I'm so torn between when to hire minions, so lets talk this through to find the logical best answer.
I plan on running a 4 minion team. Setup like this:
Minion 1:
Will only be training HP, Dex, and Evasion.
Only enough Hp to cover ENC, About 300k @ 1m mpr, 600k @ 2m etc etc.
Items:
RoBF
AoF
Mage Shield
Ebs
Egs
HoD
A 2008 CB T-shirt
Minion 2:
Will train Nothing but HP and PL.
Enough PL to keep up with damage at the level fighting, and the rest into HP.
TSA
AoAC
SC
TG
CML
MS/MgS
HoD
Minions 3 and 4 are identical for the most part.
Will have a base decay and base AP, training only enough hp to cover ENC (about 50-100k per 1m mpr, possibly more if needed.), the rest will be 100% into ****AMF/EC/DM**** with a base AP
Items:
****Ada//BoE****
AoAC
SC
CML
NSC
Corn
***MGS/MS***
Now This is basically "The Beasty 2.0" Where the goal is for the RoBF minion to survive as long as possible to inflict maximum damage.
The RoBF minion's items will make it impervious to most tanks as they simply wont hit (and if they do get a shot in, it goes to the PL wall anyways). I know it's possible to achieve as I've accomplished it. The PL/wall placed in position 2 instead of 4 is debatable, but it's there under the understanding that it's reducing the damage from MM at 9/10 if it's in position 2 (before AC).
So minions 3 and 4 are basically Walls with Decay and an enchantment. While running The Beasty" I was running one AMF and one EC... but was having problems from mage teams. With this new setup it allows for optimal damage reduction, with just a few things to "debate".
If you look above for the stars they simply mean I don't know which to use yet.
Both enchanters with AP trained will be taking roughly a 7.5% EO "hit" but the corn on each of them will essentially cancel this out, making them enchanter walls if you will (with their own little bite (decay). The NSC allows the decays to fire for a decent amount of damage all things considered. But their High AC will allow for optimized damage control when the PL Wall absorbs their damage.
I'm not sure if the MgS kills EC or not, My MgS is in rentals for another 3 weeks so I can't test this, but if it doens't then I would imagine that Minion 4 uses EC/MgS and then minion 3 would default to MS and AMF. (The MgS to help counter MM on the rear, and if MgS works without killing amf as well (doubt it) then four MgS across the board :O.
The Ada vs BoE is simply the AC levels of the minions. The goal is to make the RoBF minion survive as long as possible, and I'm not sure which would be better at this point. The ADA would provide a lot of extra AC, but at a slight EO cost (remember this is canceled by the corn/AP so it's not a huge deal)
So all that being said (dunno if I left anything out) my biggest concern is when to hire the rest of the team.
Currently my NCB is ~200k mpr, and each minion costs roughly 2m (this is increasing every day obviously)
I want enough XP concentration into the single minion as he will likely turn into the RoBF dex/eva "tank wall" but I also want enough XP concentration into the rest of the team so that by the time I get to the 3m/4m mpr level, they are formidable and not just dinky add-ons.
Another thing to keep in mind here is cost. So... Thoughts? Suggestions?
I have most of the items on hand for the above strategy minus a few random things, but I plan on getting those from rentals, so the biggest debate here is when to hire. The rest is mostly just choice and if MgS kills EC/AMF.
-Jiraiya