The End of Magic Missile! (in General)

Little Anthony June 19 2008 11:26 AM EDT

Sorry to say but with the new "no cap" on Mgs, i doubt MM user will pass my 4mil + wall with a good Mgs size.

Get ready to see 100mil Mgs soon :P

AdminQBGentlemanLoser [{END}] June 19 2008 11:29 AM EDT

Yeah, the removal of the cap worries me. But The largest is only +49 atm. ;)

Colonel Custard June 19 2008 11:32 AM EDT

a +110 MgS will only reduce 99% of magical damage. Therefore, you would have to up it to at least +107 and name it for it to block everything.

Colonel Custard June 19 2008 11:34 AM EDT

Sorry, +106. You'd get 5 extra + from the naming at that level.

BluBBen June 19 2008 11:35 AM EDT

With 4mill+ HP and wall gear other than that MgS he doesn't need it to be 100% blocking =)

Little Anthony June 19 2008 11:37 AM EDT

as long as tsa i there
+ 4mil hp to go through

lostling June 19 2008 11:45 AM EDT

:) LA your asking for a jon sized nerf if you do that :) but yea its up to you *grins*

AdminNightStrike June 19 2008 11:47 AM EDT

LA, take a look at the NW values in the wiki,

AdminQBGentlemanLoser [{END}] June 19 2008 11:51 AM EDT

$84,071,162,971 (Plus Naming) is a small price to pay for making yourself immune to all Magical Damage! :D

I wonder if +AC would be cheaper? ;)

Ragatag June 19 2008 11:51 AM EDT

+100 should be approx $166,939,257,277


Little Anthony June 19 2008 11:55 AM EDT

don't have to be 'immune'. TSA gives over 200k in HP per round. maximum rounds to kill off mgs wall is 30 rounds. suppose HP / Mgs wall is 4mil HP, anything that reduce MM damage down to 400k per round is considered to be "immune" to me.

Little Anthony June 19 2008 12:06 PM EDT

Annihilator's Magic Missile hit Hardcore Absorber [638797]

+42 mgs and some AC. Regen = 230k.

highest MM we are talking about here.

If this damage reduced to 400k, it would be a problem.

Daz June 19 2008 1:33 PM EDT

Wait, what? I stop paying attention for half a day and the mgs has no cap? I can't even find where this is written!

I'm sooo tempted to drop this mage thing and go MoD, Shield of mace-thingy, and elbow.

I'm also kinda tired, so sorry for this post being eh.

PoisoN June 19 2008 2:43 PM EDT

Well with all these cheap available millions CB$ its an overpowered item. Combine it with an EH and its like an 100% Evasion. Well time to switch.

The only good thing is that it is not very useful against most other tactics.

lostling June 19 2008 2:45 PM EDT

why bother combining it with EH... they are different damage layers... just use MGS all the way

TheHatchetman June 19 2008 4:26 PM EDT

For a minion that is strictly a mage wall;
heavy gear + AC + MgS > heavy gear + TSA + MgS > heavy gear + EH + MgS

not sure why everyone thinks the ability to regen 150k per round is so much better than the ability to stop an extra 200k damage per shot >.<

Aside from that though:
MgS +57 is over 100m nw, name it and it's like a +60... This gives 54% DD resistance. With +49 currently being the largest, that means there was a MgS giving 50% DD resistance, pre-change...

I know the "pay to win" aspect is greatly unappreciated by most almost anywhere it exists... But I don't see 74m nw adding an extra 4% of resistance being too big of a problem...

three4thsforsaken June 19 2008 4:27 PM EDT

at that point you'll be better off investing in heavy AC gear

Little Anthony June 19 2008 4:35 PM EDT

thanks for the tip TH. 400AC does better.

Annihilator's Magic Missile hit Super Armor [405232]

200k less damage per hit now :P
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002SpC">The End of Magic Missile!</a>