Just wondering why... (in General)
March 11 2008 4:46 PM EDT
... when a character casting AMF casts it after casting DM, AMF gets dispelled by that same DM?
I know, I know... overpowered issues, game logistics, the vision, residual effects and blah, blah, blah.
I just thought I would bring it up anyways because it just looks weird.
heh, wouldn't that be swell... just eliminate the cancellation by reordering minions...
I think your own AMF gets dispelled by your own DM, regardless of the order in which they are cast. It just displays differently based on minion order.
The question is why CC?
The DM is already cast BEFORE the AMF, how can the DM have any effect on it?
Think of it as an area that your minion casts the DM on rather than just a spell. That'd work right?
March 11 2008 11:34 PM EDT
Or one can think of DM as an area effect spell that works on the enemies character.
Cast DM first and the AMF cast after get knocked down a bit as it tries to get through the DM.
Cast AMF first then the DM cast after knocks it down in strength.
Remember all EO spells get cast on the enemies minions. All of them. ED spells are, of course, cast on your minions.
The best analogy I can think of is this:
You plan to do 2 things to H2O.
Starting at room temperature. You want to lower its temperature 100 degrees and heat it 20. Both in F, not C degrees.
First you lower it 100, then heat it 20. You have ice. Overall net -80.
Or you can heat it 20, then lower it 100, you still get ice. Overall net -80.
This is what is happening with AMF and DM cast. The DM will lower the AMF's effect. The only way to preven this is with the Rune of Solitude. That protects your AMF from the DM effects in some magical way.
You cast a cloud of DM funk. It hangs about your opponent.
Depending on the thickness of the overall cloud of funk your opponent is now in, a portion of any spells cast will not get out of it to you.
Also, however, a portion of any further spells you cast will not get through the funk on the way to your opponent.
March 12 2008 12:20 AM EDT
I prefer Bast's explanation.
March 12 2008 8:11 AM EDT
I like to think of DM in terms of a sausage and AMF as a Pork Pie. No reason.
March 12 2008 8:12 AM EDT
And EC is a Scotch Egg.
March 12 2008 8:24 AM EDT
I now have a picture of a very smelly spell
March 12 2008 10:46 AM EDT
novice's response actually got me thinking...
What if minion order had a direct consequence when casting enchantments? Wouldn't that add an interesting dimension to CB?
I know, I know, I know it would be an ultra major headache to implement.
I know, I know, I know it would also be a headache to figure out how the order affects teams battling each other if they have different amounts of minions.
Still... it is food for thought.
March 12 2008 12:04 PM EDT
It is interesting. And I have thought that AMF should cast AFTER DM so as to get rid of pesky things like base Decay, but then again, it should be a tough choice... So, I'm on the fence.
If you try to work minion order in, how would you handle attacker vs. defender? If I cast my AS after your DM, my AS gets to go into effect? That doesn't seem like it would work...
I think Jonathan implemented the "funk cloud" (as Bast puts it) because battles in CB are supposed to be simultaneous. No real advantage for attacker over defender. Sure, there are edge effects to that, but by and large, everything has to happen at the same time. So, enchantments have to simply be an effect -- they can't be related to timing or order...
I take no credit. That's how it was explained to me. By whom? Can't recall.
March 12 2008 4:51 PM EDT
"If you try to work minion order in, how would you handle attacker vs. defender?"
Exactly! Enchantments would obviously have different effects when attacking as oppose to defending.
Which team has the first minion to cast? Then how many minions cast before a team with less or more minions starts casting? Does the amount of minions affect who casts first?
Lots of possibilities and lots of new strategies. But I know it is almost impossible to implement.
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