mm and fb (in General)


Ancient Anubis January 17 2009 8:37 PM EST

i reckon fb and mm should have no ranged penalties and mm should gain a penalty only when it hits melee. Fbs penalty is it burns its own team in melee

iBananco [Blue Army] January 17 2009 8:39 PM EST

The ranged penalty was accompanied by an increase in the number of rounds.

Haloki January 17 2009 8:42 PM EST

i had the secound biggest MM in cb1 and the extra round makes it pretty much a nerf all things considered

Ancient Anubis January 17 2009 8:45 PM EST

i just find it funny i average 600-700k damage with the current largest mm in ranged but hit up to 1.4mil in melee considering the spell is a ranged spell. Also i would like to c it that if u equip a melee weapon it takes precedence over the ranged spells fb and mm if it doesn't already do

PearsonTritonRaveshaw January 17 2009 9:06 PM EST

Spells do more damage in melee anyway, why would you want to do LESS damage with a weapon? Also, Magic Missile is your general "all 'rounder" spell. Basically, it would work decently with anybody's strategy. Fireball is more specialized for ranged, hence the friendly fire damage. They are both fine the way they are.

Ancient Anubis January 17 2009 9:18 PM EST

yeah thats why everyone has mm (sarcasm) The melee weapon thing was for if the ranged penalties were removed and melee penalties were put in place

Haloki January 17 2009 9:31 PM EST

i use MM wit X-men it has served me well

three4thsforsaken January 17 2009 9:57 PM EST

I agree that MM does way too little damage during ranged.

AdminTitan January 17 2009 10:40 PM EST

I can not stand for an increase in magic ranged damage, without an increase in physical ranged damage. Although I'm all for a total ranged damage increase.

TheHatchetman January 17 2009 10:41 PM EST

what sarcasm?


Also note that in chat, meso is pointing to her contest ^_^

AdminTitan January 17 2009 10:42 PM EST

alright hatch, do you have something to exclude everyone smaller than 1M MPR?

Rawr January 18 2009 12:06 AM EST

tutuorial makes people train MM :(

Ancient Anubis January 18 2009 12:18 AM EST

yeah make a the stats show those over 1.5mil mpr that are seriosly active its easy to use a statistic that has unspecified boundaries they do it all the time in real life. And no offense my sod did way more damage than my mm in ranged i reckon weapon ranged damage is fine although that is due mainly to bgs.

Ancient Anubis January 18 2009 12:22 AM EST

actually i will apologise to TheHatchetman apart from the top 5% with active users ticked mm is the most popular dd spell. Interesting though that it isn't a very Developed Spell considering mine is nearly 8mil and the largest yet all the other dd spells excluding decay have someone training it over 10mil at least

QBsutekh137 January 18 2009 1:11 AM EST

I can't speak to trained MM -- familiars are where it's at, these days. I had an SF for ever the longest time. Switched to Halidon, and it worked wonders.

Now, that's because EC seemed to go the way of the dodo recently. Not sure why. So did Evasion. Because it wasn't as effective with the whole "base to hit" thing now in ranged.

But I don't think MM needs a boost. When Single Minion wore an SF, he did well, at least against me. He didn't keep it, though. So, I assume a damage reduction/EF/CoC type of build worked better.

I agree that early-ranged DD is useless. At least for everything but cleanup. I blame PL/TSA for that. I hate PL so much I had to go with it. Not sure it helps me much, but the benefits are drop-dead obvious. And anything with a threshold, trained or otherwise, will eat FB and MM for lunch. I just don't think buffing them is the solution. I'd rather see the other things nerfed.

Solare January 18 2009 1:15 AM EST

"They are both fine the way they are."

WRONG. Double MM or Double FB works somewhat (FB/MM + Steel/Fire Familiar), or FB/MM + HAL. They do not work by themselves; they suck hardcore (for the purpose they're supposed to serve--i.e. 'ranged' attacks).
The whole double thing is why we see so many 'active' users with FB and MM. You can have lvl10 million FB and you still only do barely 1-1.5 million per round in ranged (to a single minion). That is pathetic.
CoC can work by itself and so can SG, but not FB or MM. I think that is a major point of what AA is trying to say.

TheHatchetman January 18 2009 1:31 AM EST

WRONG. Double MM or Double FB works somewhat (FB/MM + Steel/Fire Familiar), or FB/MM + HAL. They do not work by themselves; they suck hardcore (for the purpose they're supposed to serve--i.e. 'ranged' attacks).


how many single SG or single CoC minions are there? Seems everything sucks hardcore when it's all by itself ^_^

Haloki January 18 2009 1:40 AM EST

wah we know what they do ahead of time wah pick a different strat if you think they suck seriously if you think that it is that much of a disadvantage then train some other what-ever :P

Solare January 18 2009 1:53 AM EST

how many single SG or single CoC minions are there? Seems everything sucks hardcore when it's all by itself ^_^

Do I really have to name them all? Many are actually familiar based supported by ED's. It's a given that there used to be more, and now more people are testing out tank/mage combos, but single CoC and/or SG is still very viable. Whereas single FB and/or MM is not.
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