I'm seeing a trend in FS/WTB (in General)

Yukk July 12 2008 3:15 PM EDT

It goes something like this:

For Sale:
Tank gear ... Lots of tank gear.

TheHatchetman July 12 2008 3:16 PM EDT

and I'd buy it all too, if all my money wasn't occupied in upping my own tank gear ^_^

Lord Bob July 12 2008 3:24 PM EDT

Yep, I've noticed that. It's pretty much useless now.

Windwalker July 12 2008 3:26 PM EDT

and I'm seriously thinking of joining that list..When you have to have a 200M weapon to hit top evasion guys why not just go mage and save your cash!

TheHatchetman July 12 2008 3:54 PM EDT

when you're a top evasion guy still getting hit, why not just go wall and try to manage the blows as opposed to avoiding them?

Same concept, different POV ;)

dversouri July 12 2008 4:03 PM EDT

'when you're a top evasion guy still getting hit, why not just go wall and try to manage the blows as opposed to avoiding them?'

why not? one hit kills from shocking grasp perhaps? :P

Tchoob July 12 2008 4:05 PM EDT

Tank gear prices dropping? I don't mind. Buying time for me.

winner winner July 12 2008 4:06 PM EDT

don't mind either, it'll go up eventually

TheHatchetman July 12 2008 4:12 PM EDT

maybe so with SG, but evasion dudes have that same trouble, no? and sure, with a wall set and CBT they get a 107% increase to damage, but that doesn't mean the AC/endurance/whatever else doesn't still reduce it... and something tells me you'd be better off with 3m HP with a 50% (AC-only, endurance = more if you can cap it) reduction against 207% SG damage than you would be with 2.5m evasion, 500k HP, and a 30% reduction (MgS) to 117% of SG damage (EBs, EG, EC, and AoF)... no?

TheHatchetman July 12 2008 4:15 PM EDT

not to mention the extra HP could result in battles going longer against non-SG mages, allowing AMF more time to eat away at a mage, and giving a stronger base for GA to retaliate from ^_^

QBRanger July 12 2008 4:26 PM EDT

I have a buffed melee tank, with the largest mh in the game. my ef does 2-3x damage. And the ef attacks 1 round before the tank. Using a 75m nw mh does not change my fights. I wish I could get more than 50% for my mh. I think more tanks will leave before long. playing one after 2m mpr is downright difficult.

QBRanger July 12 2008 4:40 PM EDT

And who is hitting these top evasion guys? I want to know how they do it since I need an EF to kill them. In melee of course since I am stuck with that weapon type.

iBananco [Blue Army] July 12 2008 4:45 PM EDT

Retrain to UC.

QBRanger July 12 2008 4:57 PM EDT

excellent thought. however I tried that including using uc gear. still could not hit.(

Tyriel [123456789] July 12 2008 5:14 PM EDT

Hahaha, what's funny is that eventually everybody will be a mage, and then all of these people with anti-tank strategies, skills, spells, and equipment will change to anti-mage, and then everybody can be tank again! It's almost like the balance of power constantly shifts between various strategies. :) Yay for dynamic equilibrium!

Assuming that Jon makes changes that go with the flow, that is.

Cube July 12 2008 6:01 PM EDT

Why pay to do less damage and miss? It just doesn't make sense. I think we'll be seeing a lot of switches to mages and more trained Amf.

Lord Bob July 12 2008 6:16 PM EDT

"playing one after 2m mpr is downright difficult."

And playing one at half that level is no cake walk either.

Admindudemus [jabberwocky] July 13 2008 1:06 AM EDT

none of the strategies seem to be cakewalks at this time, perhaps that is the whole point?

AdminNightStrike July 13 2008 1:18 AM EDT

Everything changes all the time in CB. What is ultra powerful today will be pathetic tomorrow. What is a sleeper today will destroy everything tomorrow.

See the RBF, HF, MH, and VB for reference.

Yukk July 13 2008 1:25 AM EDT

Absolutely true.
If you really think about it though, it makes sense to always start as a mage since in theory it costs nothing. In practice, call it next to nothing. If that doesn't work out, then there should be a nice balance of cash to buy into being a tank. Starting as a tank means that there is no money left for the change to mage.

Admindudemus [jabberwocky] July 13 2008 1:36 AM EDT

"Starting as a tank means that there is no money left for the change to mage."

i thought it was pretty much a given that tanks could get ahead of mages by spending cash. if that is true then a tank should actually have more nw than a comparable mage at any given mpr. with that being said, if they sell gear cleverly then they should be a better mage than a natural grown mage, no? unless there is some black hole of tankdom that sucks money out of your net worth that i am just not aware of.

unless you were referring to super boosted tank items that will never sell for anywhere near their net worth and can only be disenchanted for a percentage. i hardly think that would affect the majority of cb land though. maybe one or two percent.

Draugluin July 13 2008 11:16 AM EDT

iBut would not all tank items work that way if people do not wish to become tanks? As in, not be able to be sold.

Yukk July 13 2008 12:02 PM EDT

There's always likely to be a buyer out there for the gear. Whether it's someone buying low with the knowledge that Jon will swing things so that tanks have the upper hand eventually or the brave soul who really wants to be a tank and sees so much good gear floating around.
As for selling gear to make cash, well, I don't think gear above base ever sells for more than it's worth. e.g. a base MH might go for 1M in auctions, but a MH with 1M NW on it will got for 1.2M. That's just how it is. Not even forging can beat those economics.
What we might see soon is a lot of people disenchanting the really big gear which as dudemus said, only sells for a fraction of its worth which will mean that tanks in the future will be starting with smaller weapons again.
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