I've been thinking about RoBF damage, and I have concluded that it is the center of most of the evasion discussions, and SMRoBF (Single minion RoBF)
I looked back and I see that RoBF used to be a form of retribution damage, and apparently that hasn't changed, as it is still unaffected by GA. It's ability to ignore GA and AMF and deal constant damage front to back is its strength, even if it is quite small.
My solution is to return it to retribution damage. If the RoBF minion gets hit it deals RoBF back to the damage dealer. I evaluated this and came across these pros and cons.
Pros:
-This makes the total evasion strategy useless, because the idea of dodging is suddenly counterintuitive
- Minimal programing changes, it doesn't require the changing of any numbers, because personally giving boost and number nerfs are very risky for the game as a whole.
-It's interesting
-It encourages the use of multiple minions, which is exactly what Jon wants.
-It makes the RoBF the ultimate anti mage tattoo. Why? Multiple minions to spread damage, and with GA and AMF, will destroy spread damage DDs.
Cons
-It makes the RoBF the ultimate anti mage tattoo.
It's a really risky idea at first, but it seems to solve many problems which minimal changes. Plus it keeps the RoBF usable, I believe, and most Single RoBF Characters can adapt to this. Not all, but many.
Flame on!
Also worth posting your own ideas for others to see.