Idea: New DD Spell (in General)
Now, before you come in here with predetermined misconceptions, I've actually put thought into this... And that in and of itself is a scary thought.
Basically, I'm thinking of a spell that would introduce a new style to the Direct Damage field of our casters, making it so having even an enchanter just train it would do something for the team.
Breath of Light
Direct Damage: Also prevents learning of enchant offense spells on that minion.
This spell does more damage based upon the placement of the minion. The total damage done is 20% of the spell level *5, like Cone of Cold.
First Minion - 125% of Total Damage
Second Minion - 100% of Total Damage
Third Minion - 75% of Total Damage
Fourth Minion - 50% of Total Damage
Increases damage by a set percent for the rest of the team, based upon the placement of the minion trained with this spell. This increase is only applied to the minions placed "infront", to the left, of the BoL Minion.
First Minion - 0% Increase
Second Minion - 1% Increase
Third Minion - 2% Increase
Fourth Minion - 3% Increase
Please note, that the damage done changes upon the placement of the minion in the team from a left to right basis. So placing the BoL Minion in the first slot would allow it to do 125% Total Damage but it would provide a 0% increase to the team. Also, this spell can only be trained once per team, much like the use of a familiar/tattoo/rune, to prevent someone from stacking the Damage Increase and putting a heavy hitter in the front slot.
Ideas and suggestions are welcome to work on this. I'd just like to see something new and interesting placed into CB since its starting to get a little stale.
I like it, but i'm not much of a strat person, but it does sound good.
Not sure about how the damage would go... but it sounds like a Cleric spell to me and I'm all for that! Team buff + damage == awesome!
How about make it more Effective for a UC Fighter to have and Call it "Chi Blast". Honestly UC fighters don't get much and this would be something interesting for them. Of course I would think that everyone could use it just like the Jiggy.
The whole point Zenai is that its a spell built for -all- types of minions, not just mages or tanks. Anyone can train it but they forgo the ability to learn an EO on that minion.
I got the idea Capitan, this was a veer in the straight line you were proposing that is all. It was stated everyone could use it BUT more effective for a UC Fighter.
March 30 2009 8:42 PM EDT
when the first minion is dead, do the rest still deal the same proportion or does the second become the 'first' ?
maybe it is explained better than i understand right now... woo rum!
March 30 2009 8:48 PM EDT
I'm very confused. What's damage is getting increased in the 2ndary effect?
Chaosal - The minion's placement on the team would never changed. So if its in the Fourth Minion slot, it would apply the 3% Damage Buff to the other two remaining minions still.
Cube - The Damage Buff would be applied to the outgoing minions of your team. So your archer would do 3% more damage with its bow, your mage would do 3% more damage with its spell.
This is basically, in my eyes, just a way to add a new type of spice to the team and still provide a bonus to teams that don't want to go to 4 Minion.
However! Say you only have two minions in your team, the highest damage buff that first minion would receive, if the BoL Minion was in the Second Slot, would be 1%. This buff would not change based upon the amount of minions in your team, but only upon its placement -out of four minions-.
March 31 2009 2:10 AM EDT
Does the spell hit one at a time or all at once? If it hits one at a time then this is a sweet idea. If it hits everyone at once then it's way too overpowered.
Which part Mist?
The damage hits like FB would, so its a spread damage to the entire opposing team.
The Damage Buff is applied once at the start of combat, much like AS/GA or any other EO spell with the exception that it cannot be dispelled by DM. The main reason for this is I can't figure out a point when the ratio of DM to BoL would be at a decent subtraction rate.
I'm still trying to figure out the math side of CB.
March 31 2009 2:17 AM EDT
That's not really fair then since most people don't have both AMF and DM, the spell would be too overpowered. It does CoC-type damage but in addition it boosts the damage of your other minions? And what about fifth minions (familiars)?
Familiars would only be affected by the Damage Boost -if- they're infront of the BoL Minion.
Also, its not really that powerful. At the full 3% boost, it would take the largest blow in the game, from a 4 minion team that has been retired Chemosh, from 18,639,569 and only add on 559,187 damage to that. And that's the largest blow in the game.
Lets take something more resoneable, say 5,000,000 damage, with the -max- bonus, you would add on another 150,000. While it may sound like alot before you do the math, its not really that much of a boost.
March 31 2009 2:39 AM EDT
True. You're right.
"Ideas and suggestions are welcome to work on this. I'd just like to see something new and interesting placed into CB since its starting to get a little stale."
So much for my idea or suggestion other than squishing it Capitan. Thanks-A-Lot. Do everyone a favor next time and say that it is only for your specific idea and guidelines thereof AND that any differentiation on it is not welcome.
I still think if you make it more Effective for a UC Fighter to have(maybe a .5%-1% increase overall) and Call it "Chi Blast" or whatever you want to name it. It would be something interesting for UC strats and new in CB. Staleness gone for a few weeks.
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