Come up with an original or creative Strat and Win (in Contests)


Brakke Bres [Ow man] March 23 2009 10:43 AM EDT

How to win?
Post here your favorite strategy with the AoJ or build a crazy strategy with the AoJ as base.

Post the number of minions, the build, the equipment you'll use, a short explanation of your build and of course why you should win.

What is there to win?
Thats right an AoJ
For free

Winning conditions?
After you wrote your strategy down in here I pick out my five favorites, after that a poll would be setup where the community picks their favorite.
Winner of the poll wins the AoJ!

Posting conditions?
One post only per entry, two strategies max per post.

Now get cracking and find a good/crazy/fun strategy!



AdminTal Destra [Forge Of Norn] March 23 2009 12:27 PM EDT

I want to run an NCB running my old strat that was going strong until i gave in to the likings of WoW....
needless to say im here and not on WoW so here goes nothing

3 minions

1. 1/3 AMF and 2/3 AS
2. Pure GA with Junction EF
3. Pure AS with base decay

of course i don't have the items but here they are listed

1. corn, aof
2. AoJ, HoC, SBs, NSCs
3. Corn, aof, NSCs

and basically it owns, its FUN and it ROCKS

that is all thank you

baladra [Imperiatum] March 23 2009 12:31 PM EDT

single minion training Archery HP STR DEX (1/10th each for HP STR and DEX) wearing AoJ and training the rest of his XP into DM

AdminTal Destra [Forge Of Norn] March 23 2009 12:32 PM EDT

single hal baldra?

baladra [Imperiatum] March 23 2009 12:35 PM EDT

fire familiar

DrAcO5676 [The Knighthood III] March 23 2009 12:41 PM EDT

Here is my particular original strat that I like very much ^_^ and I am partially using it atm, and Need the AoJ (That I'm renting from Henk as is) for it ^_^

4 minion, works best if one is much bigger than the rest...

Wall with about 2 mil nat hp trained and over 350 ac, also has AP trained, and if you so wish SS. Equips of AoAC, Cml, AC, SC, HoD, TG, MS, T Shirt ^_^

Enchanter with about 5-10 mil AS trained. Equips of Corn, BoE, and AoF

Enchanter with about 5mil DM trained. Equips of Corn, BoE, and Aof

Enchanter with about 5 mil GA trained. Equips of HoC, NsC, AoJ, and a Big SF or Hal ^_^ (if Hal take off the NsC for BG)

Strat is quite solid against the splash damage from Sod and some Elb damage... Should hit max GA if GA isn't dispelled, should also have around 4 mil hp per minion with almost 6 mil on front Wall. Awesome reducer of spread damage and can dish out some damage back ^_^


Second strat is 3 minion

Enchanter with 10-15 mil AS trained. Equips of Corn, Aof, and Of course a huge Ros

Enchanter with GA trained. Equips of Corn, BoE, Aof

Enchanter with DM trained. Equips of Corn BoE, Aof

The Ultimate Stalemate Strat ^_^ Should have huge amounts of HP and should kill any damage dealers in no time... Could also switch out the RoS for an Robf ^_^

Goodfish March 23 2009 1:43 PM EDT

Note: strategy relies on unproven/currently nonexistent junction effects

1: AoJ, HG's, EB's, SoC, HoE
-Familiar: Jigorokano Familiar
-Skills: Bloodlust, VA

2: AoF, NSCs, SBs, Corn, BoE
-Skills: SS trained to ~10% of the JKF's HP, AMF, base Decay

3: AoF, NSCs, SBs, Corn, BoE
-Skills: Ablative Shield, base Decay

4: AoF, EBs, BoE, EC
-Stats: HP
-Skills: PL

Obviously, the strategy depends on having the Jig survive until melee. Minion 4 helps ensure this by soaking up all the ranged damage, while minion 2 uses a big (boosted) AMF to help deter Fireballs and Magic Missiles. Minions 2 and 4 are supporting enchanters, obviously. Minion 2's SS is undertrained a bit but the Corn, SBs, and BoE should more than counter this, so SS will be at full effect for your barefisted ninja minion. Minion 3's AS is a pretty obvious, boring, and extremely effective choice. The AoF's on 2/3/4 are there to boost the AS even more, creating a much better blanket to allow the Jig to survive until he can start crunching.

