So i have an idea for another ED spell. (if im stealing, sorry i didn't know)
all damage that would be dealt by your opponent is split evenly between your minions.
This is dependent on spell level in the same ratio as PL is. i.e. a spell level of 1000 splits approximately 2500 dmg from each source evenly between your minions.
This damage does work with GA retaliation as if the opponent had dealt the specified dmg to each minion on its attack.
I have a 4 minion team with a SL level of 100k
the first minion his hit for 300k damage.
Spirit Link distributes the first 250k evenly between all minions.
1st minion takes dmg = 112.5k (62.5+50) while the others take 62.5k
to get maximum GA return normally, GA level needs to be over 600k levels.
with SL, GA needs to be a bit less then 300k levels for full return.
February 19 2010 6:06 PM EST
i like the idea
February 19 2010 6:07 PM EST
Second read coming later, after I have a few beers.
But how would it work with spread spells such as FB or CoC or SoD splash damage?
Also, it might be best to have it as a skill and only the minion attacked with it works this way.
This is an interesting idea. Against Splash damage it can work just the same as it does against targeted damage. Each hit is broken down and spread across all minions but each spread is then consolidated so it would end up with the exact same amount of damage on each minion rather than slightly varying ones due to variation in reduction and the spell.
I also like Ranger saw this working just as well as a skill. It could be a two way street as a skill with the minion being hit dispersing damage among all minions and also maybe when another minion is hit slitting the damage between the two minions equally. Of course this is all assuming the damage is under the skill/ ED amount.
i just said ED as it would then work across the entire team in the way opposite to that of PL. It could work as a Skill, but im not certain it would be to its best ability then.
As for the splash damages already within CB, this would just standardise the damage across the minions. i.e. fix the random dmg to a point.
Fireball minion attacks 4 minion team SL lvl 100k
1st minion hit for 54,230, 2nd for 60,624, 3rd 40,734, 4th 70,454.
SL then spreads it evenly (54230+60624+40734+70454)/4
that equals 56510.5 damage to each minion. If the SL was lower than the damage, only damage up to its maximum would be spread evenly.
SoD minion attacks 4 minion team SL 50k
1st minion takes 50k, others take 15k
SL spreads evenly (50k+15k+15k+15k)/4
equals 23750 damage to each minion
February 19 2010 6:18 PM EST
I like it as a skill as there is such a prevalence of DM, one would get it dispelled over 50% of the time and even lower level DMs would work well vs it. Such as we see on RoS characters. Who keep their DM usually at their RoS boundary to let AMF work.
Basically, I would think it would be trained to the level SS is typically. Which gets dispelled a lot.
For RoS characters, however, this may very well be a huge boost.
I can see your reasoning for it to be a skill. It would certainly give people a greater choice when using a wall on their team. But sometimes it is better to make certain it has great strength and great weakness in certain situations.
That and on a RoS team, it would remove an available ED slot.
GA is strong enough already.
i am glad to see us tackling the prickly issue of erectile dysfunction...this thread gets a bob dole gimp-armed high-five!
February 22 2010 9:06 PM EST
I'm not sure, but this seems like it would KILL magic missile users. I tried using a FB familiar (spread damage) and it definitely was a strat kill.
Not a fan of this idea, although this is the first suggestion I have seen that is 100% relevant to my strat. If this change was made, MM would need some help in a big way.
this should in effect be a great counter to the robf and ga IF it survives DM
February 23 2010 3:38 AM EST
I thought this was a thread condoning Viagra....
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