amulet of ed (in General)


Admindudemus [jabberwocky] November 2 2009 1:52 PM EST

what if we had amulets of each enchant defense spell that protected a certain amount of that spell on your team from dispel magic? i was thinking of something like 33 percent protection per amulet, but you can only have one ed amulet per team.

i am not sure how powerful these would be, but i do like having one spell that could be protected to a certain extent. what do you think?

Wraithlin November 2 2009 1:56 PM EST

only problem I see is that it combos way too well with RoS, since you can wear both on a minion. It would make that ED pretty much immune to DM. But other than that I don't see a problem with it. Of course to make it CBized it would have to be +1% protection bonus per enchantment bonus, base 33% is a bit op.

Admindudemus [jabberwocky] November 2 2009 2:01 PM EST

true that, 2% per plus then with the same upgrade cost of the amulet of focus.

Admindudemus [jabberwocky] November 2 2009 2:02 PM EST

as for the ros, just make it to where whichever bonus is higher is the one that is applied and therefore no stacking would occur.

Wraithlin November 2 2009 2:04 PM EST

well i'm out of complaints, now you just gotta get it past the apathy of change barrier, good luck.

QBRanger November 2 2009 2:19 PM EST

We already have the RoS to do this.

To make such a power on a non tattoo would be too powerful.

Basically if you want to protect your EDs, use a RoS. Otherwise beware DM.

The AoF does sort of help in this regard with its boost to ED.

Admindudemus [jabberwocky] November 2 2009 2:37 PM EST

just to be clear, it would not protect all ed's. the amulet of haste would only protect haste, the amulet of ablative shield would just protect that one ed and to reiterate, only one ed amulet per team.

with those stipulations, i do not think it is too powerful or competes too much with the ros.

Admindudemus [jabberwocky] November 2 2009 2:39 PM EST

"To make such a power on a non tattoo would be too powerful.

Basically if you want to protect your EDs, use a RoS. Otherwise beware DM."

that is actually one reason i came up with this. the only counter to dm is a tattoo slot, other than just trying to overwhelm it, and i think that gives dm too much power especially given the fact that dm can dispel multiple ed's.

AdminNemesia [Demonic Serenity] November 2 2009 2:53 PM EST

Instead of an Amulet I think that a skill that protects ED except with a twist would be more interesting. If you Internalize a spell by training it at 1/4 or some ratio of the ED then it becomes immune to DM but only effects the minion that it is trained on instead of all the minions.

Lochnivar November 2 2009 2:58 PM EST

didn't pfizer come out with a pill for this?

Admindudemus [jabberwocky] November 2 2009 2:59 PM EST

bob dole gives loch a high-five! ; 0

Lochnivar November 2 2009 3:02 PM EST

on topic:
I like the skill idea, against DM good, against everything else... wasted xp.

I think the balance of xp cost & DM protection might need some tweaking but I like the notion.

Admindudemus [jabberwocky] November 3 2009 9:48 AM EST

i would be okay with it as a skill, or heck any item for that matter. dm is just too awesome of a return on investment for it to only have one counter and that is a tattoo slot. unless we also turn dm into a tattoo! ; )

AdminTitan [The Sky Forge] November 3 2009 9:56 AM EST

DM is too awesome of a counter? That could quite possibly be the stupidest thing I have heard this morning, and my Writing Seminar class is far from advanced.

Admindudemus [jabberwocky] November 3 2009 9:58 AM EST

perhaps you should try a reading seminar then? ; )

Solare November 3 2009 10:02 AM EST

Well, consider each player must choose to either have DM or AMF/EC, unless they have a RoS, which happens to be the only current counter to DM. And, AS and GA are extremely effective if one does not have DM. I'd say its a fair trade-off, that you must wear a tattoo to maintain your advantages. However, if we made this supposedly amulet MUCH weaker, say +0.5% per plus, and max the curve at say +30, I could see this working. Or in the case of the skill, if we made it train 1/1 with the ED, then I suppose it wouldn't be overpowered.

AdminTitan [The Sky Forge] November 3 2009 10:06 AM EST

You realize that DM takes 125% more exp to eliminate all AS? Yeah, great counter you got there. Through on an RoS, and suddenly you're looking at like 200%, if the tats big enough even bigger. Take someone training 8M DM, and someone training 8M AS. The AS wearer has an RoS on, 7M lvls. This means the new AS lvl is 11.5M lvls. Alright, DM casts at 80%, so this becomes 6.4M. The RoS protects against 2.8M lvls, so now that's down to just 3.6M lvls. So, the AS casters final AS is at 7.9M lvls. Dang DM is soooo goood runnn for your lives. What a waste of 8M levels in DM if you asked me. I recently untrained around 4.5M DM. Didn't lose a single opponent off my fight list. Do you know why, b/c DM doesn't do jack unless you willing to put 3/4s of your exp into, and get beat by everyone else.

AdminTitan [The Sky Forge] November 3 2009 10:07 AM EST

Oh, and let's not even get into the fact that you can have EC or AMF with DM.... Sut, you should say some words.

Admindudemus [jabberwocky] November 3 2009 10:09 AM EST

"say +0.5% per plus, and max the curve at say +30"

if you look at the aof cost curve, it does pretty much cap this at around 30 with it giving 2% per plus, not counting naming. the largest aof in the game is a plus 15.

also remember that this is a one item per team limit and only protects one spell.

as a skill, i am not as sure how that would be balanced. are you saying xp for xp with the enchantment to get a percentage of the ed protected or fully protected?

AdminTitan [The Sky Forge] November 3 2009 10:11 AM EST

"Through on an RoS" should be "Throw on an RoS" I was in a hurry.

Admindudemus [jabberwocky] November 3 2009 10:15 AM EST

yeah titan, one on one that dm would only dispel 6.4m of a single enchantment but if the other team has 4 enchant defenses running it can dispel up to 25.6m levels.

that is one heck of a roi, no?

AdminTitan [The Sky Forge] November 3 2009 10:18 AM EST

I guess, but RoS people aren't that dumb. I've always believed we should balance things for the extremes. Not for the other situations.

Admindudemus [jabberwocky] November 3 2009 10:26 AM EST

i did propose that this would not stack with the ros. so i am not sure why you are even bringing them up.

RaptorX November 3 2009 10:37 AM EST

The AoAS if there was such a thing would be pretty much the end for me - if DM can't dispelled AS and EC for that matter it is of little use. It doesn't lower trained HP, enemy skills or DD so it is just defensive, and keeps AS trained minions under control since that is very powerful on multiple minion teams. No need to train anything else. Just train AS and GA and watch other teams self destruct. That would be boring. If you lower DM effectiveness I think that would happen a lot --- as it already happens some.

Admindudemus [jabberwocky] November 3 2009 10:58 AM EST

"No need to train anything else. Just train AS and GA and watch other teams self destruct."

only one of those could be protected from dm then and only 30% of it or so. one without the other doesn't do much good! ; )
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