Beserker's helm (in General)
Úlfhéðnar Warriors Helm [5] (+11)
Adds to offensive dexterity at a rate of 3% per plus.
Reduces defensive dexterity by the same amount...
QBOddBird
June 2 2008 4:01 AM EDT
Wooooooot
I'm ALL for it
And here I am thinking this was the new Supporter item! ;)
lol Gentleman, same here :-)
Might as well add to the Elven gategory.
QBOddBird
June 2 2008 11:25 AM EDT
Pau1 - the idea is it only adds to one kind of dexterity and takes from another. It's far from the same as an elven gear.
uhh, what's to stop us to take it off after fighting?
QBOddBird
June 2 2008 11:33 AM EDT
Nothing? ;'P
It would still affect your rate of hit during your fight, even if you did take it off for other fights ;)
i meant taking it off so the defensive penalty doesn't apply. Though the more I think about I really like this offensive boost concept. It moves the game away from all the "win or stale" concept.
QBOddBird
June 2 2008 11:38 AM EDT
Right, I know what you're saying 3/4....I was saying even though you could do that it would still affect your def. DX during your own fights. ;'P
And I agree, anything to move the game into an offensive direction...
Lord Bob
June 4 2008 8:21 PM EDT
Maybe the plus should add to a weapon's accuracy instead of just grating Dex. It would help combat Evasion a little.
That's how I think the Helm of Clearsight should have worked.
There's defensive dexterity in every battle 3/4th. It's how much accumulative dexterity you have from your items + your base dex v.s. your opponents minions offensive dexterity. It's not when a different character attacks you.
If you mean something else, then I apologize.
What would the downside be? It also adds to opponents to hit?
sounds fair, I am soooo getting one of those.
lostling
June 4 2008 8:58 PM EDT
dont like this idea... it is just another mage bashing idea -.- so you sacrifice defensive dexterity... big deal... this enables you to hit a mage.... and since mages use magical attacks the defensive dexterity of a tank NEVER matters
make it reduce AMF backlash targetting the minion or increase damage taken maybe? so you hit more often, but you take hits more often and more damage. this makes having meat shields in front of that minion important
I was considering earlier what could be done to make the penalties a little better... maybe a hefty penalty to hit in ranged as well
lostling
June 4 2008 9:17 PM EDT
lol then whats the point... make it like this
Warriors Helm [5] (+11)
adds to damage at a rate of 3% per plus.
increases all damage done to it by the same amount :)
including ROBF, AM, GA blah
hmm old style BL helm... we should have one of those too
the point of it was to offer a counter to the AoF with similar penalties... just increasing damage wouldn't do that
Amulet of the Wolf Fang anyone?
lostling
June 4 2008 9:52 PM EDT
then call it something other then beserker's helm =x
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