Another look at RoBF damage (in General)


three4thsforsaken April 24 2008 8:25 PM EDT

I've been thinking about RoBF damage, and I have concluded that it is the center of most of the evasion discussions, and SMRoBF (Single minion RoBF)

I looked back and I see that RoBF used to be a form of retribution damage, and apparently that hasn't changed, as it is still unaffected by GA. It's ability to ignore GA and AMF and deal constant damage front to back is its strength, even if it is quite small.

My solution is to return it to retribution damage. If the RoBF minion gets hit it deals RoBF back to the damage dealer. I evaluated this and came across these pros and cons.

Pros:

-This makes the total evasion strategy useless, because the idea of dodging is suddenly counterintuitive

- Minimal programing changes, it doesn't require the changing of any numbers, because personally giving boost and number nerfs are very risky for the game as a whole.

-It's interesting

-It encourages the use of multiple minions, which is exactly what Jon wants.

-It makes the RoBF the ultimate anti mage tattoo. Why? Multiple minions to spread damage, and with GA and AMF, will destroy spread damage DDs.

Cons

-It makes the RoBF the ultimate anti mage tattoo.


It's a really risky idea at first, but it seems to solve many problems which minimal changes. Plus it keeps the RoBF usable, I believe, and most Single RoBF Characters can adapt to this. Not all, but many.

Flame on!
Also worth posting your own ideas for others to see.


iBananco [Blue Army] April 24 2008 8:27 PM EDT

Funnily enough, I use the RoBF to counter evasion. (Plus it's nice not needing a melee weapon.) If the RoBF is changed back to this, it's cookie-cutter ToA tank time.

TheHatchetman April 24 2008 8:30 PM EDT

they didn't find it usable a while back before the change.

three4thsforsaken April 24 2008 8:36 PM EDT

well I dunno, tattoos have grown much bigger since then. The damage might actually be significant now.

Cube April 24 2008 8:48 PM EDT

Everything is proportional, why would things change?

three4thsforsaken April 24 2008 8:54 PM EDT

because people have been starting tattoos at higher and higher levels, so tattoos are much closer to max tattoos than they were then. and with the new NCB bonus, tattoo growth is just insane.

Every time I start an NCB with my old tattoo, it is relatively larger. Looking at numbers now, RoBF can do anywhere from 200k to 400k damage per round, which is quite a bit of retribution damage. Considering mages have 1-2 million HP. Combine that with AMF and GA. And you got quite a team.

AdminNemesia [Demonic Serenity] April 25 2008 2:15 AM EDT

The RoBF would require more changes than that to make it effective. Having it train evasion, is counterintuitive. It would have to be given something like a direct damage reduction vs physical damage as well as magical damage. Have that be in place of the evasion it trains and then it might work.

Cube April 25 2008 10:12 AM EDT

Are you saying people didn't have the NCB to do this before?
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