robf-soc interaction idea (in General)


Admindudemus [jabberwocky] February 10 2010 10:56 PM EST

the soc doesn't really seem to be used all that much and i was wondering what others thought about allowing it to store robf damage and return that as well as what it already does.

QBRanger February 10 2010 11:07 PM EST

Already suggested to NS.

Admindudemus [jabberwocky] February 10 2010 11:10 PM EST

did he reply?

AdminQBGentlemanLoser [{END}] February 11 2010 4:49 AM EST

Don't mind that Dude. ;)

But how about Decay?

Decay's got *nothing* that reduces it. Not even AC (like the RoBF). Sure it can be lowered by AMF (but it can also be boosted by AG/CoI to counter). Add to that the NSC letting go through AMF anyway.

And the fact it can do 50% plus of the targets HP per round.

That's hella overpowered! It could do over 9 Million damage per round!

How about adding Decay absorbtion to the SoC, or something else? Maybe let the RoBF reduce Decay damage.

Decay needs a counter, surely. ;)

AdminTal Destra February 11 2010 4:59 AM EST

Decay by itself is not overpowered. Add the NSC to it however and then it does become op. We need a counter that works against both items yet not separately

QBRanger February 11 2010 9:35 AM EST

Decay's got *nothing* that reduces it. Not even AC (like the RoBF). Sure it can be lowered by AMF (but it can also be boosted by AG/CoI to counter). Add to that the NSC letting go through AMF anyway.

Decay has at least 3 counters:

1) AMF, even with NSC it does smallish damage, nowhere near 1/2 HP.
2) GA, works great vs a decay enchanter as they typically have lower hp, esp if you use DM to nuke AS
3) 20 hp blocker minion in front. Works just perfectly for me.

Opposed to the RBF and its 1 type of damage reduction.

But I do like Dude's idea very much.

AdminQBGentlemanLoser [{END}] February 11 2010 9:53 AM EST

1) AMF, even with NSC it does smallish damage, nowhere near 1/2 HP.


Sure. When you face 100% AMF. But you could always trian your Decay over base...
2) GA, works great vs a decay enchanter as they typically have lower hp, esp if you use DM to nuke AS


What about facing a dedicated Decay Mage, with HP. And maybe even DM to take care of GA...

3) 20 hp blocker minion in front. Works just perfectly for me.

A wicked idea I totally champion.


Be that as it may, if you don't face AMF, Decay can quite easily take millions and millions of HP away, *with nothing to reduce the amount used*.

That's got to be hella overpowered.

It literally forces you to use AMF. As if you don't, there's *nothing* to stop Decay doing millions upon millions of damage to you.

Much the same could be said about the RBF damage and using High AC to stop it (Which works very well. JS could show some good examples.)

If only we could get enough Leadership to give Decay a 100% Boost... The moment that happens, and any minion in the game is One Hit Killed (given enough Trained Decay and a phat pair of NSC to reduce AMF to zero), I'm sure it'll get 'hot fixed'. ;)

(Disclaimer: I don't think Decay is overpowered)

Admindudemus [jabberwocky] February 11 2010 10:23 AM EST

i really don't want to extend the robf debate here. regardless of where you stand on that issue, you have to admit that it is becoming the default tat for cb and that really isn't a good thing.

i think this idea would perhaps make it a bit less desirable without changing or weakening it against most opponents.

if we have one overused item and one underused item...well one solution is then obvious.

Solare February 11 2010 10:26 AM EST

Well, maybe not the SoC, but I think maybe creating a new shield that absorbs 'other' damage. Like, perhaps, GA, AMF recoil, FB friendly fire, and RoBF.

AdminQBGentlemanLoser [{END}] February 11 2010 10:27 AM EST

Dude, I'm being serious about adding Decay reduction to the SoC though. ;)

If we want to expand it's capabilities.

But then, with all this extra added damage coming in, we'll have to be careful about Hammer Class retaliation.

QBRanger February 11 2010 10:35 AM EST

But then, with all this extra added damage coming in, we'll have to be careful about Hammer Class retaliation.

I think this is a great idea. I proposed it to NS a while ago.
Remember that the SoC stored energy only works if you hit the opponent.

It would give another foil for the new default tattoo of CB.

We can debate Decay and its overpoweredness in another thread if you wish to create one. I promise to be civil and have a nice discussion about that spell.

Admindudemus [jabberwocky] February 11 2010 11:36 AM EST

actually, i have always thought that the soc should return all damage. so gl, you are preaching to the choir! if it is too powerful, then adjust how much is returned or how much is absorbed.

i love the idea of the soc, it is just a cool concept. there are so many things in game that are limited to physical damage only and i am not sure the soc should have that limitation.

AdminQBGentlemanLoser [{END}] February 11 2010 11:38 AM EST

Then let's not single anything out, and let the SoC absorb all damage! ;)

AdminQBGentlemanLoser [{END}] February 11 2010 1:20 PM EST

Also, with the relationship between the SoC and MGS (Physical one versus Magical), if we're expanding the SoC, shouldn't we also be looking to do the same with the MGS?

They both do the same thing (reduce a specific Damage type) and while the SoC doesn't reduce as much (0.5 per + compared to 0.75), it has the nifty damage return to compensate (much like an inverse EC - AMF relation).

The MGS also has some hefty (but fluffy) inbuilt limitations, while the SoC has none.

Maybe it's now time to remove the (fluffy) self limitations the MGS has, if we're looking to buff the SoC.

QBRanger February 11 2010 1:25 PM EST

I think the MgS is just fine.

The SoC should be able to work vs the RBF and let us keep it at that.

No reason to go to far when just trying to help vs the most overpowered tattoo in the game.

Admindudemus [jabberwocky] February 11 2010 1:26 PM EST

Mage Shield
Mage Killer [0] (+50) worth $31,526,548 owned by Mikel (Dragos)
A Mage Shield [0] (+50) worth $31,526,548 owned by ImmortalAA (The Immortals)
A Mage Shield [0] (+49) worth $26,558,323 owned by Freedetta (No Idea why I do this)
A Named Mage Shield [0] (+48) worth $22,373,047 owned by AdminNightStrike (The Iconics 3e)
A Mage Shield [0] (+46) worth $15,877,243 owned by Windwalker (Yanki)


Shield of Capacity
A Shield of Capacity [0] (+31) worth $23,203,988 owned by Freedetta (No Idea why I do this)
A Shield of Capacity [0] (+30) worth $17,860,000 owned by Molotov Kittentails (Pierce the Veil)
A Shield of Capacity [0] (+30) worth $17,860,000 owned by Admin{CB1}Slayer333 (The Final Frontier)
hot shot [0] (+29) worth $13,746,863 owned by Shinobu (Maidens)
A Shield of Capacity [0] (+28) worth $10,581,082 owned by IndependenZ (C.M. Burns)

Adding up the net worth on the top ones in the game gives well over 100m for the mage shield and around 85m for the soc.

I would say that in this case what you see on paper may not be as important as what is happening in the wild.

Shark February 12 2010 9:05 PM EST

leave the SoC alone its one of the few things that still actually works as intended
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