Strat Advice? (in General)


dversouri May 1 2008 2:22 AM EDT

So far my strat has been effective enough for my liking.

I am not at all tattoo dependent (just added tattoo and 3rd minion very recently), and have quite a few options available to me for my final minion.

Im looking specifically for suggestions as to which tattoo i might find most effective, or skill/spell/gear setups for my eventual fourth minion.

I was considering moving the tattoo to the 4th minion when the time comes, and switching a tsa or magebreaker gear onto my pl wall. I also think that a magic damage type may be necessary to overcome 'overpowered' evasion walls/break stalemates in the long run, but im looking for any suggestions either way.

three4thsforsaken May 1 2008 2:29 AM EDT

It's difficult to say if you are focusing on ranged or melee, what is the size of your weapons?

QBJohnnywas May 1 2008 2:30 AM EDT

I'd recommend against magic damage personally. Right now AMF is useless against you, which means teams with large AMF's have a lot of wasted XP when they fight you.

And as far as tattoos are concerned, if you've been running without a tattoo then the ToE is ideal, because you're running as you've always run, but with more damage reduction. Personally I don't think there is anything better for you right now. Especially when you add the fourth minion.

Ancient Anubis May 1 2008 2:36 AM EDT

personally i reckon u should cap your dxs at about 1.4mil and just pump st get them as high as possible

dversouri May 1 2008 2:37 AM EDT

Ah yes, i suppose a more information would help. Concentrating on ranged currently. the melee weapons are near base, although i intend to bring up the vorpal to break ac walls. almost all my battles end before melee.

QBJohnnywas May 1 2008 2:43 AM EDT

The more minions you have the longer your team is likely to last, and given that the more minions you have the smaller your tanks become due to xp dilution you should look at ways of improving your chances in the long run. Which means you should probably, especially while you have NUB cash income, concentrate on upping those melee weapons, either by boosting them yourself or insta-ing up to decent sized items. More damage in melee is absolutely key if you're planning on using them. And the one I would personally concentrate on is that Morg. The more damage you do with it the longer that tank will last, the more likely you are to win in melee and avoid those stalemates.

QBJohnnywas May 1 2008 2:46 AM EDT

Looking at the people whose fightlist you're on, it looks like you could do with some magic defense. Perhaps your 4th minion could concentrate on that, with AMF?

three4thsforsaken May 1 2008 2:48 AM EDT

Yes, if you intend to make use of your ToE, you need to up your melee weapons. Otherwise I would recommend putting at ToA on your send minion and moving the TSA to your PL battery. This is more ideal for ranged wins.

However, ToE is probably a better way to go, and starting to emphasis melee combat and taking JW's advice would help you out more in the long run.

dversouri May 1 2008 2:51 AM EDT

but everyone knows evasion walls cant be killed by tanks, compounded by WA and encumbrance now. :P

the way im currently avoiding xp dilution is by training only training str/dex on the tanks (with a negligible amount to keep archery up), and hp/pl on the third. this allows me to keep pretty solid balanced growth across all 3 minions, and toe keeps a solid growth in damage reduction.

id say one of my strong points currently is not having anything that can be dm'd or amf'd, thereby rendering a significant portion of my opponents trained xp useless in many of my fights.

QBJohnnywas May 1 2008 2:55 AM EDT

Them's your choices though - combating evasion walls or laying yourself open to AMF. You can do without defensive enchantments right now, because of the amount of HP you have, especially if you use the ToE which effectively makes that HP bigger.

But the more damage you do in melee the better if you're lasting longer.

dversouri May 1 2008 2:56 AM EDT

My eventual intention for lowering magic damage was to use the PL minion to concentrate and debuff incoming damage, through use of something like an EH, or possibly high TSA, if the TOE cant keep up with it.

keep in mind my toe is only 1/3 of my max tattoo at the moment, and in about 4mil more of profit i intend to either insta up my tat or save the remainder of my cash from then till the end of my NUB, then rolling it all into forge fees, instas, or any other means i can come up with to bring my net worth up to par. Im only a couple pieces of gear short currently, and hopefully by the end of my nub ill own at least base versions of all the tools i intend to use in the long run.

dversouri May 1 2008 2:58 AM EDT

And thank you all for your time and responses, i appreciate the input. I will surely increase my melee weapons net worth in the near future, i have noticed a trend of my fights getting to melee more often of late and assume that trend will continue.

dversouri May 1 2008 3:01 AM EDT

Mm. one other random question. axbow or exbow in endgame?

i own an exbow but have been using a rental ax. I assume (please correct me if i am wrong in this) that the exbow will be more effective later on due to end game tanks tending to extremely stack str to wield larger melee weapons, and not many take dex to such large levels.

three4thsforsaken May 1 2008 3:07 AM EDT

exbow, by a long shot. Axbow doesn't affect PTH, and it targets evasion tanks, so it isn't half as useful.

three4thsforsaken May 1 2008 3:10 AM EDT

but because of WA and EnC, investing in an Exbow probably isn't the best idea. It isn't that useful until you approach around 20-30 million NW.

dversouri May 1 2008 3:22 AM EDT

Enc shouldn't be an issue if its on my front minion. hes no where near cap as it is.

Is there a general rule of thumb for how big the WA actually is? Would I be better off changing my focus to melee and switching from archery to blood lust or some such?

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