Strat Help (in General)


Jersey December 14 2008 7:22 PM EST

i am currently using a single archer tank, i was wondering if A) i should hire a new mage and B) if i t would be a good idea to train SG on the mage

Kefeck [BlackSmith] December 14 2008 7:25 PM EST

My suggestion would be DM and Ablative shield on your new minion. There's this old saying Dm is for the quick kill and thats exactly what your looking for, than the abative shield for aubvious reasons. Might even want to stick a PL on there, two absorb damage going to your tank. just my two cents.

Nehemiah December 14 2008 7:36 PM EST

i suggest Guardian Angel instead of DM, it works against everyone, and also speeds up your damage, and it doesnt require a huge investment of exp to effectively reach the 60 % max return damage at the lower levels, where your at right now !!

even at higher levels, it may require more exp, just depends on who's on your fight list, then again it may not!

God Bless you!

Jesus Loves you!

Goodfish December 14 2008 7:55 PM EST

GA is ineffective on a 2-minion team. Like I said in chat, I like your archer where it's at. If you were going to hire a mage, I would suggest MM and HP on him. Possibly give him a DM after a while and cut the DM on your tank for some extra exp concentration.

SG isn't going to help you much since you are already a fast killer. SG is slow and won't even be useful to you. No, better to start with MM and then retrain into SG at 2M MPR.

Jersey December 14 2008 8:08 PM EST

see i was thinking the SG would kinda act like a melee weapon, like the Archer would do majority damage in ranged and the SG would do majority in melee

Adios Muchachos December 14 2008 8:17 PM EST

the thing is you want to be done before you get to melee so go FB or MM if you must hire

BadFish December 14 2008 8:17 PM EST

I think borgin's idea is good. One thing I've always seen work very well is a frontal attack, be it SG or a bow or a melee weapon, and MM. This creates a sort of pincer attack that makes it difficult for the other team to hide their main damage dealer, since you're hitting both sides of their team at once.

Rawr December 14 2008 8:24 PM EST

It may work on some combos, but for example stingestbards "Bring it on home" versus me, the damage between his Hal and his MM minion is not focused, thus only my front and back minions die. my GA finishes him off. Or maybe it'll work if GA gets nerfed. But basically, a huge HP team counters that, and basically any early damage team.

So the best thing I suggest on a new minion is DM and some AS, that way you can focus your archers ST and DX.

Jersey December 14 2008 8:25 PM EST

ok so i know FB does alot of damage but i also know it damages my own tank, but is it worth it to have an unprotected thank with the FB?, or just go with MM?

Rawr December 14 2008 8:27 PM EST

I'd make the new minion just an enchanter, but if you want a mage I personally would go with FB. My dislikes of MM is reasoned above.

Jersey December 14 2008 8:29 PM EST

well if i only get enchanters then im just gona wait to hire them to make my tank as strong as possible

Guardian December 14 2008 8:32 PM EST

fireball is not all that good.

when it hurts my entire team , the GA of my 4 minions atached by fireabll backlash reacts and hurst my tatoo.

i hate it i would like to change with someone when i ound somebody who wants...

Rawr December 14 2008 8:33 PM EST

Well the thing is with DM is you should either go full-out with it (use a lot of it) or not use it at all. A small DM has little effect in changing the outcome except for maybe dispelling a VA or a small GA. Most GA teams like mine use RoS, I have noticed.

Jersey December 14 2008 8:35 PM EST

what does RoS do?

Jersey December 14 2008 8:36 PM EST

so would you guys recommend going with a MM mage soon or just waiting till super late like 1.5mil mpr to hire?

Rawr December 14 2008 8:37 PM EST

Improves the ED of the minion it is on = to half the rune level, and protects from DM by 40% of the rune level. ie 100,000 rune on a minion with 75,000 AS level will have a 125,000 AS and protect from 60,000 levels of DM from the whole team.

the last part is why many 4 minion teams use RoS

Rawr December 14 2008 8:38 PM EST

You could just stay single minion, single minion archers are very good.

Jersey December 14 2008 8:44 PM EST

but in the long run is it better to hire a mage early now, wait till like 1.5mil mpr to hire three enchanters, or hire a mage and 2 enchanters at like 1.5mil mpr?

Rawr December 14 2008 8:56 PM EST

In the long run... mmm well you'll never know really, with changemonths mixing up the game. Staying single minion is actually the best long run because you can always hire minions to boost your MPR and strategy, while early 4 minions like mine lack exp concentration and cannot fire minions (unless I/they are stupid and fire).

AdminTitan December 14 2008 8:58 PM EST

Just stay single, save money and have exp concentration.

Rawr December 14 2008 8:59 PM EST

^ +5

I wish I did.

DERPA [Red Permanent Assurance] December 14 2008 9:06 PM EST

+5 Revoked, that's 6 years of preaching.

Ask again at 1.2mil MPR.

Rawr December 14 2008 9:09 PM EST

crap :(

DoS [Demon Forging] December 14 2008 9:11 PM EST

Haha gun. But I do agree with him.

AdminTitan December 14 2008 9:13 PM EST

I don't blame gun for that. I'm just passing on the word.

Wizard'sFirstRule December 15 2008 7:04 AM EST

I am sure someone said GA is ineffective on single minion, check me.

PearsonTritonRaveshaw December 15 2008 8:31 AM EST

I ran a single archer for a good while, using a TSA + EC instead of a ToA, and I decided that I was missing out on a lot of networth growth because I was not using a tattoo. At aboot 1m MPR, I hired a second minion and equipped a SF. Well, I don't think it was really the smartest of ideas. It just didn't work well. I can't remember all the big reasons it didn't work as well as I had hoped, but I do remember losing to a lot more people.

Just my two pennies.
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