My weird strategy (in General)

CombatSquirrel June 7 2009 7:48 PM EDT

Minion 1: Pure DM
Equipped with JKF

Minion 2: TSA & PL Wall

Any thoughts?

Unappreciated Misnomer June 7 2009 8:27 PM EDT

gear wise

M1 - corn/hoe,sb,hg,bom?

M2 - nsc/eg,soc,eb,ec,hod?

assuming you can get all this

GA would be nice, but would that make melee any easier. unless you equipped an exbow to reduce damage during those rounds. but realistically your wall should make this happen.

would you be considering to add more minions at some point? i like something to be done during ranged so at least im not missing out on doing some more damage.

three4thsforsaken June 7 2009 8:46 PM EDT

I think it's fine. That much concentrated DM and HP are great for backing up your JKF

iBananco [Blue Army] June 7 2009 8:47 PM EDT

You'll get demolished by mages.

three4thsforsaken June 7 2009 8:50 PM EDT

He only has 50% of his total exp in HP and hopefully a mage shield oh his back minion. He might have trouble with mages but it's not like he's inevitably doomed like most anti-tank strats are.

Oh and don't forget to train a little BL to greatly boost your Jiggy damage.

CombatSquirrel June 7 2009 10:33 PM EDT

I'm thinking of instead of pure DM, maybe pure AMF.
Although, GA will destroy my JKF, and it won't do enough against the giant AS's out there.

Cube June 7 2009 11:01 PM EDT

I don't like the idea of massive DM with a JKF. Open to decay, and basically all magic. Most melee teams need AMF in there somewhere.

Cube June 7 2009 11:02 PM EDT

As you said also, GA is going to hurt; the only way around that while still keeping the AMF is AS, so I'd swap the PLer for AS.
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