Why not JKF + Junction + Mage shield? (in General)
Hi all,
I'm collecting money to hire another minion and items to outfit it so that I can junction the effects to my JKF.
I would have thought that the obvious effect that one would want to junction to the JKF is magic absorption, and thus the Mage Shield would be necessary. However, I've had a look at all of the builds with JKFs larger than mine, and out of the few that do use Junction, none have a Mage Shield.
Would the effects carry over as I expect, or have I missed something? Has anyone tried this combination? Does anything funny happen (like the JKF losing its abilities)?
Conquest
September 12 2008 11:07 AM EDT
As far as I know it doesn't mess with the JKF itself, but it will limit the enchanter that you equip it on to only training stats. Most junction enchanters spend the rest of their exp on an enchantment like AMF or even AS to further help the familiar.
that is what I plan as soon as max tattoo gets to a little over 426k, should work fine but, yea, the junction minion will only be able to train hp/dx/st so I can't get both GA and GS (AS/haste are definite)
it works, it's a pretty good combo even without endurance.
In a related note, does a SoC junction over with a Jig?
And anyone know what it's stats were upped to in recompense for losing Endurance?
QBOddBird
September 12 2008 1:56 PM EDT
Theoretically, you'd think it would.
In reality? Who knows, it's been pretty buggy on minions, dunno if dropping it on a familiar would discover more bugs ;P
TheHatchetman
September 12 2008 1:59 PM EDT
OB... a bug with the Jiggy? Come on now... That could never happen :P
I've seen it tried, the sad part is that with the loss of endurance it's far less attractive.
GL, all that I can remember about the change in JKF stats is that, in my case, the UC went up from 800 to 900.
Thanks!
So it's STR and DEX weren't changed? :(
That, I can't answer, since I didn't pay so much attention to the other stats. Anyone else?
Kong Ming
September 13 2008 12:32 PM EDT
I'm doing the MgS junctioned to a JKF team. It works pretty well against mages and missing endurance hasn't affected me much. Think all the stats of JKF increased.
Kong Ming
September 13 2008 12:35 PM EDT
This is the post-battle stats for my JKF:
Strength: 527,085
Dexterity: 1,013,626
Unarmed Combat: 2,100
Armor worn:
A Pair of Elven Boots [10] (+30)
A Pair of Helm's Gauntlets [4] (+16)
Self-Discipline [6] (+17) (Named HoE)
A Mage Shield [0] (+40)
Anyone care to do the sums?
What's the level of the JKF? Stats without the items?
Max tattoo: 1,084,234 (my tattoo is larger and named)
HP: 542,117
Str: 271,058
Dex: 542,117
UC: 920
Kong Ming
September 15 2008 8:31 AM EDT
Tat size: A Jigorokano Familiar lvl 1,104,642
With items:
Strength: 538,512
Dexterity: 1,035,601
Without any items:
Strength: 218,189
Dexterity: 436,379
It looks like the Jig is 20% of level as STR and 40% of level as DEX.
With those items (+34% STR and +30% Dex) even with the 1.5 Junction buff (+51% STR and +45% Dex) I can't see how you get buffed to the 'with item' stat values!
SHHH (It's well known the bonus is much higher than 150%, lets not make a big stink about it)
Goodfish
September 15 2008 10:31 AM EDT
From my 1.00 Junction and +10 EG's, my IF goes from 20 DX to 31.
Meaning the bonus is not anywhere close to 150%.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002XbL">Why not JKF + Junction + Mage shield?</a>