Average Rewards (in General)
Some of you might have noticed I just recently entered this line below the method of the average rewards:
"This method is hardly accurate anymore since it does not take account for the Challenge Bonus and how its different per character. Since it can range from +100% to -100%."
What strikes me as funny is the following:
"It works best if you do your calculations on Sunday when no clan bonuses are in play."
But challenge bonus inflate or deflate any reward you're getting. Also for money. If noticed since my rewards span from 600 to 260, I'm trying to work out an average rewards but since the method does not take the challenge bonus in account you can't use this method.
Not everyone is getting 100% all the time. And 100% CB is inflated/not base reward.
So calculating the average reward your getting for your fightlist at the moment is just a matter of writing down your start money, use up 160 BA, write down your final money after that and dividing by 160. Or is that just too simple?
Surely the accurate way is to just remove the bonus yourself, it's hardly that difficult.
It'll still work.
As far as I know, the idea of challenge bonus was in the game long before Avoid's method was discovered. It just has been revealed since then (or has it? I don't know when Avoid created the method).
Bonuses won't even make a difference, anyways, unless they change between fights. The method is all about ratios, which won't change when everything is being modified by various bonuses.
And you could do what you said with 160 BA, but Avoid's method will give you per-opponent rewards, which is a little bit different than the average for an entire fight list. You could do things like see how much money/XP you're losing out on by not fighting your highest person with every BA, or the minimum time you'd need to get a certain amount of money/XP.
Still, spending 2 or 3 BA to find out your average rewards is a lot easier than doing a full set.
ah zoglog you have a point, but since base rewards differ from character to character you fight, something to do with MPR/PR/Score, but if it would be so easy to do why does this method also says do it on sunday?
Tyriel, I believe challenge bonus was introduced after Avoid relieved his method, I could be wrong there, thus making his system obsolete. And his method describes how you can get the average reward money reward. So not only per character. Besides if your fight list is constantly shifting then it would be very hard to do so. Since you only use this method on a sunday.
August 30 2009 9:07 AM EDT
"ah zoglog you have a point, but since base rewards differ from character to character you fight, something to do with MPR/PR/Score, but if it would be so easy to do why does this method also says do it on sunday?"
Because you don't have to make a few extra calculations.
Besides, the cash rewards were tweaked twice (-5% when ammo was removed, -20% when the "lottery" was introduced), so you have to recalculate the ratios listed anyway... unless somebody did that already ?
August 30 2009 10:54 AM EDT
Whether or not the challenge bonus is a difficult to use factor, fight someone on which you don't have a challenge bonus and you can still calculate it perfectly well.
You are talking about inaccuracy while you bring the inaccuracy in the equation yourself, not?
The other way around as you suggest, works also but then you disregard possibly farming a high or low challenge bonus character. However, while it's simple, it works as well.
ah but there is the catch Shade, Challenge bonus is based on pr vs score. Now PR doesn't fluctuate that much, score does. So it drops and raises all the time. While the lowest bonus might not actually drop a lot, the highest bonus will. Thus that method is also invalid.
the method finds base rewards and does that well. bonuses are applied to base. perhaps it just needs to be clarified that for it to be effective you need to eliminate clan bonuses (test on sunday) and use it against 0 challenge bonus opponents?
August 30 2009 11:19 AM EDT
Perhaps it is best to describe the method as the average _base_ rewards calculation.
You should then calculate your bonuses on top of it, similar like how the game it does, right?
aye, that is what i am thinking as well.
well that is the problem I'm not entirely sure that the bonus is directly calculated.
for instance if you have 100% CB and you have calculated that you average reward is 1000 for that opponent. I'm really not sure that the average base reward is actually 500.
I've seen plenty of examples where the same is true.
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