2 minion strat idea (in General)
I want to start an NCb but i keep changing my mind on what to do. my current thought is a 2 minion strat as follows.
Train: Max AS
Equip: Corn, AoI and BoF
Train: BL to max effect, rest AMF
Equip: AoJ, HoE, BoM and if can get HG's+DB's else TG's and DB's
I don't really want to get a SoC even though it would be better as I won't use it after the NCb is over.
any ideas and opinions are more than welcome.
May 19 2009 12:10 PM EDT
Why do you have an AoI on the leading E?
May 19 2009 12:13 PM EDT
ummm. you will need a great deal of DB value to avoid being hit by archers. also I would train a base decay on your second minion so that you don't get owned by MM. I would also try and add a small GA in there. Another option would be to put a small PL on your first minion to take away damage from your jiggy and second guy.
Froy: i have an AoI on their to make longer use of my BoF's
i could train evasion instead and use EB's. this would help with evasion and DX i think. coud train a small GA on that minion as well just enough for some damage.
training a small PL on the first minion say 200-300k. i mainly only want this team to be able to fight until hopefully say 2-2.5mil MPR max, in which case i can switch over to being a ToA tank with a supporting enchanter as thats what my equipment and team i have in mind is made for.
May 20 2009 4:21 AM EDT
"ummm. you will need a great deal of DB value to avoid being hit by archers. also I would train a base decay on your second minion so that you don't get owned by MM. I would also try and add a small GA in there. Another option would be to put a small PL on your first minion to take away damage from your jiggy and second guy."
Hmm. Well I think your strategy is very strong. Your Jiggy should be well enough on its own to avoid archer damage. IIRC Ranger is having a tough time with Jiggies. Jiggies are a bit broken atm I think, so no guarantees there. I disagree on the decay - base decays can be very self-destructive, especially if using AS. The more HP a base-decay minion has, the more damage he will suffer from eating a 1.00 decay. And you'll need all the HP you can get to keep your Jiggy alive. I know that if I used base decay, even on one minion, my fightlist would be obliterated of AMF users. I also disagree with GA. GA works best with high HP teams imo. Otherwise its a waste of a spell. A small GA is easily dispelled and won't do much retaliation if you're not a high HP team. However, I do agree that PL would help. Training PL on the first minion with AoI is very strong. If jiggies go in front of the minions, your jiggy DX would slow physical damage a lot and any lowered damage he does take is PLed away. PL would also give your Jiggy a lot more breathing room to counter GA.
May 20 2009 4:23 AM EDT
and if you're worried PL will make your BoF leadership go away - if you're taking that much heavy damage in ranged to the point that you aren't affected by leadership, the fight probably isn't going to last that long anyways.
Take a look at my strat as it is quite similar. I was originally going to train BL and AMF with a PL wall instead of an AS enchanter, but the overall setup is quite similar. I also suggest you put a PL on the front enchanter. You could also think about training a small amount of str on the junction enchanter making him a mini tank.
that sounds like a good idea. i have the equipment to go that way as well. if i went that way would use DB's and train BL, so as to get max AMF effect
May 20 2009 6:42 AM EDT
I think AS would work better to deal with GA. I mention GA a lot because my team bases a lot of its victories off of my GA, but its definitely a force worth reckoning. Training pure HP protects you from DM, yes. However, your jig will not benefit from AS...
However, now that I think about it...
Jig has a solid amount of HP already... if you use natural HP on the PL wall, you could train base Decay on the 2nd enchanter and then train AMF and VA. VA would work much better for the jiggy I would imagine.
JKF may have a good amount of hp to deal with some GA but any real GA team will slaughter him because there is absolutely no way he is going over the cap. It usually takes my JKF about 3-4 rounds to kill himself due to GA.
I have another strat myself planned out to deal with GA
My (3/4ths) strat completely owns GA, but is rather boring.
May 20 2009 6:52 AM EDT
Is VA not enough to counter GA? Obviously it won't outheal it, but surely it helps...
Sure, VA would generally be enough for you to beat through a GA team. The problem is that a GA team almost always has DM so you never will have a VA to counter the GA.
having a HP and PL first minion sounds good. it should let my Jig last until melee. training a low VA along with AMF and either BL or UC on second minion, with a small strength sounds workable. on the second minion if i equip my exbow then with just the PTH i should be able to add a few more teams that would otherwise just out damage me
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