PR's effect on score (in General)

AdminQBnovice [Cult of the Valaraukar] August 21 2009 12:47 PM EDT

Having (finally) passed my PR with my score I can say with complete confidence that PR has too much effect. I realize Jon was trying to solve the dead zone issue... but is this fair? All I have to do to keep top score is make sure my PR is higher than the next guy.

AdminNemesia [Demonic Serenity] August 21 2009 2:22 PM EDT

I think it is fine. You aren't getting farmed at all that is why your score is so high. Also most people are fighting with a score higher than their pr as such they aren't actually creating any score. There is only a small amount of people at the top who are really being the ones to create the score.

Demigod August 21 2009 2:34 PM EDT

Off topic -- but holy crap, no one's beaten you in 24 hours!? No one's double or triple-tapped you successfully? Jeepers...

ResistanZ2 [The Knighthood] August 21 2009 3:21 PM EDT

I don't think Novice has been beaten in a long while...

Demigod August 21 2009 3:37 PM EDT

I don't keep track of his battle log, but I figured he was at least getting double-tapped.

Cube August 21 2009 4:30 PM EDT

I don't see the problem. Maybe you could clarify, but shouldn't you have top score if you aren't being beaten? If someone starts beating you surely, your score would drop.

AdminQBnovice [Cult of the Valaraukar] August 21 2009 4:33 PM EDT

Even when I was losing fights daily the same issue exists. Score gains are vastly increased per fight when my score is below my PR.

Admindudemus [jabberwocky] August 21 2009 4:39 PM EDT

is that score gain from fighting, training or both that are much better when score is below pr?

AdminQBnovice [Cult of the Valaraukar] August 21 2009 4:45 PM EDT

fighting specifically I don't think it alters training based gains

AdminTitan [The Sky Forge] August 21 2009 5:47 PM EDT

Yes it does novice, if your PR was below your score all along then you wouldn't have gained any score at all when training.

TheHatchetman August 21 2009 6:02 PM EDT

I think what he's trying to say that is if somebody can beat him with a 100% win, that they will forever be second place unless they surpass his PR and/or make themselves entirely un-double-tap-able. Otherwise, no matter how often that person manages to beat him, a doubletap on that person would put them right back behind him while his score rises at a much much faster rate.

Issue here is that we could eventually end up with someone in the number one spot in score that is being beaten by up to 2 (perhaps 3, but really any more than that would certainly pluck them from the top spot), while having somebody in number two that is unbeatable in a single challenge by any team in the game.

TheHatchetman August 21 2009 6:03 PM EDT

On another note... HOLY CRAP!!!! 9.1m score?!?! o.O Nice!

AdminQBnovice [Cult of the Valaraukar] August 21 2009 8:27 PM EDT

Thanks Hatch for the holy crap and the clarity...

Yeah isn't it awesome... I'm trying to verify if it's the highest score ever...

AdminQBnovice [Cult of the Valaraukar] August 21 2009 8:30 PM EDT

Is it ironic that score is being boosted by the very thing we're trying to keep down in order to gain higher rewards...

Sounds like a catch 22 to me.

iBananco [Blue Army] August 21 2009 9:10 PM EDT

The only people who benefit from you having a higher score assuming you're not getting a challenge bonus are those who farm you.

AdminQBnovice [Cult of the Valaraukar] August 21 2009 9:30 PM EDT

you benefit from it if you attack someone larger than you even without challenge bonuses, Jon has actually stated that score is a factor in base rewards. So the key to rewards is keeping your score from dragging down the scores of your opponents.

Admindudemus [jabberwocky] August 21 2009 9:35 PM EDT

we have often referred to that as the hidden bonus. it is why you can never hope to catch up to the top unless you get a higher challenge bonus and clan bonus or are beating people higher scored than what they can beat.

Admindudemus [jabberwocky] August 21 2009 9:49 PM EDT

here is an old post that describes the hidden bonus from fighting higher scored opponents within the same regen bracket but getting different rewards based on ba cost:

nightstrike was one of the ones who spoke out against the system at that time.

Brakke Bres [Ow man] August 21 2009 9:50 PM EDT

I hardly think that any character will ever have double the amount of pr to their mpr. This is rather a luxury problem, too much nw (almost a billion) with the largest tat. No sorry I don't think this is relevant to the next guy.

AdminQBnovice [Cult of the Valaraukar] August 21 2009 11:03 PM EDT

Henk... I'm not far from double my mpr now... and it's not a problem for me really, it's just unfair to the people who can (sometimes) beat me.

As an aside... why is my score stuck at 7m on my history graph?
I've been at 8m or near it for months.

Sickone August 22 2009 6:36 AM EDT

"Jon has actually stated that score is a factor in base rewards."

Your OWN _SCORE_ influencing your base rewards ?!?
[citation needed]


Shark August 22 2009 7:12 AM EDT

yes.. for example if I knock my score way down some with stalemates,(and it gets too high for me to make any XP or cash of consequence)..When I return for you I take more your SCORE and make more XP and cash ...old tourny trick :)

QBRanger August 22 2009 10:43 AM EDT

One of the ways to fix this problem is to have all characters subject to a negative challenge bonus.

That way one has to consider their PR no matter their MPR.

However, this idea was not well received when posted in the past.

AdminQBnovice [Cult of the Valaraukar] August 22 2009 10:51 AM EDT

Sickone: opponent's score, separate from the challenge bonus (which is based on the score v your pr)

The only way your score effects rewards is by not dragging down opponents score. That's actually the key to running an NCB successfully in my opinion.

AdminNemesia [Demonic Serenity] August 22 2009 11:03 AM EDT

Yes, one good trick when running an ncb is knowing which targets you can beat some of the time or double tap who have a larger score than your regular targets. When you first start fighting hit them a couple times to get your score up on par with your regular targets so you keep a higher challenge bonus overall.
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