Counter to GA? (in General)


Colonel Custard June 19 2008 11:31 AM EDT

As many of you know, I use an SoD with exp shot. Against opponents with GA, this sucks for me. I have some DM trained, and after some experiments with a Mage Shield, I found that the DM I have (admittedly not a large amount) does make a difference in the outcome of the fight against certain opponents. However, my DM is reducing my own AMF's effectiveness on the enemy, and so I was considering getting rid of it.

Basically, I'm asking for possibly-unconventional, think-outside-the-box strategy advice: how do I reduce GA retaliation for myself and still maximize the effect of my AMF? Is there any way for me to redistribute my experience away from DM in a way that will still only hit me with the same amount of GA damage?

BluBBen June 19 2008 11:32 AM EDT

One counter to GA is more damage. Not much of an advice but still...

Colonel Custard June 19 2008 11:36 AM EDT

Ranged damage was reduced across the board with the change to 5 rounds of ranged. That could be an idea, though, since I do have some WA wiggle room again now.

Yukk June 19 2008 11:37 AM EDT

Big damage will 'overload' GA. If the GA level is 100k and you hit for 100k you'll get 60k back. If you hit for 1M, you'll probably get 6k back.
Also, I believe armour lowers the returned damage, so armour up your damage dealer, try ToE or even one of those new available everywhere TSAs to regen some of the damage.

Draugluin June 19 2008 11:39 AM EDT

Upgraded ammo? That's kind of the way to overcome ENC. But otherwise the obvious way is RoS. Which isn't very think-outside-the-box.

AdminQBGentlemanLoser [{END}] June 19 2008 11:48 AM EDT

Use a RoS to protect your AMF from your DM. Or up your AC to reduce GA splash.

If the SoD splash is returned by GA as the same type, then a RoBF should protect a single minion from it.

Kong Ming June 19 2008 11:53 AM EDT

Do you really need that SF? If not, a ToE is your best bet. Reduces GA and other damages as well.

AdminNightStrike June 19 2008 11:54 AM EDT

AC...

[P]Mitt June 19 2008 2:02 PM EDT

NS is right... AC.

QBOddBird June 19 2008 2:06 PM EDT

I would not suggest losing DM.

QBRanger June 19 2008 2:06 PM EDT

AC, TOE are the 2 ways to protect vs GA.

Not much more other then more damage or DM to dispel it.

chuck1234 June 19 2008 2:34 PM EDT

As a pioneer SoD user, I'll say, Colonel, you can't have everything....

I tried SoD & ToA + AMF, but there was GA problem, so I had to untrain all that AMF for DM, you lose to mages and end up on their farm, but your fight-list still improves. With more ranged rounds now, the odds are stacked in favour of the SoD with explo shots; just think of finishing them off in ranged. There's no other solution.

TheHatchetman June 19 2008 4:14 PM EDT

The ToE switch alone may be enough. You could also consider dropping the DM entirely (which should help your AMF quite a bit), and put that XP into HP (which should help against all damage types :P).

and beware! Teams can be deceiving :o

Like my team, may appear to be a familiar-based strat... Wrong! It's a GA-based strat... the familiar's only there to clean up the excess and further utilize AS/GA (may make it a Jiggy now that I can :o).

For 5-minion teams using AS/GA, DM and/or RoBF are the only real ways of standing a chance. but for most 3 and 4-minion RoS/AS teams, DM won't do near enough, and RoBF can't do enough damage :P Only way of living through them is by padding yourself up with enough HP/AC/endurance to outlast the blast, man!

Also, AMF + ToE = crying mages everywhere ^_^

Lord Bob June 19 2008 4:24 PM EDT

"Use a RoS to protect your AMF from your DM."

GL got it.

QBRanger June 19 2008 4:24 PM EDT

"Use a RoS to protect your AMF from your DM."

Pfft,

Just use AMF with a TOE.

AdminJonathan June 19 2008 7:06 PM EDT

> Use a RoS to protect your AMF from your DM.

I took this error out of the wiki a few days ago. RoS has _no_ effect on spells cast on opposing minions.

Colonel Custard June 19 2008 7:18 PM EDT

Interesting...

So the way to protect yourself against AMF, besides NSC, is to give your opponent a reason to train a large DM. That's tricky.

For those who mention the ToE, I do intend to re-ink my tat to one of those. I was simply waiting on a possible insta deal, since there was no sense in re-inking a tat I wouldn't keep.

As for increasing damage, I don't think it will be realistically possible for me to get my splash damage over the GA threshhold of any of the teams up at this level. It will only increase at about 40% of the amount of damage by which I can increase the damage of my primary hits.
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