Does naming Spellboots give bonuses to magic? (in General)

QBRanger June 14 2008 2:28 PM EDT

Since it is a flat bonus, I do not think that naming these new boots will do anything other then give +1 AC.

Anyone think differently?

INDColtsFan18 June 14 2008 2:31 PM EDT

Naming armor increases its stats by 4% -- also rounding up -- whether this is AC (for most armor) or something else such as for tattoos or Displacement Boots. (This 4% is treated as "enchantment bonus" so it will apply to magical as well as physical damage.)

I sure hope it would add to the +%. I was thinking about naming mine eventually.

iBananco [Blue Army] June 14 2008 2:54 PM EDT

It shouldn't. Naming affects the enchantment level, not the stat bonuses directly. Otherwise, naming would affect armor penalties as well.

INDColtsFan18 June 14 2008 3:17 PM EDT

So naming an AoI would have no effect either? The wiki states it would most likely.

TheHatchetman June 15 2008 12:51 AM EDT

naming would increase AC, as that is the stat that the enchantment is connected to. Increasing a flat effect due to naming would be like having TSAs regen slightly more when named :P Not entirely sure about the AoI as -2CTH is impossible to test for.

QBsutekh137 June 15 2008 1:02 AM EDT

Anyone who loans me a pair of unnamed SBs...I can test with my junctioned familiar (or mage, I suppose)...

That's why DD in the post-battle stats is so handy. *smile* Anyone can check the difference naming has...

QBRanger June 15 2008 1:03 AM EDT

Dione, Ill send you mine for 6 hours.

QBsutekh137 June 15 2008 9:27 AM EDT

Sorry, went to bed...tried them both this morning, named and un-named, on Joe, no difference in DD post-battle stats.

It's not impossible that Jonathan assesses a tiny augment to the actual damage output, like 4% of the 3%. But I am doubting that, since it would be just as easy to assess at equip time...
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