ExBow (in General)


Demigod February 25 2010 12:42 PM EST

For what it's worth, I'm officially in the "It's Overpowered" boat.

Looking over some of the fight logs, it's just bizarre. I have the 8th largest ELB in the game, backed by a decent amount of strength (5.3 mil). But a single hit from a large ExBow levels me down to -3.67 million STR. A single hit. That means the archer's damage from that point on is negligible... say, 70-400 damage per hit.

This isn't a case of "woe is me," as I use a 3-pronged attack that can level most specialized teams at or below my MPR. Even with my archer neutralized, I can still win most of the time against ExBow teams (even when they use RoBF).

But the ability for a single hit to completely decimate 9 million levels of anything is insane. The item serves a greatly needed purpose in this game, and I like that it forces single archers to consider using dual damage dealers, but it should require a serious EXP investment to make it really work.

Cap the reduction per hit. Make people hit three or four times before utterly crippling 9 million levels. I hate to admit it... mostly because it will go to his head... but Ranger is right.

QBRanger February 25 2010 12:58 PM EST

I hate to admit it... mostly because it will go to his head... but Ranger is right.

Another convert!

To the bright side welcome you.

AdminTitan [The Sky Forge] February 25 2010 1:01 PM EST

"For what it's worth, I'm officially in the "It's Overpowered" boat."

Which is why I'm using it.

VsCountStrum [Black Watch] February 25 2010 1:43 PM EST

I am with Titan. I agree that it is overpowered, which is why I am also currently using it. It is able to reduce an insane about of Str with one or two shots.

Solare February 25 2010 1:57 PM EST

Change is perhaps needed:
Make it % based with a soft cap of 20% per hit (with a steep curve afterward), and make it based on STR, the x, and the + of the bow.

That would be a nice solution to this methinks.

I agree that removing so much STR in a single hit is quite OP...

VsCountStrum [Black Watch] February 25 2010 2:01 PM EST

Solare,

I think that just 20% of the hit would nerf it too much. The Exbow does not hit for much physical damage. I hit for about 130K and when I fought Dagobah (with his massive Wooden Cane) he just hits for about 300-350K. Therefore, removing just 60K or so per hit would make the Exbow all but useless. I do agree that the Exbow reduction should be based on the actual damage done and not related to the HPs of the target.

Joel February 25 2010 2:09 PM EST

I'm not willing to put ANY amount of money into an Exbow because I believe it to be overpowered and I believe it will be nerfed or removed sometime in the future. I need all the money I make, thats why I don't experiment much and waste time and resources. It is my strong belief that all of those that put millions of CBD into their Exbows will be extremely disappointed.
Hopefully the nerf will happen soon or these guys will still be able to grow quickly using this broken game feature.

Pwned February 25 2010 2:19 PM EST

its not meant to kill only to disable.

Even though I dislike it I completely disagree with the nerfing. Nerfing the Exbow would just leave everyone with even less viable strategies.

Do we want even less strategy?

AdminNemesia [Demonic Serenity] February 25 2010 2:24 PM EST

The exbow is an integral part to the balance of the game right now. It forces ranged killers to have a least some semblance of defense or accept getting farmed by exbow users.

Does the exbow need adjustment? Yes it does because right now it is quite binary. There are 2 problems to how the exbow drain is so binary. For one the drain itself is quite binary and for another the way str works there is only a fairly small region of str drain where it is actually quite useful.

The useful part of the drain curve needs to be spread out both ways. So that it is not a paperweight when used without quite enough investment and so that it doesn't completely eliminate a tank's str with only a little more investment.

A necessary change that would have to go in hand with such a change is the way that PL absorbs the str. Right now the PL wall absorbs all the str drain and then has it calculated on himself. If you make it so that it is a lot harder to get to 100% drain then by having a 100k-1 mil str PL wall supporting the tank it would become impossible for an exbow to ever drain the tank itself. Instead the PL wall should absorb str drain just like it absorbs HP drain at the 9 str lost per 10 str drain absorbed rate. However it would still absorb the full amount of the drain in 1 hit. If the PL wall is in negative str after that point it will not absorb any str.

