to be in the game, then have it nullify everything but DD. Have it nerf all skills, EO and ED. Make it the comparable item to the MgS. Also, have it not usable with a tattoo, like the MgS. I would like to see that.

But in that scenario, I bet very few mages would use it. Too many restrictions. Just like not a lot of minions can use the MgS effectively.



Admindudemus [jabberwocky] March 2 2008 9:35 AM EST

sounds great! i am all for it. if it can, for 6 million, absorb 40% of physical damage then i think people would find a way to use it. : )

QBRanger March 2 2008 9:39 AM EST

No dude,

I am typing about the orb you propose. Not a physical damage reduction item. But... I have in the past proposed a arrow shield, but that was when missile damage was quite large. With the current BG fix, it is not that high now. In fact, AB's TOE contains my MSB entirely.

Admindudemus [jabberwocky] March 2 2008 9:42 AM EST

ah so you want it to have all the same restrictions as an item that reduces all dd, but only have it counter that one item. that doesn't seem quite fair.

i actually proposed several ideas in that thread. a counter, a counterpart or balancing the cost curves.

QBRanger March 2 2008 9:58 AM EST

The MgS and NSC work in different methods. Both very powerful items.

To make them have the same cost curves is wrong. Give the NSC the ability to get to +40 would make AMF obsolete. Make the MgS top out at +18, in the current state of DD damage, and almost nobody would use it, with mages taking the top of the game easily. Especially if the RBF gets fixed.

Why not have the cost curve of the corn equal that of the TSA? Because they do different things. Both are quite useful but do things differently.

What does it say about CB, when the top RBF characters are all tanks or evasion. Why? Tanks almost universally have to have it and a MgS to try to stay alive long enough to hit. Evasion minions are a different by product of things.

Admindudemus [jabberwocky] March 2 2008 10:06 AM EST

so we are balanced now? i will only be replying in the other thread from this point forward, good luck with your changes draco and i did some retraining on my guy as you suggested with dropping amf, will see how it works. i put him back to the way i originally had him, before the robf change.

Ulord[NK] March 2 2008 11:08 AM EST

I'm sure you'll see much better results with a sizable dispel magic trained dudemus...

QBRanger March 2 2008 11:11 AM EST

As well as a SF or FF instead of the TOE.

FB is a "quick kill" type of attack.

Ulord[NK] March 2 2008 11:16 AM EST

Problem with using FF and SF on a single minion is the fact that it'll always be in front of your evasion minion. That means it'll die first round to archers without even firing because you need evasion instead of junction with HoC. That is where SFBM strategy really suffers.

AdminQBnovice [Cult of the Valaraukar] March 2 2008 11:41 AM EST

serious hijack... if drac wasn't half to blame I'd be calling for post deletions...

The thread you're looking for is off to the left geniuses

QBRanger March 2 2008 11:44 AM EST

O novice behave.

Your to blame for most of this, with your AoF super-upgraded IF with your uber upgraded NSC's.

J/K. It is great to see other, out of the box strategies out there. Great for the game.
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