# Explanation of ToE (in General)

## {CB1} DeFiAnT[Jago]April 29 2008 11:06 AM EDT

Maybe I just don't get it (which is not a surprise) but how does a ToE improve as its level increases. Is its effectiveness related to its level compared to your max tat level? Thanks and feel free to flame away at my ignorance. : )

## DraugluinApril 29 2008 11:07 AM EDT

Isn't it just a straight reduction of all damage at half the tattoo's level? Then that is capped at 75% of total damage?

## DraugluinApril 29 2008 11:09 AM EDT

I'm sorry, 50% to the wielder, and 40% to the rest of the minions.

## {CB1} DeFiAnT[Jago]April 29 2008 11:16 AM EDT

So does that mean a lvl 1,000,000 ToE would reduce the damage done to its wearer by 500,000. In this scenario, if the wearer got hit with 700,000 points of pre ToE damage in a hit, he would only end up taking 200,000 points of actual damage.

Is that correct? That someone just seem like that is correct to me based on what I see in the battle log.

## QBRangerApril 29 2008 11:27 AM EDT

You take 25% of the damage up to the cap then full after.

IE a 1M TOE gives 500k protection to the wearer and 400k to the other minions.

So if a CoC did 700k to every minion (just an example), with no AC/protection/other damage modifiers:

The wearer takes 500k x .25 + 200k (over damage capacity) = 325k damage.
Other minions take 400k x .25 + 300k (over damage capacity) = 400k damage.

So once it gets over the capacity of the TOE to "handle" it, does full damage.

## {CB1} DeFiAnT[Jago]April 29 2008 11:36 AM EDT

That makes sense.

One last question. Does the "cap" reset with each attack during a battle or does it accumlate throughout the battle?

## AdminQBGentlemanLoser[{END}]April 29 2008 11:39 AM EDT

So you will always get a 75% reduction on all damage up to 1/2 the Tattoos level?

A 2M ToE will always reduce 1M worth of incoming damage by 75%, then whatever is left is taken at full wack?

## ObscuransApril 29 2008 12:11 PM EDT

A 2M ToE will reduce any incoming damage to the wielder by either 1M or 75%, whichever is *less*.

800k or 75% whichever is less for other minions.

## Rubberduck[T][Hell Blenders]April 29 2008 12:37 PM EDT

This is what I know for sure.
ToE grants endurance at 50% its level to the wearer, 40% to other minions. I'm not at all convinced the cap is the endurance level, I'm pretty sure it is less than that.

A blow which exceeds 4/3 of that cap will start to reduce the damage which is absorbed, the higher the blow above 4/3 the cap the less the ToE works.

## dversouriApril 29 2008 1:12 PM EDT

was defiants question (Does the "cap" reset with each attack during a battle or does it accumulate throughout the battle?) answered?

to use rangers example:

IE a 1M TOE gives 500k protection to the wearer and 400k to the other minions.

So if a CoC did 700k to every minion (just an example), with no AC/protection/other damage modifiers:

The wearer takes 500k x .25 + 200k (over damage capacity) = 325k damage.
Other minions take 400k x .25 + 300k (over damage capacity) = 400k damage.

that translates to 725k done in the first round, does that mean the toe after that round does nothing?

It's per hit. ;)

## {CB1} DeFiAnT[Jago]April 29 2008 1:28 PM EDT

Thanks for helping me get this straight everyone!!

## QBRangerApril 29 2008 1:37 PM EDT

Rubberduck is likely right.

I just gave my example to simplify things.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002QMw">Explanation of ToE</a>