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*AdminShade*
May 20 2009 2:59 PM EDT

Someone tipped me on this and I'd like to have this either confirmed or disproved.

Apparently having a 21% or 25% DX bonus on a minion with 20 DX (only! 20 DX) causes the same DX bonus being applied to a Junctioned Familiar.

The Familiars really affected by this bug are the Halidon and the JKf because they rely on DX to hit.

Situation how it should work (example!)

20% DX bonus + Junction + Halidon with 1000 DX.

Minion gets 20 * 1.20 = 24 DX after bonuses

Halidon gets 1000 * 1.20 = 1200 DX after bonuses.

21% DX bonus + Junction + Halidon with 1000 DX.

Minion gets 20 * 1.21 = 24 DX after bonuses (rounded down)

Halidon gets 1000 * 1.21 = 1210 DX after bonuses.

25% DX bonus + Junction + Halidon with 1000 DX.

Minion gets 20 * 1.25 = 25 DX after bonuses

Halidon gets 1000 * 1.25 = 1250 DX after bonuses.

Alright that wasn't really shocking, only small DX differences, but imagine this with a 1 mil DX...

Now the way it most likely now works, either as designed or not:

The minion now gets the same DX bonus from either +21% DX or +23% DX.

This bug had been reported in March also but was not yet looked at I think. Is this as designed now or is this a bug?

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*AdminShade*
May 20 2009 3:15 PM EDT

Explanation to 'fix' this:

Train 960 points of experience in ST or DX to cover it. :D

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*Fatil1ty*
May 20 2009 3:43 PM EDT

here's the proof:

With + 21 EB's

Hal detonator Hello shmeeee

Experience 11,261 83 85

Hit Points -6,067,938 -8,101,501 -4,455,093 -5,967,827

Strength 819,057 20 2,904,447 2,386,753

Dexterity 1,064,774 24 336,000 2,357,485

Armor Class 31 31 40 30

Ranged Base to-Hit 100

Ranged Bonus to-Hit 97

Direct Damage 538

Damage Inflicted 0 0 0 0

With +23 EB's

Hal detonator Hello shmeeee

Experience 11,281 103 105

Hit Points -7,007,396 -6,546,904 -5,728,622 -4,948,138

Strength 819,059 20 2,904,447 2,386,753

Dexterity 1,064,776 24 336,000 2,357,485

Armor Class 33 33 40 30

Ranged Base to-Hit 100

Ranged Bonus to-Hit 97

Direct Damage 538

Damage Inflicted 0 0 0 0

Training 100 dex and +21 EB's:

Post-battle stats

Hal detonator Hello shmeeee

Experience 10,370 152 154

Hit Points -7,927,653 -8,191,843 -6,035,229 -4,474,705

Strength 819,061 20 2,904,447 2,386,753

Dexterity 1,077,065 121 336,000 2,357,485

Armor Class 31 31 40 30

Ranged Base to-Hit 100

Ranged Bonus to-Hit 97

Direct Damage 538

Damage Inflicted 0 0 0 0Training 100 natural dex on detonator with +23 EB's

Post-battle stats

Hal detonator Hello shmeeee

Experience 10,349 131 133

Hit Points -7,271,778 -8,490,972 -6,460,670 -6,342,567

Strength 819,059 20 2,904,447 2,386,753

Dexterity 1,101,634 123 336,000 2,357,485

Armor Class 33 33 40 30

Ranged Base to-Hit 100

Ranged Bonus to-Hit 97

Direct Damage 538

Damage Inflicted 0 0 0 0

This prooves the problem I tried to explain earlier about junction. Items should be applied to the familiar directly instead of applying the effect they have on the minion.

For skills the xp that is trained into a skill should be transferred and then all equipment bonuses/penalties applied and then any insufficient dex or other penalties.

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*Fatil1ty*
May 20 2009 3:44 PM EDT

by the way only the first number set in the dexterity field actually matters

well i just read this and sure enough i was unsure about wiether to sue my dbs or ebs to junction with my hal, but with the math behind it my eb+26 are boosting my hals dex by nearly 40% with my minions dex at 312k base and 393k with those dbs

hals current dex 305,288

hals dex with +26 dbs on 424,465

+26 should only give my hal a dex of 384,662.88, but hey thats a free 40k!

Bonuses are 1.5x for intrinsics, so +26 EBs give a 39% bonus.

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