- AS, HP, DM, base decay
- Massive ELB (all reasonable NW), HP, Dex, Str, Archery
- HF with junction
- HP, Amulet of Invisibility, Cone of Cold
The front minion is ultimately a protective wall and is also carrying the needed DM and boosting the teamﾒs health.
The Archer and HF in the middle form a dynamic duo of ranged power and should cripple most teams.
The mage in the rear is invisible, so it should be safe with most ranged rounds. By only training HP and CoC, (with HP boosted by the existing AS) the mage should have massive HP and a huge CoC spell to slam into any remaining enemies. The DM should negate AMF backlash as well.
Assume appropriate gear for all minions.