okay verefix reckons I need to explain my idea better for people to understand it so here goes

The idea is we remove Pth and use Soh (Strength of hit) instead

DX determines the number of times a weapon connects with the opponent maxing at 2, except for those training bloodlust and archery raising it to 4 times if both are at the max level of 1.0 and 0.6 respectively. This should help satisfy those complaining of sods and the fact they have to train archery to use there bows.

Now people complain of the strength of weapons and corresponding blows. I see it that a blow is a combination of st, and weapon strength. I reckon a fair way of determining damage should work along these lines.

lets work with a weapon x2000 +200 and a st of 1,000,000 to keep the math easy. This idea works on translating minion strength and weapon strength into the blow using the following method

we start with st as the base power of the hit

1,000,000

to determine how much of this gets used in a hit we use the + of the weapon to determine the % of the strength used with +200 being 100% e.g.

to get a hit of 1mil one needs 1mil st and a weapon with +200

1,000,000 x (0.5x200) with 200 being the weapons+

lastly we add weapon strength on top of blow

if this is an elb with base damage at 6 we times 6 by the number of X the weapon has and add that to the st damage e.g. for the fore mentioned bow it would be

[1,000,000x(0.5x200)]+(6x2000)=1,012,000

Now how do we factor other spells and items into this. Firstly ToA. My idea means only DX, archery and bloodlust determine number of hits minion achieves. The Toa boost dx to help in achieving base max hits of 2. The ST boost helps increase the st used in determining the Soh (strength of hit) and give some increase to the weapon + boosting % of the st used in the blow.

Evasion. The level of evasion reduces the + of a weapon reducing the % of st used in blow so instead of a death blow its only a nick. An evasion effect of 100 would reduce a weapon of +200 to that of only a +100 effectively halving the blow.

1,000,000x(0.5x100)]+(6x2000)=512,000

EC will reduce the st used in calculating the blow and reduce dx, reducing number of base hits per round to hopefully none meaning only those with archery and bloodlust will get a shot in.

And Bgs would increase the final blow by 1% per + e.g. for bgs+10 result would be

[1,000,000x(0.5x200)]+(6x2000)=1,012,000

1,012,000x1.1 = final blow per hit is 1,113,200

Formula

damage per shot = [St x (0.5 x weapon +)] + (base damage x weapon X)

I hope this clarifies the idea if not please state any confusions and Iﾒll try to rectify it. All feed back welcome.