Score change on train (in Changelog)
September 23 2008 5:44 PM EDT
Instead of the excessively simplistic metric applied before, score will now be scaled like MPR when training -- if you untrain half your MPR you will lose half your score. If you double your MPR you will double your score. If you decrease your MPR by 0.001%, your score will go down by 0.001%, but you might not notice. :)
September 23 2008 5:46 PM EDT
Nice for all those folks who store up XP!
September 23 2008 5:47 PM EDT
If I untrain and retrain, wouldn't I be lowering my score by a tiny amount.
September 23 2008 5:48 PM EDT
Hoorah for more changes!
if i am not mistaken, yes due the xp penalty on retrain and the subsequent mpr loss.
September 23 2008 5:53 PM EDT
/me screams like Stimpy after finding a bag of gritty kitty he thought he'd lost
Great change, wonder how much this 13M saved up xp will change my score ;).
Good change! Didn't see it till now though :(
September 23 2008 9:34 PM EDT
It is possible to untrain almost all MPR, equip a familiar and fight with it to get a massive score to MPR ratio and then retrain the experience to massively inflate score.
I did this on my character Snoogle and got up to 22 million score! (I've untrained to reduce score back down so as not to mess with the score system).
September 23 2008 9:35 PM EDT
better have the highest score possible before training then !
is there a kind of stability to the score with this rule i mean does my score will never get lower than x number if i have x experience trained^
Epic sacred, that would have been awesome to retire haha.
September 23 2008 11:55 PM EDT
Haha, imagine if you had done it with a good sized character... at least 200 mil score... I thought something was wrong with this when it was first posted...
September 24 2008 12:04 AM EDT
A couple of possible solutions
1) Make Max Tattoo Level increase with MPR not Virtual MPR.
2) Cap the score increase when training XP (eg don't allow it to increase beyond 2x MPR).
September 24 2008 5:52 AM EDT
A "soft" top cap at x2 or even x2.5 PR (not MPR) sounds like the way to go... "soft", as in, if it's already higher than that, don't reduce it, just leave it as it is (no increase, no decrease).
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002YAc">Score change on train</a>