Score change on train (in Changelog)


AdminJonathan September 23 2008 5:44 PM EDT

Instead of the excessively simplistic metric applied before, score will now be scaled like MPR when training -- if you untrain half your MPR you will lose half your score. If you double your MPR you will double your score. If you decrease your MPR by 0.001%, your score will go down by 0.001%, but you might not notice. :)

QBJohnnywas September 23 2008 5:46 PM EDT

Nice for all those folks who store up XP!

Admindudemus [jabberwocky] September 23 2008 5:47 PM EDT

thanks!

winner winner September 23 2008 5:47 PM EDT

If I untrain and retrain, wouldn't I be lowering my score by a tiny amount.

BadFish September 23 2008 5:48 PM EDT

Hoorah for more changes!

Admindudemus [jabberwocky] September 23 2008 5:48 PM EDT

if i am not mistaken, yes due the xp penalty on retrain and the subsequent mpr loss.

Lord Bob September 23 2008 5:53 PM EDT

Nice.

AdminQBnovice [Cult of the Valaraukar] September 23 2008 5:55 PM EDT

/me screams like Stimpy after finding a bag of gritty kitty he thought he'd lost

AdminTitan [The Sky Forge] September 23 2008 6:02 PM EDT

Great change, wonder how much this 13M saved up xp will change my score ;).

DoS September 23 2008 9:16 PM EDT

Good change! Didn't see it till now though :(

Sacredpeanut September 23 2008 9:34 PM EDT

It is possible to untrain almost all MPR, equip a familiar and fight with it to get a massive score to MPR ratio and then retrain the experience to massively inflate score.

I did this on my character Snoogle and got up to 22 million score! (I've untrained to reduce score back down so as not to mess with the score system).

SuperHD September 23 2008 9:35 PM EDT

better have the highest score possible before training then !

is there a kind of stability to the score with this rule i mean does my score will never get lower than x number if i have x experience trained^

nice modification

DoS September 23 2008 10:09 PM EDT

Epic sacred, that would have been awesome to retire haha.

Cube September 23 2008 11:55 PM EDT

Haha, imagine if you had done it with a good sized character... at least 200 mil score... I thought something was wrong with this when it was first posted...

Sacredpeanut September 24 2008 12:04 AM EDT

A couple of possible solutions

1) Make Max Tattoo Level increase with MPR not Virtual MPR.

OR

2) Cap the score increase when training XP (eg don't allow it to increase beyond 2x MPR).

Sickone September 24 2008 5:52 AM EDT

A "soft" top cap at x2 or even x2.5 PR (not MPR) sounds like the way to go... "soft", as in, if it's already higher than that, don't reduce it, just leave it as it is (no increase, no decrease).
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002YAc">Score change on train</a>