Need tattoo's for an experiment. (in Services)
I need tattoo's that are higher then 100k in lvl.
I need all the damage giving tattoo except for the RoBF. I have that one :)
So I need a HaL, SF, FF, IF, EF, jig
I only need them for an hour or so, I'll be doing this experiment tomorrow if I have all of the tattoo's.
What I want to test? Damage. Plain and simple.
Which tattoo gives the most of it.
Any questions? CM me.
K I'll be testing this Sunday, if you have any of these tattoo's and they are higher then 100k in lvl please send them to me on that day! I'm up around 4 pm that day.
got a pledge for the jig, I have the RoBF and the HaL also found an IF in my inventory but is a tad too small.
Still need a SF, IF and FF.
Found myself a new IF, still need an EF, FF and SF. Come on people!
October 24 2009 8:44 AM EDT
moved to Services, and a free bump :)
October 24 2009 9:59 AM EDT
Since it's in the interests of science, are either of these of use to you?
A Steel Familiar lvl 1,226,272
A Steel Familiar lvl 245,719
I have this you can use tommorow.. Just cm me :)
A Jigorokano Familiar lvl 238,010
A Fire Familiar lvl 306,785
An Ice Familiar lvl 192,927
Koshka 9:59 AM EDT
I can use both but the smallest will be ok!
Kefeck 11:19 AM EDT
Already got a pledge for a jig, but I'll keep it in mind.
Conditional Identity 11:28 AM EDT
Yes, nice I can certainly use that FF.
Ok that takes care of the FF and SF
Still need an EF. Come on people!
October 25 2009 11:25 AM EDT
Doesn't your Max tattoo grow and effect these results a little bit for the tats used after the first?
yes it does grow a bit but not enough to have a significant impact on the damage: 99,752
October 25 2009 12:02 PM EDT
Few questions / remarks:
Does your MTL increase with the gaining of experience from these battles?
AMF casted should be cast instead, want to fix that?
You might want to include the number of spell hits for SF also for comparing on a per hit basis.
1. Yes it does increase but not enough to have any impact on the data.
3. In the table you see Casts behind the SF, numbers of Casts means the number of magical hits.
October 25 2009 1:57 PM EDT
Ahh I see now. You might want to merge hits / casts into 1 cell then, would make it look much better and clear ('overzichtelijk').
Another thing: put your mean without decimals, makes it look strange ;)
I have to admit though, nice work! if you put all info on a 2nd tab and make a summary on the first tab, that would make things more usable :)
All work in progress, still need to test out the FF, EF and jig.
Updated version: http://spreadsheets.google.com/ccc?key=tbzKlD0wFqm8pN1wK6o8XSg
The jig is absolutely worthless as a tattoo without junction.
For single attack I still need to test the EF
For spread damage I still need to test the FF and IF.
Big question here is how do I test the FF and IF. Since their damage ramps up when less minions are around. Should I attack a 4 minion + familiar character or should I attack the character I have been attacking.
It doesn't ramp up mate. ;)
It does the same overall damage regardless of target numbers, it's spread evenly over all targets.
aha alright, ok then.
Any volunteers to give me an EF, IF and FF I can borrow?
Tested the FF and that thing is hopeless in ranged.
Shade if you want I can add you to the editors list and do some magic to the tables.
Crap forgot to post the link: http://spreadsheets.google.com/ccc?key=0AkQTGuL_D9RJdGJ6S2xEMHdGcW04cE4xd0s2bzhYU2c&hl=en
Still need to test the IF and EF, anyone have one higher then 100k in lvl?
Send it so I can resume testing!
Updated the table after testing the EF and that thing pumps out major damage without junction!
BTW how should I test the IF since that damage is indeed ramping.
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