The Exbow and the SoC (in General)


QBJohnnywas February 17 2010 5:43 AM EST

It's been said before but I have to post it again.

Titan's exbow char brings my strength down to this: -239,108

But the SoC and Morg combo does this:

Johnny Was's shield flashes! [299,468]
Johnny Was pounded Talalicious with Red Rose [248485]
Johnny Was draws strength from his weapon! [49697]

Only once per round, but that's more than enough to enable me to win.

Nice. ;)

Shark February 17 2010 6:02 AM EST

yup when the shield flashes it adds to the next hit of the Morg or MOD which in essence means if you don't have the cash to upgrade the weapon its like free NW on it :) the way I see anyway bec thats how Im using it not upgrading the MOD and keep bumpin the shield up :)


i know this has its limits but i do what i can to keep myself interested here :)

the SoC Mod/MoRg is good combo

Shark February 17 2010 6:03 AM EST

bad hat's Decay hit Shiraha [251248]
archer's shield flashes! [609,647]
archer crushed Shiraha with HammerHead [571878]
archer cries "sorry HAL cant let you do that!"

Miandrital February 17 2010 6:03 AM EST

I like the MoD + BL + SoC + VA

In diablospeak, maximizing the synergies :)

QBJohnnywas February 17 2010 6:07 AM EST

I haven't even got BL, would be better with. But then I wouldn't be able to use my Mageseeker.

Shark February 17 2010 6:07 AM EST

but dispel magic will kill them spells and you cant depend on a spell anymore to actually work bec of all the higher than the moon DM's

Admindudemus [jabberwocky] February 17 2010 8:25 AM EST

just to make sure that i understand the implications here, without the soc storing up energy the negative strength means that you would hit for zero damage but the soc allows you to actually still do damage, once per round and thus win?

QBJohnnywas February 17 2010 8:26 AM EST

Exactly dude. Must be OP!!

Admindudemus [jabberwocky] February 17 2010 8:29 AM EST

that is pretty cool and i had never noticed it with my team but will look for that in the future! ; )

AdminTitan [The Sky Forge] February 17 2010 9:01 AM EST

Won't matter in a month.

Admindudemus [jabberwocky] February 17 2010 9:09 AM EST

Won't matter in a month.


do tell!

AdminTitan [The Sky Forge] February 17 2010 9:11 AM EST

Well, aside from the fact that I'll have more than 2M more HP in a month. I'm going to change my strategy slightly to account for this kind of thing, and that part I'm keeping a secret.

QBRanger February 17 2010 9:50 AM EST

That is perfectly nice if your opponent is using physical damage.

But those abusing the exbow with magic and/or the RBF get around this nice little find you discovered.

AdminQBGentlemanLoser [{END}] February 17 2010 9:57 AM EST

Of course, unless we make a thread asking for the SoC to store up and discharge RBF and Magic damage...

Oh wait. ;)

QBRanger February 17 2010 10:00 AM EST

I still do agree with the RBF part.

Vs magic you have other methods including AMF and GA.

Vs RBF, you have.... AC and ....... o wait, nothing else.

iBananco [Blue Army] February 17 2010 10:03 AM EST

Let the mageseeker target the RoBF too!

Demigod February 17 2010 10:23 AM EST

Or let it take additional damage from a SoD so I can reconsider using it. ;)

QBRanger February 17 2010 10:42 AM EST

Let the mageseeker target the RoBF too!

Nice thought but the mageseeker targets DD spells.

As the RBF is a "special" type of damage, the RBF does not fall into the DD category.

The SoC, however, can be made to work vs 2 of the 4 types of damage. Instead of the current 1.

iBananco [Blue Army] February 17 2010 10:57 AM EST

Magepassivedamageseeker.

QBRanger February 17 2010 11:06 AM EST

One could certain change the Mageseeker to target both the RBF vs highest DD damager.

However, that would give quite an advantage to the RBF people as they get free evasion from the RBF.

Get rid of that free "inconsequential" evasion and perhaps I can agree on the Mageseeker change.

iBananco [Blue Army] February 17 2010 11:12 AM EST

The reason that evasion is inconsequential on the RoBF is because it's strictly a poor idea to have it being targeted first. Targeting evasion RoBF with PL alive is much, much better than targeting wall with PL alive.

QBRanger February 17 2010 11:14 AM EST

The reason that evasion is inconsequential on the RoBF is because it's strictly a poor idea to have it being targeted first. Targeting evasion RoBF with PL alive is much, much better than targeting wall with PL alive.

Huh?

Evasion on the RBF, with or without PL is still helpful as it reduces the amount of hits per round.

Thereby reducing the overall damage.

A (100) level evasion in the early missile rounds reduces my damage by 25-33%. Which is hardly minimal.

iBananco [Blue Army] February 17 2010 12:45 PM EST

You're saying you get 3-4 hits in the later missile rounds too? Seems rather unbelieveable, since I regularly get 4-5. The ranged penalty is applied after evasion is subtracted, so the percentage is the same in all rounds. What I'm saying is that the reason RoBF evasion is normally inconsequential is because it ONLY comes into play if that minion is targeted first or has a significant amount of HP. 1.5M vs 2M in a round makes zero difference if there's 500K HP on the minion you're targeting. Almost all RoBF teams utilize some form of physical-blocking minion that isn't the RoBF carrier, such as a massive evasion minion or a wall. It's undeniably preferable to target the RoBF rather than the wall. Yes, if the mageseeker could target the RoBF, the evasion would finally come into play. However, it is strictly worse for the RoBF team than the mageseeker going against the anti-physical minion.
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