Petition for HoC Tweak (in General)
June 29 2008 12:47 AM EDT
Please remove the Negative 2% to Direct Damage Spells from the effects of the HoC.
Tanks and UC have more than one helm that adds more than just AC. Mages only have leathers and cabs that are even beneficial from a strictly AC standpoint. Why have mages been singled out in regards to the extra ranged round bonus but have to have a 2% hit to their DD? If there is a 2% drawback, it should be consistent for all strategies utilizing the item imo.
Who is with me?
June 29 2008 12:51 AM EDT
i agree !!
Mages get a gigantic buff when using the HoC. They get to fire their DD spells without the melee penalty one round before melee starts. (Or fire, period, if CoC/Decay is the spell in question.) Tanks, meanwhile, just get the benefit of an extra round of 1.1 evasion.
Pft, like I'd oppose this. Count me in.
Either this, or give mage equips AC... especially considering the recent AC nerf :P
June 29 2008 9:54 AM EDT
"Mages get a gigantic buff when using the HoC. They get to fire their DD spells without the melee penalty one round before melee starts. (Or fire, period, if CoC/Decay is the spell in question.) Tanks, meanwhile, just get the benefit of an extra round of 1.1 evasion."
Yeah, they totally don't get the chance to fire their 11 billion NW Elbow or SoD an extra time...
June 29 2008 10:25 AM EDT
I'm with JS, 2% isn't that much considering the extra damage dealt in round 6.
"Yeah, they totally don't get the chance to fire their 11 billion NW Elbow or SoD an extra time... " Your dd spell fires an extra time too and not everyone can afford some giant tank weapon when it comes to exp spent vs cbd spent a poor ncb mage is more likely to do higher damage than a poor ncb tank so i think there is consistency.
My answer, Use a Corn if you're not happy i'm sure a few mages have EO or ED and you don't have to worry about the DX penalty.
June 29 2008 2:20 PM EDT
I would be with you, except:
HoC allows tanks to use their ranged weapon one extra round, not melee.
HoC allows mages to use their ranged -or- melee spell one extra round.
Sorry, but they're already getting a special bonus to make up for that 2% penalty.
June 29 2008 2:23 PM EDT
NO, NO, NO, NO.
An extra attack at 98% damage/efficiency is well worth the 2% loss of damage the entire battle.
2% x 30 rounds = -60%, IF the battle goes that long.
June 29 2008 2:27 PM EDT
I have to say also that, with DD spells and the HoC, you ARE going to hit an extra round. With ranged physical you get the extra round but there's no promise you're going to hit anything, it's just pretty likely.
I'm all for mage armor adding AC tho!!!
June 29 2008 4:09 PM EDT
"2% x 30 rounds = -60%, IF the battle goes that long."
But, but... my battles usually last at least 50 rounds...
June 29 2008 4:11 PM EDT
I'm quite happy with the penalty actually.
Have a good day now.
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