My current setup is pretty unique as in I thought of the concept myself and have yet to see a single other person try it.
Please look at "The Beasty"
The concept behind this setup is that the RoBF does more damage the longer the minion carrying it is alive. So if you reverse that in your head, it becomes how can I maximize my minion's survivability??
I came up with a 3 minions setup where I hired my 2ed and 3rd minion relatively early (like 500k mpr) to get a decent concentration in EC and AMF.
The RoBF character looks like this:
The Almighty
HP: 350,000 Unlearn for 3,989,772
St: 20
Dex: Level: 943,338 Raw Level: 688,568 Unlearn for 7,849,447
Evasion: Level: 595,000 Raw Level: 350,000 Effect: 86 Raw effect 70 Unlearn for 4,115,768
Items:
Brooch of the Highborne (AoF)[0] (+10) $1,495,095
A Pair of Elven Boots [10] (+26) $3,065,225
A Pair of Elven Gloves [3] (+13) $2,240,158
A Helm of Durin [9] (+19) $1,353,253
Aegis of the Scarlet Commander (MGS)[0] (+40) $5,674,644
Shard of the Virtuous lvl 1,530,423 (RoBF) $27,760,314
The two other minions have exactly the same stats:
HP: 10,000 Unlearn for 113,772
Armor Proficiency (Base)
Decay (Base)
AMF//EC : Raw Level: 791,528 Unlearn for : 9,308,134
Currently the AMF is about 200k points higher due to a corn being equipped. I would ideally want
a Corn on both AMF/EC, Spell Boosters on both, and they both have NSC to give them some decay damage.
Now how this works in my head, is that the RoBF minion trains mostly Dex//Evasion. Combined with a very high EC This means most tanks will not score a hit on him.
Now we play off what the RoBF does...
# Primary effect: Inflicts damage in melee rounds equivalent to 30% of the tattoo level.
# Secondary effect: Grants an effective trained Evasion equal to 1/10th the total experience of the RoBF. [1]
# Tertiary effect: Magic resistance; protection against Direct Damage Spells, sans Decay and direct Sling of Death hits. This effect is a percentage-based effect, meaning the largest tattoo in the game would reduce magic by about 25% as a RoBF; getting to 15% or 20% is relatively common but it gets pretty hard to go up past that.To get to 30% would require being 6x larger than the biggest.
# Quaternary effect: Protects against AMF backlash equal to the magic resistance.
So the RoBF grants ~15% DD reduction (I would hope ^^) Combined with my MGS (currently +40 +Naming)) that's ~45% DD reduction before AMF... the RoBF also boosts my evasion so post battle my evasion is currently 95.
The Beasty defeated The Triad after 45 rounds of combat
Physical
My Robf is doing 250-300k dmg a round. Growing as my MTL finally just passed my tattoo's level.
My items I think are all perfect setup, maximizing my strat... My only concern is the AoF boosting EC against my RoBF minion. I am slowly training Alb shield because of the synergy between Alb and AoF, and the AoF gives an ideal boost to my evasion...
I don't know if this strat is ideal "higher up" Any suggestions would be nice. As it stands I have a fight list of all 100% targets and its working according to plan...
The Beasty defeated The Triad after 45 rounds of combat
Any thoughts or suggestions are appreciated.
-Jir