unusual battle results (in General)


Zaekyr October 14 2008 7:37 AM EDT

I am wondering why,when I fight BrokenCycle,That my 600k plus of AMF has 0 effect against his FB.It was quite disturbing to see and looks like a bug or something.Is it perhaps something being tested?Or could it be a that he recently trained and it created a hang of some sort?

Little Anthony October 14 2008 7:41 AM EDT

nsc

QBJohnnywas October 14 2008 7:43 AM EDT

Yup, A Set of Noldorin Spellcasters at least +13 or 14 by the placing in the most valuable items section for them.

That'll do the trick.

Just ask anybody who uses them....

Colonel Custard October 14 2008 9:18 AM EDT

NSC is crazy.

3D October 14 2008 9:54 AM EDT

Noooo don't nerf NSC's too...

Cube October 14 2008 10:46 AM EDT

Nerf!

Lord Bob October 14 2008 10:56 AM EDT

Nerf the things already.

Brakke Bres [Ow man] October 14 2008 10:57 AM EDT

nerf AMF!

Kefeck [BlackSmith] October 14 2008 11:18 AM EDT

Yep i equipped these last night A Set of Noldorin Spellcasters [0] (+14) 4,385,619.

Lord Bob October 14 2008 11:49 AM EDT

Of all the things in the game, the one that need does not need even a slight nerf is AMF.

Zaekyr October 14 2008 4:38 PM EDT

How much does it cost to get NSC's to 100,cause that is what it would take.If they were only at 14 they would only stop a small amount of my AMF.This is not a small fireball I am talking about.

Zaekyr October 14 2008 4:42 PM EDT

Sorry for bouble post.......But I guess maybe I am being miusunderstood.I didn't mean effectively 0 I meant literally 0 It showed my minion casting AMF for an effect of 0 and then his single minion casts fireball which is not reduced and he takes 0 damage from AMF.I mean 0 as in the literal number.

Sacredpeanut October 14 2008 4:44 PM EDT

+100 NSC's is impossible and is not necessary to reduce AMF to zero.

Each point reduces AMF effect by 0.01, so +14 NSC's can reduce any AMF of 0.14 or less to zero.

AdminQBnovice [Cult of the Valaraukar] October 14 2008 4:45 PM EDT

It doesn't work like that. Each point reduces your amf effect by a point
AMF is the best offensive spell in the game, it's guaranteed to hit on better than half the chars in game, can only be reduced by one item, and also offers a fabulous defense to boot.

Cube October 14 2008 4:46 PM EDT

NSC subtract

If Amf casts for .14 then +14 NSC will bring it to 0. If Amf casts for .50 then +14 NSC will bring it to .36. This is also what gets displayed.
They are by far one of the most powerful items in the game.

Zaekyr October 14 2008 4:51 PM EDT

Then basically you guys are saying that he recently trained a buttload of experience to raise his fireball.

Sacredpeanut October 14 2008 4:57 PM EDT

No, he recently equipped a large pair of NSC's.

Admindudemus [jabberwocky] October 14 2008 4:59 PM EDT

and your amf had an effect of less than .14 before he equipped them.

Kefeck [BlackSmith] October 14 2008 5:01 PM EDT

I unequipped the NSC and I still beat him so thats not the only thing but yeah your right his antimagic field is .14. Your charactor could beat me when mine was naked but last night i equipped a bunch of stuff.

AdminQBnovice [Cult of the Valaraukar] October 14 2008 5:17 PM EDT

Lets compare the power of the NSC to some of the other items in game.

AG: raises DD by a point per plus
the effect of the bonus is in play in all fights

BG: adds directly to the damage done with ranged weapons
the effect counters the ranged damage penalties somewhat, giving a 30% bonus to damage for reasonable amounts

Tulks: adds a % to STR per plus
Helps against EC, increases damage, raises encumbrance, works in nearly all fights

EG: % bonus to dex and skills
Effects two stats, stacks with EC and EB

NSC: Each plus directly lowers the effect of AMF
Only works against AMF users, does little to defend against an AMF equal to the DD

---
I can't see the argument that the NSC are one of the most powerful items in the game. I will say however that originally I envisioned that they would only reduce the AMF blowback, not lower AMF effect itself. I'd still like to see this become the case, make the NSC reduce a fixed numerical amount of AMF return with a + curve similar to the MgS (oh yeah, the MgS would get the same treatment).

So a +60 pair of NSC would cut 600k of AMF return, but not reduce the protective effect of AMF. I think it's the offensive portion of AMF that is really the overpowered part, it's just too easy.

three4thsforsaken October 14 2008 5:24 PM EDT

also worth noting is that DDs are not very boostable, few items boost it much (and don't give AC). Compare it to str and it seems more balanced.

Cube October 14 2008 6:02 PM EDT

Why don't we compare sheer amount of XP negated?
AG will give about the same upgrade curve so 14% increase to DD, and if AMF = DD
Then it casts for .5

If NSC are +14 then it brings that to .36
X^(0.7)/2 = .36
(.36 * 2)^(1 / .7) = 0.625

So the AMF is reduced 40%... They're about 3 times as effective as other gloves. Granted it only works versus half the people, but DM is easy to counter by having one or less EDs.
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