what is uc's bth? (in General)
with no dex advantage, evasion can only reduce the hit chance down to the base of the weapon. what is uc's base to hit?
from the wiki:
2) UC's effect. Unarmed Combat acts as a melee weapon that increases the X and the + as the UC effect increases. The effect number in parentheses, such as Unarmed Combat: 1,893,975/1,200,000 (113), can be multiplied by 1.2 to find the bonus Point-To-Hit of the UC weapon. In addition to this, Unarmed Combat has a "base" Point-to-Hit of 50, which is added on to the number from the previous calculation to get the final PTH value. The 'X' value has been discovered to be 20 * the effect, though the exact base damage value currently remains hidden. Poorly-run experiments yield estimates ranging from the low 60s range to around 80 base damage value.
is the "base" Point-to-Hit stated above the same as the bth weapon value for other weapons? if so do we need to change uc's entry in the wiki and just say that uc has a base to hit of 50?
October 19 2008 11:38 AM EDT
I read that section like this :
1,893,975/1,200,000 (113) equals a 1h weapon with 50% base to-hit that has stats somewhere in between [60x2260](+134) and [80x2260](+134)
I'm not sure exactly what you're asking, dude. BTH for UC is 50, yes. BTH for 1-handed weapons is 60, and 2-handed weapons is 40, so no, it is not the same as the bth value for other weapons.
"Poorly-run experiments yield estimates ranging from the low 60s range to around 80 base damage value." Hahah I remember putting this in. Good ol' sarcastic me.
"what is uc's base to hit?"
that was my question. the wiki just calls it something else.
i was just making sure that what it said in the wike was the same as the bth term in regards to weapons. i think it called it a "base" point to hit in the wiki or somesuch.
IIRC UC BTH is 50%. It's shown on the post fight info.
2H is 40%, UC 50%, 1H 60%.
yet hal gets 100% bth since it is using an elven long bow?
October 19 2008 2:25 PM EDT
Yup. Even if you keep boosting its ST with gear and GS :)
so would a good boost for uc, and jkf inadvertently, be to boost there bth up a bit? say 75 or so?
UC has no problem hitting. In fact it is probably the weapon in CB that hits the most (as in multiple hits and no misses). 2nd probably to Hal, but even not by much.
hitting more times per round would boost damage though.
i guess i am falling into the old trap of letting reality creep into game balance. it does seem we are a bit backwards though as ranged has the highest bth, then many other weapons, then uc.
it would seem that hitting with fists would be easiest, then ya get the 1h, then 2h then ranged. realistically though, it would probaby be a wash but perhaps easier to understand if we removed the damage mods and set the bth chances up as stated above. then we could get rid of ranged damage mods and make things a bit more simple to understand?
of course i have had a fever all weekend and may not be real clear-headed at the moment.
Unless the new bth is going to add more than one hit, it's not going to make that much a difference. UC does alright damage right now, with quint hits and whatnot, what it needs a reamping of it's defensive properties.
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