Why does my Hal suck? (in General)


{Wookie}-Jir.Vr- May 16 2009 9:11 PM EDT


Post-battle stats
Hal 6350294 Dave
Experience 97 100
Hit Points -270,572 -406,723 -182,768
Strength 1,013,218 24 1,930,502
Dexterity 311,759 19 256,000
Armor Class 85 85 159
Melee Base to-Hit 40
Melee Bonus to-Hit 10
Ranged Base to-Hit 100 100
Ranged Bonus to-Hit 94 90
Direct Damage 473
Damage Inflicted 1,095,712 0 3,651,640

Play-by-play
The Legend of Jiraiya AhDat
Kobuck cast Antimagic Field on 6350294 (1.00)
Kobuck cast Ablative Shield on all friendly Minions (3582109)
Ranged Combat

Hal hit Kobuck [112726]
Dave shot Kobuck [188959]
Dave shot Kobuck [261433]


Hal shot Kobuck [116895]
Dave shot Kobuck [278551]
Dave hit Kobuck [180871]
Dave shot Kobuck [230111]
Kobuck's familiar's Magic Missile hit Dave [289929]
Dave regenerated 24,174 HP

Hal hit Kobuck [168009]
Dave shot Kobuck [233678]
Dave shot Kobuck [200528]
Kobuck's familiar's Magic Missile hit Dave [231974]
Dave regenerated 24,174 HP

Hal hit Kobuck [118064]
Dave hit Kobuck [285096]
Dave shot Kobuck [235557]
Dave shot Kobuck [211378]
Kobuck's familiar's Magic Missile hit Dave [254552]
Dave regenerated 24,174 HP

Hal shot Kobuck [168679]
Dave hit Kobuck [206184]
Dave hit Kobuck [177988]
Dave struck deep into Kobuck [250319]
Dave cries "Stand aside Hal!!"
Kobuck's familiar's Magic Missile hit Dave [319033]
Dave regenerated 24,174 HP
R.I.P. Kobuck

Hal hit Kobuck's familiar [125919]
Dave shot Kobuck's familiar [247435]
Dave hit Kobuck's familiar [278397]
Dave hit Kobuck's familiar [185155]
Kobuck's familiar's Magic Missile hit Dave [317634]
Dave regenerated 24,174 HP
R.I.P. Dave



Things to keep in mind:

I only copy/pasted range but my post battle stat shows for 8 rounds... (So my HAL dex is suffering the post range modifiers and the Hal actually has 779,000 dex during ranged)

I don't understand why does my Hal only hit once and Dave hits 2x and 3x? Hal has more dex, and more + to hit than Dave... this is happening consistently.

{WW]Nayab [Cult of the Valaraukar] May 16 2009 9:18 PM EDT

That doesn't make any sense. Is this consistently happening i.e. every fight or only on occasion?

Cube May 16 2009 9:19 PM EDT

I have an idea. Junctioning Evasion *might* be overwriting archer.

Worth a shot checking by taking off the AoJ or shifting stuff around I guess.

Cube May 16 2009 9:19 PM EDT

That should read Archery.

three4thsforsaken May 16 2009 9:41 PM EDT

This is very odd.

AdminTitan [The Sky Forge] May 16 2009 10:04 PM EDT

What's the pth on dave's weapon? Also, who are you fighting?

AdminTitan [The Sky Forge] May 16 2009 10:06 PM EDT

Sorry I didn't see the Ahdat part. Yes, I believe Cube has it. The Hal should hit at least twice with no pth, which is not happening.

Solare May 16 2009 11:15 PM EDT

Hal doesn't suck, its arguably the best familiar out there right now. However, your circumstance is indeed very strange. If its legitimate, someone should consider adding it to the list of growing known issues (if the issue itself can be identified).

{WW]Nayab [Cult of the Valaraukar] May 16 2009 11:17 PM EDT

Solare it appears that the Evasion being junctioned has canceled out the Hal's Archery

Solare May 16 2009 11:20 PM EDT

But what about Dave then? Does the evasion not affect Dave? Or perhaps Dave's weapon has lots of + to hit? Is that what's going on here?

Solare May 16 2009 11:20 PM EDT

Oh, nvm, I see what your saying... That is a problem if that's the case

kevlar May 16 2009 11:36 PM EDT

Something needs fixed.

three4thsforsaken May 18 2009 6:25 PM EDT

bump, what does NS have to say about this?

AdminNightStrike May 18 2009 6:27 PM EDT

I dunno.. but I already put Archery next in line for the junction fixes in the wiki about an hour ago.

AdminNightStrike May 18 2009 6:35 PM EDT

Ok, it looks like evasion can't overwrite Archery, but Bloodlust and PL sure can.

AdminNightStrike May 20 2009 2:20 AM EDT

If anyone else wants to get data on Archery, that'd be helpful.
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