Minion 1's equipment is optimized for Junctioning. It's pretty standard stuff for a UC minion. I realize Bloodlust currently seems to not affect Jigs, but I hope that gets fixed. Assuming it DOES work, VA ought to be trained to the highest Bloodlust-boosted hulksmash your Jig does, so he can leech a ton of health in the first round (hopefully bringing him over his max, or restoring some of the health he lost during ranged). Then it's just a matter of letting your only source of damage (unless you count AMF, but I sure don't) pound away at the opposition, hopefully outdamaging the other side and healing enough to survive thanks to VA.

The build suffers significantly from DM and has a weakness to magic damage. The PL wall is there to help ease the DM weakness (my original idea was to have a 3rd enchanter), and the big AMF should help decrease the damage the team sustains from spread damage spells at least. SG is still quite scary.

Shrug, just something I came up with that might be fun to try.

Brakke Bres [Ow man] March 23 2009 2:00 PM EDT

nice build goodfish

More builds the merrier!

blackshadowshade March 23 2009 2:14 PM EDT

OK, what about this? (also based on as-yet not programmed AoJ features)

Single minion, no intrinsics, no skills, no spells, no tattoo. Oh, and an AoJ, naturally.

Wins every time! ;)

Andy March 23 2009 5:45 PM EDT

Four minions.

1 trains AS the others train DM

All minions wear corns and SB and 3 wear AoF.

One minion AoJ an IF to NSC and SB.

This should win because I made this in the five seconds I had XP

Salvador Dali March 23 2009 6:05 PM EDT

archer + AoJed Hal
both archer and hal benefit from the archer equips, therefore making this extra-efficient.
archer:
AoJ
BGs
ELB
BoM

Wizard'sFirstRule March 23 2009 8:32 PM EDT

you get maximum bonus when fighting up. and there is no such thing as a tank-only team, so I guess it is targeting mages. To beat mage, you want MgS Wall with PL, a AMF minion and throw in a third with GA and a RBF.
Recap:
1st: 100% AMF
2nd: 100% GA
3nd: RBF with AoI, train 100% AS
4th: train a smallish PL, and rest HP, Max wall gear.

Admiralkiller March 23 2009 9:18 PM EDT

Leave my AoJ on a storage character and let it rot.
That is my strat.

Goodfish March 23 2009 10:17 PM EDT

I don't think that will win you the AoJ, Admiralkiller. ;)

Unappreciated Misnomer March 23 2009 10:49 PM EDT

that was funny though Admiral.

first minion casts MM
wearing HoC,SB,BoE,AG,Coi,AoL

second minion casts GA
wearing Hal,AoJ,BG,HoC,DB

third minion casts AS
wearing Corn,SB,BoE,AoF,NSC,EC

it is just for fun and it really needs DM to live longer at higher levels unfortunately, but the concentration of experience is superb lol

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Brakke Bres [Ow man] March 24 2009 10:52 AM EDT

bump for good measure.

Brakke Bres [Ow man] March 25 2009 3:15 AM EDT

this contest is not going as I hoped it would.

BarCap March 25 2009 12:53 PM EDT

First minion PL wall with EB, EG, TSA, MGS, EC, SoC, AoI
second minion enchanter training AMF and SS Corn, SB, BoE, AoF
third minion enchanter training AS IF, AoL, DB, NSC, HoC
fourth minon wall all exp into HP, with full wall gear

AdminQBGentlemanLoser [{END}] March 25 2009 1:04 PM EDT

How could I not suggest;

Single Minion training UC and ED/ED of your choice.

Junctioning HG, HoE, EB

The idea would be to boost your Jigs UC to massive levels, by Junctioning over Trained UC and getting the effects from Dex increasing items and HG twice.

This would abuse Uc's naturally high PTH (1.2 time the Effect).

With an 8 Mil Trained UC and an 8 Mil UC on your Jig, you've hit a +360 weapon *before* and item bonuses!

KAPOW!

Mikel March 25 2009 1:46 PM EDT

3 Minion Team.

First Minion
Train HP
AP
Pure Wall (Wall Gear to get your AC up to over 300),
Use Adam/SC/AoAC/Tulks/T-Shirt/HoD/MS/CML or DB's if you can get away with it, so you can slow Tanks down as well.
This will slow the RoBF Down and front hitting Mages.

