Very unique strat advice.... Hmmm (in General)


{Wookie}-Jir.Vr- March 6 2009 3:20 PM EST

My current setup is pretty unique as in I thought of the concept myself and have yet to see a single other person try it.

Please look at "The Beasty"

The concept behind this setup is that the RoBF does more damage the longer the minion carrying it is alive. So if you reverse that in your head, it becomes how can I maximize my minion's survivability??

I came up with a 3 minions setup where I hired my 2ed and 3rd minion relatively early (like 500k mpr) to get a decent concentration in EC and AMF.

The RoBF character looks like this:

The Almighty

HP: 350,000 Unlearn for 3,989,772
St: 20
Dex: Level: 943,338 Raw Level: 688,568 Unlearn for 7,849,447
Evasion: Level: 595,000 Raw Level: 350,000 Effect: 86 Raw effect 70 Unlearn for 4,115,768

Items:
Brooch of the Highborne (AoF)[0] (+10) $1,495,095
A Pair of Elven Boots [10] (+26) $3,065,225
A Pair of Elven Gloves [3] (+13) $2,240,158
A Helm of Durin [9] (+19) $1,353,253
Aegis of the Scarlet Commander (MGS)[0] (+40) $5,674,644
Shard of the Virtuous lvl 1,530,423 (RoBF) $27,760,314

The two other minions have exactly the same stats:

HP: 10,000 Unlearn for 113,772
Armor Proficiency (Base)
Decay (Base)
AMF//EC : Raw Level: 791,528 Unlearn for : 9,308,134

Currently the AMF is about 200k points higher due to a corn being equipped. I would ideally want
a Corn on both AMF/EC, Spell Boosters on both, and they both have NSC to give them some decay damage.

Now how this works in my head, is that the RoBF minion trains mostly Dex//Evasion. Combined with a very high EC This means most tanks will not score a hit on him.

Now we play off what the RoBF does...

# Primary effect: Inflicts damage in melee rounds equivalent to 30% of the tattoo level.
# Secondary effect: Grants an effective trained Evasion equal to 1/10th the total experience of the RoBF. [1]
# Tertiary effect: Magic resistance; protection against Direct Damage Spells, sans Decay and direct Sling of Death hits. This effect is a percentage-based effect, meaning the largest tattoo in the game would reduce magic by about 25% as a RoBF; getting to 15% or 20% is relatively common but it gets pretty hard to go up past that.To get to 30% would require being 6x larger than the biggest.
# Quaternary effect: Protects against AMF backlash equal to the magic resistance.

So the RoBF grants ~15% DD reduction (I would hope ^^) Combined with my MGS (currently +40 +Naming)) that's ~45% DD reduction before AMF... the RoBF also boosts my evasion so post battle my evasion is currently 95.

The Beasty defeated The Triad after 45 rounds of combat
Physical

My Robf is doing 250-300k dmg a round. Growing as my MTL finally just passed my tattoo's level.

My items I think are all perfect setup, maximizing my strat... My only concern is the AoF boosting EC against my RoBF minion. I am slowly training Alb shield because of the synergy between Alb and AoF, and the AoF gives an ideal boost to my evasion...

I don't know if this strat is ideal "higher up" Any suggestions would be nice. As it stands I have a fight list of all 100% targets and its working according to plan...

The Beasty defeated The Triad after 45 rounds of combat

Any thoughts or suggestions are appreciated.

-Jir

{Wookie}-Jir.Vr- March 6 2009 3:24 PM EST

I don't know why I posted the triad fight twice :S It's early for me and I'm sick lol

{Wookie}-Jir.Vr- March 6 2009 3:27 PM EST

Woot for triple posts!
The HP trained is purely for encumbrance. On the EC/AMF I thought 10,000hp was a nice even number, easy to train to, and gave me enough room to rent//upgrade without fear of encumbrance.

The Almighty
Net Worth: $13,829,375
Encumbered at: 15,207,43

AMF Battery
Net Worth: $2,595,157
Encumbered at: 8,236,736

EC Battery
Net Worth: $1,328,835
Encumbered at: 7,156,486

QBOddBird March 6 2009 3:35 PM EST

Looks like a pretty solid setup to me. :)

If you find that you have difficulty with SG - since that spell hits from the front back - more than others, you could easily use AoIs for a switchup.

It'll be interesting to watch as it grows.

QBRanger March 6 2009 4:26 PM EST

SG, as does all magic, ignores the AoI.

QBOddBird March 6 2009 4:36 PM EST

Right, so he could put AoIs on the other minions and shift it to the back. More vulnerable to MM, less vulnerable to SG. The idea is that using AoIs he can switch up his strategy to counter either DD (which is his real vulnerability, given the EC and Evasion vs. tanks.)

Unappreciated Misnomer March 6 2009 8:39 PM EST

you mentioned using a named MgS+40, AoF and RoBF all on the same minion, and you want to train AS on that minion also? good luck unless you lose the MgS. but other than that you are well concentrated.

Rawr March 6 2009 9:03 PM EST

Using AS would not be very effective. He needs all the xp he can get into dodging.

{Wookie}-Jir.Vr- March 7 2009 12:58 PM EST

GD sorry no, the AS is only on the AMF/EC minions, but the minion with the ROBF and MGS is also wearing an AOF so he gets a good bonus from the AS (currently +30%)

WOLFMOTHER March 9 2009 11:31 AM EDT

You need HP battery.

{Wookie}-Jir.Vr- March 9 2009 12:28 PM EDT

I thought about it for many weeks, and honestly, the reason I don't pump the AS very much, is the same reason I'm using the strategy that I've come up with.

I want the character to have "pure damage" only. It's damage that isn't conditional (other than surviving) doesn't get backlash via AMF or GA, my strat is not effected by DM.

Now it's just a matter of growing. I think I might end up adding another AMF battery.

We'll see.

WOLFMOTHER March 9 2009 1:36 PM EDT

I didn't say AS Battery.

You should get TsA and PL.

Then you'll have HP Battery.

That's like the opposite of your pure damage lowering enemy hp. You'll have pure health raising your hp. The longer the rounds last the more health regeneration you'll benefit from.

Rawr March 9 2009 7:01 PM EDT

Your weakness, or so it seems to me, is heavy magic damage. With 3 minions, your AMF xp is quite diluted. You've doubled up on physical damage with EC and Evasion/DX, but I can't see how your AMF is sufficient enough. Is EC required? I see it to be more effective to just double up on AMF and let your evasion minion eat at the physical dmg.

{Wookie}-Jir.Vr- March 9 2009 7:07 PM EDT

I've thought about the pros/cons of hiring another amf minion, but I haven't made any progress towards either way. Yes my weakness is heavy magic, and still junctioned Halidons... I don't know how, but they still hit me...

EC Battery cast Ethereal Chains on all enemy Minions (632384)

How much Dex does a Halidon have at 800k-900k mpr? (mtl ~1.3m?)

{Wookie}-Jir.Vr- March 9 2009 7:08 PM EDT

Keep in mind that before amf my items are reducing magic damage by about 40-45%.

Admindudemus [jabberwocky] March 9 2009 7:16 PM EDT

hals have a base to hit of 100 all you can really hope to do is avoid multiple hits.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002gGc">Very unique strat advice.... Hmmm</a>