sod power in question.? (in General)
September 24 2009 8:48 AM EDT
f your a ToA tank I would forget all melee weapons and concentrate on getting your SoD as high as possible.
You will find later on, that splitting your NW between 2 weapons is less effective than having 1 large one.
With a ToA I would certainly concentrate on missile rounds.
This was a statement from ranger in another thread, Does the SoD really have the power to pull this off like the Elb?
I would say no for early game because the majority of people won't have 3+ minions. Also your DM would be pretty low at low levels and wouldn't be able to get up with the GA. GA teams love SODs ;).
September 24 2009 8:53 AM EDT
If you use a ToA and boost the weapon X then yes it does. So too does the Mageseeker.
Higher up I'm not so sure it's a good single damage dealer. Coupled with a good DD it works best I think.
September 24 2009 9:43 AM EDT
We visited this topic recently in another thread, and it appears that yes, it does have the power. After you get beyond the piddly lower ranks and into multi-minion teams, it can be more effective. You'll lose ground against other tanks and some two minion (or single + familiar) teams, but it appears that you'll be stronger against most everyone else in the game.
September 24 2009 10:23 AM EDT
The SoD is a great weapon high up.
It targets numerous minions, doing more damage than the ELB vs 3,4 or 5 minion characters.
It also does not need a skill to properly use, saving a lot of xp, depending on your strength.
Vs 1 or 2 minion characters (I classify a familiar as a minion for this thread), it is not as powerful, however, the xp savings can help you survive with more HP or Str.
It also attacks every round in Melee, and makes people think twice aobut putting non evading meat shield up front.
September 24 2009 10:50 AM EDT
I think it would be a nice change to have a missile Salvage Yard just to see if they high NW elbs are more or less effective if they were SoDs.
Perhaps this can be the big change this month.
September 24 2009 11:13 AM EDT
Hmm I have a medium SOD and I have most of my Value into it It wins all my battles for me and yes I would have to agree that it can be that powerful at the higher lvls check my team out...
September 24 2009 11:38 AM EDT
One of the biggest in the game does this against me:
Valheru's explosive shot hit Munch Bunch , Johnny Was , Kano-san 
I've no damage reduction going on, the SoD minion has over 4 mill strength. So that's pretty good damage for x8000. Nearly a mill per strike including the spread fire.
September 24 2009 11:45 AM EDT
If you had even a little bit of damage reduction I suspect those numbers would be quite different.
September 24 2009 12:02 PM EDT
It's not as good as it used to be however, before the fix to Belegs a while back. That fix hit the SoD quite hard.
The spread damage is quite good against PL teams. That pesky PL minion takes multiple damage amounts per round....
September 24 2009 12:21 PM EDT
I'm currently sporting an ELB that's x6000 +110. If anyone has a similarly sized SoD, I'll pay transfer costs to borrow it for testing.
September 24 2009 12:27 PM EDT
If you use a ToA, you get free PTH on both.. quite a bit of an incentive to have two weapons imo.
September 24 2009 12:28 PM EDT
Yes, I agree. If all you have to spend money on is weapon X, then you can afford to spread it a bit.
September 24 2009 12:53 PM EDT
Sure you can Cube,
But I find it better to have a x10000 SoD than a x5000 SoD and x5000 MoD or MH.
Maybe it is my personal opinion, however, I have tried using/renting a massive MoD for my character and it did not help one bit.
September 24 2009 4:01 PM EDT
Yes but ranger you have archery trained. So all your fights should end in ranged. I'm really not suprised the MoD did nothing. :)..
Also with the SoD it free's up that skill slot. Where you could train a bloodlust and really start dishing out damage in melee.
September 24 2009 4:27 PM EDT
But if I do as much damage, or more vs some characters with 3 or more minions, the same number of fights will end in missile rounds. Overall. Perhaps they go longer vs 1 or 2 minions characters, but should be shorter vs 3, 4 or 5 minion ones.
Add the fact the SoD fires every round in melee and the extra xp freed up from having to learn archery, the SoD is a clear winner. At least to me. Or until I can try a SoD as large as my ELB to prove or disprove it.
September 24 2009 7:06 PM EDT
A giant SoD still leaves a hole if they live to melee and have a decent amount of Dex. True though, against most people just the SoD would work best, but I think there's at least a bit of a toss up.
September 24 2009 8:48 PM EDT
robfs up high also reduce sod hits quite a lot
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