Second Minion
AoJ/Hal
BG's/HoC/CML/SBs/T-Shirt/MS
Train AMF

3rd Minion
Another Wall in the back
Train HP/PL
Use TSA/SC/AoAC/HoD/HoD/MS/CML

This one will slow people down hitting you from the Front and will regenerate HP to keep him alive longer.

It could use some tweaking, also interchangeable with the Jig.

QBRanger March 25 2009 2:16 PM EDT

2 minions

First archer, using elb. Equipping TSA, AoM, DB, MgS, EC, BG, HoC
Learning str, dex, hp and archery.

Second tattoo holder using HF. Equipping Corn, BoM, AoJ, BG, EB.
Learning DM and evasion.

The enchanter in front, the archer in back.

00 March 25 2009 2:35 PM EDT

MM rape^?

Brakke Bres [Ow man] March 26 2009 6:30 AM EDT

bump for good effect, this contest ends this sunday. Get your strategies in!

Brakke Bres [Ow man] March 28 2009 1:31 PM EDT

bump again, sunday last day!

{Wookie}-Jir.Vr- March 28 2009 1:39 PM EDT

Four minion team. Three Walls and an AOJ Familiar.

For simplicity I will say Hal.

Minion 1 and 2 are Hp/PL only with full wall equipment. TSA/MGS/ as high AC as possible.

Minion 3 is the AoJ minion wearing full Hal boosting items.

Minion 4 is another wall setup like 1 and 2.

Minion three will need a base fireball to make the hal spawn in front of it as opposed to behind it.

You setup the PL levels so that it forces the kill order of the minions to look like this.

1-4 kill order.
2431

So the farthest back minion will die first, then the front one, then the one with the Hal equiped, then the 2ed one (in front of the hal) then the Hal.

With really high AC // MGS (high dmg reduction) plus the TSA on three minions will basically give the Hal as much time as possible to deliver as much pain as possible. The only way he will be taking damage is from GA.

Brakke Bres [Ow man] March 29 2009 10:20 AM EDT

slowly getting to a draw

[P]Mitt March 29 2009 11:35 AM EDT

Single Minion, AoJ:
Minion Equipment:
AoJ
JKF
HoE
DBs
HGs

Minion Trains:
Evasion
AMF
Haste

Strategy qualifiers:
The JKF won't hit until melee: Therefore in order to have it survive through ranged, it will train AMF to lower any DD spell (since they have a 100% accuracy) It will train Haste to boost its already-impressive DX, and combined with Evasion and DBs, will make it an extremely hard target to hit during ranged.

The rest of the items serve to boost its UC, which (combined with Haste) will allow it multiple hits during melee to quickly take apart its victims.

[P]Mitt March 29 2009 11:36 AM EDT

Sorry for the double post:
I submitted my entry before reading all of the other entries;

It seems like my strategy is similar to GL's except in a couple respects. If it is not distinct and unique enough, I withdraw it.

Brakke Bres [Ow man] March 29 2009 4:57 PM EDT

contest is over, I'll be judging all of the strats and pick my favs

Guardian March 29 2009 6:58 PM EDT

here is the team:

Tank junctioning halidon wearing:

Elven long bow
An Amulet of Focus
A Mithril Chain Mail
An Amulet of Junction
A Pair of Elven Boots
A Pair of Beleg's Gloves
A Helm of Clearsight
A Halidon Familiar
A Helm of Ecthelion
A Buckler of Mandos



Enchanter casting dispel and ablative

WEaring:
Mithril Chain Mail
Elven Cloak
Boots of Fortitude
Elven Gloves
Cornuthaum
Amulet of Leadership


Unarmed combat guy wearing:

A Sling of Death
Combat Gi
Elven Cloak
Displacement Boots
Helm's Gauntlets
Helm of Ecthelion

Enchanter or wall

echanter would cast GA
or wall phanton link.


thats it, i dont like usual strats based on mages.

Brakke Bres [Ow man] March 30 2009 2:45 AM EDT

KW you missed the deadline and as such your post will be ignored.

Guardian March 30 2009 12:29 PM EDT

there was no eadline in the main post, u could just judge what u have man, come on i expent time thinking on strat to help ya

Brakke Bres [Ow man] March 30 2009 12:40 PM EDT

Henk Bres March 28 1:31 PM EDT
bump again, sunday last day!
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