OP USD Bows (in General)


AdminTitan May 18 2009 7:30 PM EDT

[40] +102 +6 for named -- 47M NW
[11] +29 +2 for named -- 11M NW
[18] +58 +4 for named -- 46M NW
[6] +22 +2 for named -- 16M NW
[9] +28 +2 for named -- 18M NW
[0] +26 +2 for named -- 22M NW
[22] +66 +4 for named -- 33M NW
[1] +1 for named -- 0 M NW


Name all of them for 8M - 1M for their bows being named, which leaves 7M for being named.

I rounded these all, but I rounded them in a way that the roundings cancelled each other out mostly.

Since around 160M of this can be forged for around 75% I'm going to count that as only 120M. Add this 120 to the 33M NW from the AoAC and the 7M more for namings you get 160M NW.

The total AC of this set is 461. With no SS trained, this is a 77% decrease to physical damage. With SS trained, this decreases physical damage by 97%. What What What? Is that right?

97%

I made this thread in response to threads and people saying that USD bows are OP. This set of armor cost 135M NW less than the bow of Vectoidz did, 57M NW less than Ranger's is. So, next time you see someone with a huge weapon doing insane amounts of damage to you, set down and think. How much NW did they put into their weapon. If you don't want NW to mean anything, that's a different argument. For the love of CB, I hope you don't believe that. So, after seeing this thread you will drop this insane idea of OP huge NW bows.

AdminQBnovice [Cult of the Valaraukar] May 18 2009 7:34 PM EDT

*sigh*

Marlfox [Cult of the Valaraukar] May 18 2009 7:34 PM EDT

*claps*

DERPA [Red Permanent Assurance] May 18 2009 7:37 PM EDT

Naming items feeds the server! Name more bows!

Tyriel [123456789] May 18 2009 7:49 PM EDT

The only problem with that 97% figure is that the majority of ranged-based teams (like archers) have DM trained, so on average something like 80% is probably more accurate.

Another thing to consider is that all of that NW is on A WALL. Not a tank. Not an enchanter. A WALL. Assuming you can even afford all of that gear, there are several additional 'costs' or stipulations that go along with it. Some of which I can think of off the top of my head, like:

1) You also need NW for a main damage dealer, especially if that is a tank. 2) You need to have at least two minions for a wall set. 3) You need to be able to fit all of that NW on a single minion, which means that that minion has to be large.

How large?

Well, 193m NW (minus the base 100k a minion has) means you need to have 6.43 million HP, ST, 12.86m in UC, or over 25 million in a spell.

For that 6.43m in HP, that's 77.16m XP in that minion. According to the formulas in the Wiki, that single, wall minion alone would be worth over 1.5m MPR, or almost a full third of the top person's MPR (I know this number isn't exactly accurate, since the MPR-XP relationship isn't linear, but you get the idea, I'm sure). Just to let a wall wear its armor.

Now, that would be a little bit less for ST (as TG boost it a fair bit), but that would leave you vulnerable to EC as well, which could cripple your ENC.

I'm sure there are other faults with the idea, but I can't think of any at the moment, and supper is ready to be eaten! It's a good idea, but unfortunately slapping a bunch of really strong wall gear on a minion to stop ELBs is better in theory than it is in practice.

QBRanger May 18 2009 7:52 PM EDT

Man, that is Freedian levels of NW.

kevlar May 18 2009 7:52 PM EDT

"I made this thread in response to threads and people saying that USD bows are OP."

What threads, I don't remember or missed a thread(s) about that? Link(s)?

AdminTitan May 18 2009 7:57 PM EDT

"6.43 million HP" Wooptie do? I have more HP than that and I'm not even a top 10 team. I also have two minions. As well I have millions of level into ST. I'm just putting the point across that NW is good where ever you put it. It doesn't matter what it is put in, <b>NW is important.<b> As it should be. It's not just important in bows, it's important to everything.

AdminTitan May 18 2009 7:58 PM EDT

"What threads, I don't remember or missed a thread(s) about that? Link(s)?"

It was mainly talking in chat.

QBOddBird May 18 2009 8:24 PM EDT


This doesn't prove that USD-created bows are not overpowered.

You're just telling us something we already know, which is that USD can make pretty much anything overpowered.

AdminTitan May 18 2009 8:30 PM EDT

"This doesn't prove that USD-created bows are not overpowered.

You're just telling us something we already know, which is that USD can make pretty much anything overpowered."

So, you're saying that the bows themselves are not OP right, rather it's the USD?

TheHatchetman May 18 2009 8:36 PM EDT

"Another thing to consider is that all of that NW is on A WALL. Not a tank."

Why not? :(

AdminTitan May 18 2009 8:38 PM EDT

"Why not? :("

Actually Hatch when I was making this thread I was thinking. "OMG Hatch is going to be so strong in about half a year." LOL

TheHatchetman May 18 2009 8:50 PM EDT

and what he's saying is that you can't judge OP-ness by huge things, and that if you want to truly point out something as OP, you need to show it acting excessively strongly within reasonable standards ^_^

QBRanger May 18 2009 9:27 PM EDT

Sometimes Hatch is a genius.

This is one of those times.

BluBBen May 19 2009 12:59 AM EDT

Also, 100% reduction isn't 477AC anymore. It's 599 nowadays.

Godpanda May 19 2009 1:01 AM EDT

Lol.

Godzilla vs Lizard.

Wizard'sFirstRule May 19 2009 6:22 AM EDT

and what he's saying is that you can't judge OP-ness by huge things, and that if you want to truly point out something as OP, you need to show it acting excessively strongly within reasonable standards ^_^

+1 to hatch. I would like to add that my definition of OP is something that is considerably stronger than all other things at same level (e.g. compare 10m SG with 10m AMF or 10m in UC+STR, or compare 200m NW bow with 200m armor or 200m DB)
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002lSO">OP USD Bows</a>