AdminShade
June 29 2008 3:01 PM EDT
Minion 1:
Hit Points: 825,000
Armor: 167
Strength: 1,282,500 / 675,000
Dexterity: 1,050,000 / 700,000
Minion 2:
Antimagic Field 2,128,500 / 1,800,000
Haste: 321,915 / 272,859
Which skill would be very good for me, with 2 minion TE team, to train?
King
June 29 2008 3:06 PM EDT
since you use a SoD and no melee weapon i would suggest evasion unless you want to completely re-equip your tank to be a UC minion
AdminShade
June 29 2008 3:11 PM EDT
I am currently using a SoD but I also will be using a VB very soon (Encumbrance pending)
Some thoughts:
Evasion: only useful against tanks, since my tank is pretty big on DX already, not much use imo.
Phantom Link: absorbing damage dealt to my enchanter could be nice, or could be horrible...
Archery: no use since I don't have a bow...
Unarmed Combat: I'm fighting with weapons for Jonathan's sake!
Junction: I don't have a familiar equipped...
Bloodlust: can do some more damage but need to invest hefty in it to get full potential
Steel Skin: could increase my AC effectiveness with 25% without having to invest too much in it...
Cube
June 29 2008 3:22 PM EDT
I'm with OB get some DBs and some Bloodlust. The dex versus tanks is going to waste if they can still hit you with the pth on their weapon.
Evasion: You can replace this with DBs.
Phantom Link: Why take more damage?
Archery: Of course not.
Unarmed Combat: Of course not.
Junction: Of course not.
Steel Skin: It's better to train HP at that level of Armor than AC. I can't remember but someone did the math.
Bloodlust: The only one left, so check.
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