Question for Oblivion players: (in Off-topic)
January 1 2009 9:16 AM EST
For those who have played Oblivion (either on PC or on another platform) does Oblivion get any easier at a certain level or does it keep on being 'on the edge' of still being challengingly hard?
Oblivion's difficulty is kind of odd. The factors are:
1) The difficulty bar. Over a hundred possible settings. Unlike Morrowind, Oblivion can be kept at really hard pretty much constantly (even late game, with Legendary gear, full enchants, scrolls, spells). That's the simple answer. No, it never gets any easier if you adjust the bar to taste (I keep mine around the middle. At max difficulty the stronger daedra basically one shot you without mega alteration spells pumping you up XD)
2) Also, just so you know, many of the mobs in the game are what is called "levelled" which means they level with you. Goblin warlords, goblin shamans, Xivilai, Minotaur Lords, and then a-lot of other random creatures. No matter how strong you get, these guys will always be threats.
January 1 2009 11:15 AM EST
Well I also always keep my difficulty slider in the middle, so that's a sort of constant factor. I forgot that I could change it, should prove useful sometimes during random difficult quests.
Also indeed some if not most mobs are level based. But those usually are spawned. You can avoid some of them making it less random.
Still both are good pointers which I sort of forgot ;)
depends on what char you pick, i was a magician and i did prety well but i had good equipment
the higher your lvl the tougher the monsters get so its always hard or easy, depends on your skill
January 1 2009 12:27 PM EST
See, after reading the topic, I just expected the first post to be:
Okay, enough antagonism.
I think it depends on what character you pick. When I was a mage and a knight, the game got a little easier, but not too much. When I was a rouge, however, the game got insanely easy. I would just sneak and never be seen then sneak attack people for insane damage.
January 1 2009 2:13 PM EST
One part that is insanely hard is if you do one of the story quests and you're much higher level than was expected and you have to protect someone. The someone stays at the story level but the foes are all scaled up. I made that mistake the first time I played. Got sidetracked early on a made a few levels then went back to the story later.
January 1 2009 2:28 PM EST
I was an Archer and I destroyed everything with my enchanted bow even at the harder difficulties, but the key is to attack them from a long way away or your toast.
Ya, Gogeta is right, Archery is extremely easy in Oblivion.
January 1 2009 3:25 PM EST
Stealth characters are incredibly easy to play if you play them correctly, and even mages are relatively simple if you have Destruction, Conjuration, and Illusion/Mysticism. Melee-based characters can get into trouble if you're fighting more than a few enemies at a time, but high-damage power attacks are a good way to fight back.
To be entirely honest, I've always thought Oblivion was too easy, even at slightly higher-than-normal difficulty. Cranking it any higher and stuff starts to one- or two-shot you... so the slider to me seems "broken".
If you play on the PC, I would recommend installing some mods- namely, FCOM: Convergence. It makes the game much more interesting, and also makes it "harder" without just pumping mob damage and health. Of course, it seems most people don't play Oblivion for the PC, but if you do, I definitely recommend FCOM.
I didn't try many mods, but I liked the Oblivion Overhaul mod, I think people call it OOO or something, I can't really remember. It adds a bunch of content without really changing the style of the game too much.
Sorry to change the subject, but in my opinion, fallout 3 is much better than oblivion and it has the same gameplay style.
January 1 2009 6:16 PM EST
But FO3 doesn't have any overhaul mods. Which is currently it's biggest problem.
OOO= Oscuro's Oblivion Overhaul. It is part of FCOM, if you decide to get it. FCOM, all total, adds more than 1200 new enemies to the game, tens of thousands of new spawn points, some new dungeons, over a thousand new base item types, and tons of "unique" items. FCOM by itself adds much more content than Shivering Isles. While it doesn't have a "questline", so to speak, it alters dozens of quests, making them much more "full" and in-depth.
Without mods, though, there really isn't much you can do with difficulty besides mess with the slider. :)
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