AdminQBnovice [Cult of the Valaraukar] February 25 2010 2:26 PM EST

Yeah I love the amazing return on the 240m I've invested ikn my exbow. I can't imagine how Ranger can stand losing to an exbow user.

QBRanger February 25 2010 3:07 PM EST

Yeah I love the amazing return on the 240m I've invested ikn my exbow.

How many people can you beat with your 240M NW exbow, just due to that exbow nerfing almost any other tanks strength down to nothing?

The exbow is an integral part to the balance of the game right now. It forces ranged killers to have a least some semblance of defense or accept getting farmed by exbow users.

There is a difference between having to have a defense and having to avoid getting hit more than 2 times the entire battle.

If I did not use the ToA, I would get hit, due to dexterity, multiple times vs multiple exbow users.

Sort of a lose/lose situation. Use a ToA and you have less defense (AC). Making each hit do more damage=more drain. Do not use a ToA and you have less dexterity but more AC, getting hit more often=less drain but more often getting hit. There really is no defense except very heavy AC + ToE. Which really does nothing vs the other overpowered items in the game.

The only real defense vs the exbow is very heavy AC, further nuking dexterity plus using a ToE.

But could the line appropriate defense apply to those that fight the ranged killers as well. Instead of relying on the exbow?

I'm not willing to put ANY amount of money into an Exbow because I believe it to be overpowered and I believe it will be nerfed or removed sometime in the future.

With the new ranged salvage yard, that will not happen. And it will not be nerfed due to Jon's statements that it is doing what HE intended it to do.

So it likely will not be changed and those that run tanks will have to accept getting hit 1 or 2 times will completely nerf their tank and all the millions on NW of their weapons.

Just a fact of the game that likely will never change.

Demigod February 25 2010 3:18 PM EST

its not meant to kill only to disable. - IntoExile


Yep, but it's doing that way too efficiently. Nerf doesn't mean destroy it, it just means to pull it back a bit. The item is needed in this game, but one little hit causing 9 million damage is nuts. Just let it require 4 hits to do that.

QBRanger February 25 2010 3:22 PM EST

its not meant to kill only to disable.

That is the same for the majority of character that use only physical damage.

Analogous to equipping a mage shield on a DD user. Disables it, but if that is your main damage dealer, is the same as it being dead.

And please do not state how so and so wants multiple types of damage on characters. That is an urban legend.

{WW]Nayab [Cult of the Valaraukar] February 25 2010 3:55 PM EST

I would just like to make a simple, efficient and easily calculated cap.
An Exbow can't drain strength greater than that of the minion using it.

QBRanger February 25 2010 4:03 PM EST

An Exbow can't drain strength greater than that of the minion using it.

Now that would be interesting. Very interesting indeed.

VsCountStrum [Black Watch] February 25 2010 4:07 PM EST

I do not know if that would really change much. I have about 3.5M strength, so I would still be able to drain most minions around me in a turn or two. Dagobah has over 13M str and would drain most peoples str in one turn or at most 2.

I would like to see a change in the current reduction.

{Wookie}-Jir.Vr- February 25 2010 4:08 PM EST

Meh Ranger, you're pretty much immune to exbow at this point wouldn't you say? When I borrowed Nov's exbow for a few hours, I hit you 4 times with it in the first two rounds and didn't even begin to touch your str. You still killed my entire team by round 4? 5?...

Demigod February 25 2010 4:15 PM EST

I do not know if that would really change much. I have about 3.5M strength, so I would still be able to drain most minions around me in a turn or two.


So set it to 75% then. If an ExBow minion has 2 mil strength, it can drain 1.5 mil per hit. That seems more appropriate to me than 9 mil per hit. It's still a very useful item.

Demigod February 25 2010 4:16 PM EST

And Ranger's immunity to the exbow is irrelevant. It's a direct effect issue.

QBRanger February 25 2010 4:16 PM EST

I would think Nayab's post would be total strength drain, not per round or hit.

Again Jir,

I may or may not be immune (novice and Nem occasionally beat me) but others are not. In fact we are losing Windwalker due to this very item.

{Wookie}-Jir.Vr- February 25 2010 4:21 PM EST

:(. *shrug* There are over 500? 600? More? Posts about this issue, I doubt a few more will change anything.

Sorry to hear WW is leaving :(
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